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Mar 26, 2004
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Question is how do you build up your IC AND make a sizeable army. I'm playing Germany (still ... and in Multiplayer) I figure I need about 340 IC PLUS 150 INF, 26-30 ARM, aircraft etc by 1941 in order to hold against SOV. Is there any way I can make this happen ?

It's OCT 39 now and I've only been able to increase IC by about 10 points thorugh my own investment but at the cost of building many units. Later in ther game I envisage everything becoming more expensive IC-wise MECHS, STRS etc so I'd like to be able to continue to build IC BUT I can;t becasue I need to build divisions. Is there a way out of this ?

Thanks !
 

blue emu

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I don't play multi-player... so my advice might be entirely useless.

As a general rule, though... if you ARE going to build both IC's and a big Army (and I don't know whether it's even POSSIBLE to do this in multi-player), it makes better economic sense to build the IC's early and the Army afterwards.

This is because you get more and more discounts as the game goes on... Hawk slider moves, cost reductions from Doctrines, new Ministers, new Techs like Assembly Lines... and the discounts on IC-construction only apply to time, never to cost; while the discounts on unit construction apply to BOTH time and cost... except for Assembly Lines, which doesn't apply to IC's at all.

That means that a 10% discount on IC-construction only saves you 10%... while a 10% discount on unit construction saves you 19% (100% - (90% cost x 90% time)).

The most IC-efficient strategy, then... assuming that it can be done at all in multi-player... is to build IC's while you are accumulating your discounts from free slider moves, Doctrines, Ministers, etc... and THEN build up the Army, purchasing all the units at a discount, and out of a larger base IC total.

Naturally, any long-term builds (Navy, Aircraft, HQ's, Armor) might have to run parallel with your IC build-up.

EDIT: Not sure STRATs are a wise investment for Germany. It adds another two Tech Trees that you have to research (STRAT Bombers and STRAT Doctrines)... they cost a LOT of IC's to build and keep up to strength... Russia will likely have a HUGE number of Interceptors, making long-range STRAT missions very costly... and STRATs are mostly useful to countries that have to hang back and use Stand-Off bombardment tactics for much of the war (UK and USA).

Since Germany is a "charge in and smash them" sort of country, you have much less need for STRAT Bombing... and those lesser needs might be better filled by a large force of TAC Bombers, which can do STRAT missions but are ALSO good at directly supporting your advancing forces.

As Germany, I focus on Air Superiority, TACs and CAS... and sometimes NAVs.
 
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Mar 26, 2004
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Hmmm. I built IC in the first year. The since mid 37 I've been pretty much forced to keep up with the arms race and build divisios. I think I could stop building divisions just before Barbarossa, in late 1940, and shift a full 50 IC/year for 2 years to building IC.

It's a bit sketchy but my setup looks somewhat like this:

-290 Base IC
-INF active: 160 (almost all vanilla)
Build que: 4*8
-INT-F active: 20
Build que: 3*3
-TAC active: 16
-CAS active: 16
-MTN active: 18
Build que: 3*6
-Some infrastructure in build que.
-ARM: 18 active
Build que: ... +- 3*6

And this is pretty much it. Those builds will be done in late 1940. I thought I could go back to IC development right after, but I'm not sure it's a good idea. But if I don;t I'm concerned I'll have trouble building the later units like MECH, STRs.
 
Mar 26, 2004
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Just read your edit. That makes sense. I'll get some screens of the current situation later today, I think it would be easiest to see. Quick question though: Won't STRs be useful for slowing IC ? I've researched the 2nd STR tech and they have STRAT attack of 16 IIRC.
 

blue emu

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Shahed said:
Quick question though: Won't STRs be useful for slowing IC ? I've researched the 2nd STR tech and they have STRAT attack of 16 IIRC.

STRATs would be very useful if they were FREE... the question is, are they worth the cost?

CAS cost 1260 IC-days... even less than that (-19% less) with an Army Aviation Minister, who gives a bonus to BOTH time and cost.

STRATS cost 4840 IC-days... almost four times as much, and be aware that EVERY Air Minister except the STRAT Bombing Minister gives a 10% penalty to time and cost (21% penalty total) to STRAT Bomber construction.

Another question is... will they even reach the Russian industrial areas? The "Moving Industry to Siberia" event moves much of the Russian Industry out of reach, and any additional Factory builds will have been made East of the Volga, unless your opponent is very careless.

What sort of Interceptor Air-Defences do you expect to encounter? As Russia, I usually build 24 or so Interceptors... in Single-Player. In Multi-Player, I would probably try for more...

