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Apr 6, 2002
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DP sliders. Go innovative and centralized. Build manufactories now. The earlier you build them, the better an investment it is. And make up your mind about what you want to research. If you want a vast land empire and are on the Eurasian continent, put naval research at far left. Pointless to have a navy if it's just going to lose you peace %'s.
 

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Jul 28, 2002
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Well, even if I play a naval power like Spain, I will still have to get at least land tech level 5, don't I?

(I'm already at innovative 8 in 1465 and centralized 4 or so... striving to improve but I know Torquemada and the inquisition events will reduce innovativeness... :mad: )
 

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Originally posted by Karl Martell
What do you recomment to speed up tech progress in the early stages of the GC? (15th and 16th century)

Build your economy, Research only one thing at a time.

EDIT:getting your Trade and Infa techs up will give a definate edge to your economy, and Watch your inflation as it effects tech costs as well. If you do not have contact with a lot of nations try and increase the number. Read the economy FAQ for other factors that effect tech costs.
 
Oct 22, 2001
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Originally posted by seraphim
Build manufactories now. The earlier you build them, the better an investment it is.

Yes and no. More early built, more income generated in the whole game. That is true. However, manufactories costs a lot of money. To get that money you will have to put your treasury slider to the right more than you would need if you postponed these manufactories. This means more inflation.

Personally I never build manufactories until I have got inflation under control, i.e. reached infra 5 and promoted governors. Then I start saving money and build as many refineries as possible. For me infra 5 is always reached around 1570-1590 (I always drive naval up to 5 early on and that costs money, else I could reach infra 5 a little bit earlier). If you reach infra 5 much earlier than that I believe your game has been too peaceful and not enough colonising has been made.
 

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May 23, 2001
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seraphim,

Yes there is. If you're not a WCer this is actually counter-productive, as you'll never take enough land to overcome the penalty.

Long term, the best thing to do is build a strong economy. Get infra and Trade built up first, then once Trade hits 4, virtually zero it out. Once infra hits 6, do the same with it. Use your status as one of the first nations to hit trade tech 4 to sho0ehorn yourself into every CoT you can find. If you own one, monopolize it. Everyplace else, get 5 merchants in if you can.

By now, you should also have enough refineries to push your annual income up nicely. Use it to crank up the war research. You should stay just ahead of everyone else without ever taking an ahistorical research penalty.
 

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Mar 20, 2002
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Originally posted by seraphim


I have heard that this is standard among the expert WC veterans, but isn't there a penalty for reaching your tech level before you should, and thus, a waste of money involved in researching only one thing at a time?

Penalty is for land and naval techs only. You can max out trade and infrastructure without penalty no matter what your lead is.
 

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Originally posted by KAP


Penalty is for land and naval techs only. You can max out trade and infrastructure without penalty no matter what your lead is.

Which you want to do anyway. WC or no :)
 

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May 23, 2001
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Which is why all vets suggest either going straight up the infrastructure or straight up the trade tree. Because either way you do it, you max out a tech you suffer no penalty in, and it gives your economy a giant boost right off the top.

I say trade. Less techs, you can get there faster. Plus once you hit monopolies, you can roll in even more dough, and thus amplify your research efforts.
 

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Originally posted by shawng1
Which is why all vets suggest either going straight up the infrastructure or straight up the trade tree. Because either way you do it, you max out a tech you suffer no penalty in, and it gives your economy a giant boost right off the top.

I say trade. Less techs, you can get there faster. Plus once you hit monopolies, you can roll in even more dough, and thus amplify your research efforts.

Why not alternate between trade and Infra? That way you get all the addtional special benefits for being at each level.
 

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"Why not alternate between trade and Infra?"

The later Infra levels give you twice the incremental gain of the earlier ones.
 

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Originally posted by shawng1
Because it's slower overall than going straight for one and then switching to the other.

I said alternate not split your investment.
 

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Castellon,

I know what you said, it still is slower. you increase economic efficiency in both trade and infrastructure as you step up. But by rotating back and forth, you don't get to take advantage of the growth as quickly as you otherwise would.

One should either push through infrastructure for a maximum efficiency economy early on, or push up trade to increase gross revenue. Either way you can then reinvest those savings on the other and it will grow more quickly than if you'd do one and then the other.
 

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What about the Special bonuses though?
 

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Originally posted by Oleg

What special bonuses?

Monopoly, Taxman, Manufactories, govenors ...