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3inar

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Tegus

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3inar

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3inar

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Still trying things but cant gett it to show up in the CKII starter

Files incuded in the mod is:
1. Common/Dynasties
2. History/Characters/Myfamily.txt
3. History/titles/c_smaland
4. History/titles/c_vasterbotten


In the Mymod.mod file I have these lines:
name = "mymod"
path = "mod/mymod v0.01"
 
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DemonScientist

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OK, so my common/dynasties.txt overwrites all dynasties instead of extending them (no, I don't have replace = "common" in the mod file). My change of holders for c_ulster doesn't take. And my added localisation file doesn't work.

All I have in the mod file is this:
name = "New Guy In Ireland"
path = "mod/NewGuy"

... which, based on what I've read, should mean that everything in there just extends what's going on. What am I missing?
 

STGeorge

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Where am I going wrong tried to add "enhanced portraits mod"

Have a enhanced_portraits_mod.txt file in the mod folder

with the following in it:

name = "enhanced_portraits_mod" # name of your mod, shown in launcher
path = "mod/enhanced_portraits_mod" # location of your mod files

But its not showing in the launcher!?! Help!
 

Cabezaestufa

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Where am I going wrong tried to add "enhanced portraits mod"

Have a enhanced_portraits_mod.txt file in the mod folder

with the following in it:

name = "enhanced_portraits_mod" # name of your mod, shown in launcher
path = "mod/enhanced_portraits_mod" # location of your mod files

But its not showing in the launcher!?! Help!
Try renaming "enhanced_portraits_mod.txt" to "enhanced_portraits_mod.mod".
 

david3k

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OK, so my common/dynasties.txt overwrites all dynasties instead of extending them (no, I don't have replace = "common" in the mod file). My change of holders for c_ulster doesn't take. And my added localisation file doesn't work.

All I have in the mod file is this:
name = "New Guy In Ireland"
path = "mod/NewGuy"

... which, based on what I've read, should mean that everything in there just extends what's going on. What am I missing?

"Extend" means that only files which you put in the mod directory are changed (and if you changed dynasties.txt to include only 1 dynasty - that is what you will get) or added (if you include brand new files). The rest of the files are used from vanilla.

"Replace" means that the whole content of given path is wiped out: in your example, every single file in CK2 vanilla directory would not be used and instead the mod would attempt to use files in the mod directory. If you made, let's say, replace [path = "mod/NewGuy/history/characters"], the mod would not use ANY of the vanilla characters and instead use only yours.

I hope that helps understanding extend vs replace.

EDIT: Let's take another example.

I made a mod to include Swiss culture, characters and culture-specific pikemen buildings for them.

Since the provinces I chose to make Swiss were previously German (Valais, Neuchatel, Aargau, Bern, Schwyz, Grisons, Chur, St. Gallen) and had German rulers, I had to change the history/characters/german.txt file (I exempted the count of Grisons from this Swisserlization since he was an Italian vassal and not German).

So now there are two ways I could have done that: (1) change just the german.txt file and re-brand all of the chosen characters from
Code:
culture="german" to culture="swiss"
and put it into the mod directory or (2) remove the chosen characters altogether from german.txt and put them to a new file swiss.txt with the changed culture as above and then put BOTH files in the mod directory.

Both ways work, and in both ways you have to change german.txt to include or exclude what you want but you have to leave all the other characters in place.
 
Last edited:

Callendor

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I tried to follow the instructions in this thread. I downloaded the mod, and got a bunch of folders (Common, gfx, etc). I made a folder named Empires_Everywhere and put the files into it. Then, I created a txt file named Empires_Everywhere.mod. In it, I wrote:
name = "Empires_Everywhere"
path = "mod/Empires_Everywhere"

Yet, the mod doesn't show on the launch. What to do?
 

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I tried to follow the instructions in this thread. I downloaded the mod, and got a bunch of folders (Common, gfx, etc). I made a folder named Empires_Everywhere and put the files into it. Then, I created a txt file named Empires_Everywhere.mod. In it, I wrote:
name = "Empires_Everywhere"
path = "mod/Empires_Everywhere"

Yet, the mod doesn't show on the launch. What to do?
Just to get this out of the way, since you don't mention it, you put Empires_Everywhere.mod and the folder Empires_Everywhere inside the "mod\" folder, right?
 

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I tried to follow the instructions in this thread. I downloaded the mod, and got a bunch of folders (Common, gfx, etc). I made a folder named Empires_Everywhere and put the files into it. Then, I created a txt file named Empires_Everywhere.mod. In it, I wrote:
name = "Empires_Everywhere"
path = "mod/Empires_Everywhere"

Yet, the mod doesn't show on the launch. What to do?

I have an exact same problem...and yes the "mod" is in mod directory in CK2 main file.
But it just doesnt show in the launcher.
 

Cabezaestufa

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I have an exact same problem...and yes the "mod" is in mod directory in CK2 main file.
But it just doesnt show in the launcher.
I just tried all that, copy-pasting what Clendor posted into my own files and it worked on the first try. The only thing I can think of: do you have your OS configured so that it will automatically hide file extensions? Because if you created an empty text file and the OS hid the extension when you renamed it, what you might actually have is a file called Empires_Everywhere.mod.txt instead of Empires_Everywhere.mod, only the OS would auto-hide the .txt part. I always hated this feature and turning it off is the first thing I do after installing Windows.
 

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Okay. I've been trying to get my mod to work for several hours now. All I can think is that I have the pathing wrong. So.

name = "Personal"
path = "mod/Personal"
archive = "mod/Personal.zip"
user_dir = "Personal"
extend [path = "mod/Personal/history"]

I'm trying to get the history files I've modded to work. Any Ideas?
 

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bella gerant alii FULL.mod:
Code:
name = "BGA FULL 1.2"
path = "mod/bella gerant alii/full"
user_dir = "bella gerant alii/full"

mod folder:
Code:
Crusader Kings II\mod\bella gerant alii\full

works fine for me.

Try to remove anything except the stuff that is essential. The "archive" thingy might screw it up, or the "extend" stuff.
Extend isn't needed anyway, the game will auto-extend anything it doesn't replace.

user_dir seems broken - it has no effect for my mod.

And: Make sure you add ".mod" to your mod file! a .txt file will NOT do!
So it's not "MYMODNAME_mod.txt" or "MYMODNAME.mod.txt" but rather "MYMODNAME.mod"