Since your budget is limited and your needs are large, I would suggest that you try to stay focussed on your main goals. Attritioning the Russian IC's would be useful... but is that how you intend to win the war in the East? I would hesitate to commit research and literally tens of thousands of IC-days to something that "would be useful"... I would rather commit it to something that would be decisive.

I try to win it with "Breakthrough and Encirclement" tactics, plus "Dislodge and Ground-Attack" tactics. Using your high ORG to win battles, followed by Stuka Ground-Attacks on the retreating troops (covered, of course, by Air Superiority) can kill dozens of Divisions per month.
 

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blue emu said:
STRATs would be very useful if they were FREE... the question is, are they worth the cost?

CAS cost 1260 IC-days... even less than that (-19% less) with an Army Aviation Minister, who gives a bonus to BOTH time and cost.

Not subtracting from your overall theme which I agree with, just to note that the modifier from that minister is is only 5% on cost and 5% on time, for a rounded total -10% modifier.
 
Dec 16, 2005
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I totally agree with Blue Emu, Strat makes no sense for Germany. You have to conquer large territories to win(take out western Europe, Russia).You can't stand back cause you will loose this way! Your ministers, techteams, blueprints(at start, by event, through allies), all drives you to make Blitzkrieg warfare.
 

unmerged(54975)

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As Germany, I focus on Air Superiority, TACs and CAS... and sometimes NAVs.[/QUOTE]

what is the point in having tacs or navs. the tacs will just slow your armies down or do the same as cas just not as effectivly and navs just have better range than cas
 
Mar 26, 2004
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Deleted and reposted below.
 
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unmerged(54975)

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Shahed said:
Thank you very much for the replies all. Excellent tips there. I've now got some screens to show what the situation is.

map9ia.jpg

Hang on trying to figure out how to post images :p

i would consider not invading turkey cos it means yet another front and this one is with russia. although there is a good point on the russia-turkey border there are some rus factories at least 18 there may be more but i havn't looked
 
Dec 16, 2005
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russ555 said:
As Germany, I focus on Air Superiority, TACs and CAS... and sometimes NAVs.

what is the point in having tacs or navs. the tacs will just slow your armies down or do the same as cas just not as effectivly and navs just have better range than cas[/QUOTE]
Tacs have far better range and are more versatile. I only use them for logistical strike in siege situations, so no slowing down.
 

Alexander Seil

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Can I suggest alliances, rather than annexations? Do you really want to deal with 20+ partisan activity in a couple dozen provinces you don't even need?
 
Mar 26, 2004
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Thank you very much for the replies all. Excellent tips there. If you want more indeoth info about the game rules you can go here:

http://www.outpost.be/forum/viewtopic.php?t=5802

I think it's a good idea to drop the STRs. My plan was to send them over to NATCHI (puppet of Japan) and bomb from there, into Siberia and the Caucaus The SOV player as of yet is not focusing much on air power but more on land and navy. I also intended to use STRs from Midway & Bermuda to bomb the continental USA later on.

I've now got some screens to show what the situation is. Please let me know if I can improve anything of if I am doing anything wrong, suggestions etc..

Invasions routes. Plan is to puppet all the smaller states Romania, Bulgaria, Yugoslavia, Turkey, and a large one Scandinavia. The point of puppeting Turkey is because the USSR will surely invade it and Persia without any question. And I figured from Turkey I could move towards Baku while a "South Army Group" cuts off the Caucaus from the rest of the country. I intended to relase Baku as a state as well so I can get more of the oil there. SOV will 100% invade these countries so it's really a question of if I want to get there first or not. I don't intend to ally with any country other than Italy and Japan and maybe Persia. I'd rather puppet in order to gain any resources and divisions that they can provide.
map9ia.jpg


map23qm.jpg


Hungary
hungary7ie.jpg


Finland. I jumped into the winter war, to take the 3 VP provinces bar Vilipuri so that I can annex the country, if need be, to release a larger and hopefully more powerful Scandinavia later on.
finland0xo.jpg


France. All good pretty straightforward. Will invade Belgium & Holland next. I focused on France, then I'll use the same armies for BEL & HOL, then trhen same armies for Overlord. Meanwhile I have 2 army groups in the Balkans and one ready for Scandinavia.
france4tf.jpg


Invasion force for creating Scandinavia. These transports will be deployed to deliver men to the North and then to Iceland & Greenland (skimming as far north as possible to avoid RN), before I release Scandinavia as a puppet in late January 1940.
invasionforce6yq.jpg


Diplomatic. I'm moving the Standing Army slider only right now. Next I thought about going towards Free market as much as I can. Any ideas on this ?
diplomatic7vi.jpg
 
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Mar 26, 2004
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Production Que: If I try to allocate any more IC to producing IC I can't maintain the current production nor can I upgrade or reinforce the units already fielded. I figure by summer 1940 IO could invest 50 IC points for raising the base by 10 but do I need to do that or is it better just to gain whatever I can through conquest ? Bit of both ?
production6ql.jpg


Tech Overview
techoverview5ro.jpg


Infantry Tech
infantrytech8wz.jpg


Armor Tech
armortech7mt.jpg


Land Doctrine
ldoctrine7qv.jpg


Air tech: So my plan was to build all the bomber units. I planned to build NAVs to destroy the RN with, but after reading some posts on this forum I decided to go TACs instead and use them in the NAV role against to RN till I get Overlord underway in summer 1940.
airtech7li.jpg


Air Doctrine: So far I have'nt researched any STR doctrines since it would cost at least one more research slot. I did intend to build some PARAS but again the cost of TRAs is extremenly high.
adoctrine7gp.jpg


Industry Tech
industrytech8jp.jpg


Naval Tech: I did not intend to build a navy till much later in the game. And when I did I intend to follow Base Strike doctrines.
navaltech8nb.jpg


Naval Doctrine
ndoctrine7ne.jpg
 
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Mar 26, 2004
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Very funny :p but feel free to elaborate if you care to.

I also had a question about Rocket Development. Since I'm not going to build STRs how about building a rocket site and researching the rocket techs ?
 
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Shahed,

Its too late to invest in IC before your Barbarossa build up. It might be worthwhile to build IC after you've done your builds and upgrades for Barbarossa to boost your TC, but the best time for you to invest in IC was in 1936 and '37. Likewise, a rocket site might be worthwhile after your major builds before and during early Barbarossa, but right now there are more important things for you to build. Turn your manpower and IC into troops and planes.

Rockets aren't especially useful in Barbarossa. If you're stuck on the Ural line against a heavy Soviet force, sure, bomb their industry to kill their TC and ability to produce supplies. But for the three armoured divisions' worth of production a rocket site ties up, I'd rather have three armoured divisions.

Build rockets to hurt Britain with after Japan takes down India and you've freed up your production for Russia. Without Indian industry and with British domestic IC and infrastructure disrupted by rockets, you may get their ESE near zero when you get around to invading.
 
Mar 26, 2004
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Shahed,

Its too late to invest in IC before your Barbarossa build up. It might be worthwhile to build IC after you've done your builds and upgrades for Barbarossa to boost your TC, but the best time for you to invest in IC was in 1936 and '37. Likewise, a rocket site might be worthwhile after your major builds before and during early Barbarossa, but right now there are more important things for you to build. Turn your manpower and IC into troops and planes.

Hi Brasidas

Thanks very much for the reply and for the tips. I invested in IC for the first year. Looking at the first save game again just now , I built 16-18 IC and not 10 as I first thought. 2nd year I started building up for the war. I agree, with hindsight, it's best to build IC for 2 years as one year may still be enough to build up. On the other hand I'm happy that I did start building up sooner because I am now at par with USSR in INF, perhaps even ahead by 20 or so. I am ahead of everyone in Air Force and in Armor too. I'll take your suggestion and build a rocket site after major builds are complete PLUS invest 50 into new IC.

Questions
-Rocket sites improve the rate at which Turbojet tech as well as rocket tech is researched right ?
-Is it feasible to abandon the ICBM route all together ? since everyone else will be racing for nukes that might be a problem later.

Build rockets to hurt Britain with after Japan takes down India and you've freed up your production for Russia. Without Indian industry and with British domestic IC and infrastructure disrupted by rockets, you may get their ESE near zero when you get around to invading.

Good point. I'll make a plan with the JAP player for India. I intend to ally with him on 1/1/41 which will give him the opportunity ot strike SIngapore and move towards India. This will mean he will have 2 broad fronts one with UK and one with SOV. Pretty hard to deal with that as JAP. Anyway all the SOV units that go East are less units in the West. I guess his strategy should be to push into India and snail towards Central Asia, or even just pin down as many SOV divisions as he can there.

Comments on this strategy ?

UK: I will invade UK as soon as The Western Armies are re-orged and reinforced in about February-March 1940. I'll use TACS and CAS over the seas to try and clear whetever I can and then it's across the Channel. AT THE SAME time, I'll be invadng Yugoslavia, then Romania and Bulgaria, and also Scandinavia. Quite hard to manage all this in Multiplayer without the pause button.
 

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Shahed said:
Hi Brasidas

Thanks very much for the reply and for the tips. I invested in IC for the first year. Looking at the first save game again just now , I built 16-18 IC and not 10 as I first thought. 2nd year I started building up for the war. I agree, with hindsight, it's best to build IC for 2 years as one year may still be enough to build up. On the other hand I'm happy that I did start building up sooner because I am now at par with USSR in INF, perhaps even ahead by 20 or so. I am ahead of everyone in Air Force and in Armor too. I'll take your suggestion and build a rocket site after major builds are complete PLUS invest 50 into new IC.

Actually, I find that even in MP a third round of IC builds is possible while still preparing for war. The reason to forego IC builds is whether you intend to field a large armoured force, a large air force, or a large navy early in the game. For any combination of these three things, its worth considering foregoing IC builds altogether. With each of these build patterns, you can make good use of the 1936 and 1937 years' worth of IC, as a 1936-era CV is useful in Sealion (the CAG's the most important piece, and you can build that later - to modern standards) and a medium-2 armoured division is one upgrade away from a state-of-the-art division even in early 1940 (you can't build Panzer IV's until then, even if you tech rush).

An early 1940 Sealion would be one case where I'd choose to build units rather than IC's, but let's work with what you've got.

Questions
-Rocket sites improve the rate at which Turbojet tech as well as rocket tech is researched right ?

Turbojets are right out in MP. Sure, research and build them, but you can't do that until 1942, even with tech rushing. The game may or may not be decided by then, but you do not want to compromise your early war efforts for the sake of turbojets.

-Is it feasible to abandon the ICBM route all together ? since everyone else will be racing for nukes that might be a problem later.

Why would everyone else be racing for nukes? Forgive me if I've missed something while I've been getting used to Doomsday, but my experience has told me that I can't field any until around 1944. There's too many late-year techs to research to be able to stay ahead. If in 1943 you think its useful to start a nuclear program, go for it. Start researching the techs. You can still almost catch up by the time they can field their first nukes. But again, you won't be sacrifice your early game for hypothetical late-game stuff.

Good point. I'll make a plan with the JAP player for India. I intend to ally with him on 1/1/41 which will give him the opportunity ot strike SIngapore and move towards India. This will mean he will have 2 broad fronts one with UK and one with SOV. Pretty hard to deal with that as JAP.

Not really. What's a killer with Japan is having to fight in India while China's a going concern. Is China human, and is the fighting over there yet?

Japan needs to hit Singapore, then Rangoon and Ceylon in rapid succession. Once he has these bases, he can cover his invasion forces and make good progress in India, even if there is a large British force there. If he's finished China and has invested in his land forces (the one would seem to imply the other), he can sweep India.

What's happening in the Med? Can Japan expect that clean up on the Arabian penninsula will be a cinch? Or will there continue to be an RN presence staging from Port Said? This is going to affect his ability to shift forces back to Asia when you fight the Russians.

Finally, belligerance. What are your house rules on American war entry? If its simply "if USA can DoW, the USA can DoW", the combination of the belligerance from the China event and the belligerance from the German DoW on Russia (which will be shared by Japan if the two countries are allied at the time of the attack) will send Japanese belligerance high enough. Morever, there are events that will increase US interventionism with that many Axis VPs, iirc (China+Japan+Germany is a lot of VPs).

Anyway all the SOV units that go East are less units in the West. I guess his strategy should be to push into India and snail towards Central Asia, or even just pin down as many SOV divisions as he can there.

Take the coasts. If you can seize Archangelsk and he takes the pacific coast, you can cut off trade from the allies. The Soviets (not the allies) would have to invade Persia to open up another route. You could restrict the SU to relying upon its own production and not US aid.

Comments on this strategy ?

Plenty.

UK: I will invade UK as soon as The Western Armies are re-orged and reinforced in about February-March 1940. I'll use TACS and CAS over the seas to try and clear whetever I can and then it's across the Channel. AT THE SAME time, I'll be invadng Yugoslavia, then Romania and Bulgaria, and also Scandinavia. Quite hard to manage all this in Multiplayer without the pause button.

Quite hard to imagine why you're doing this and what you're doing this with. BoB is hard. If the UK's overcommitted elsewhere, sure. If you've got a large and powerful navy and airforce, sure. But planning on Sealion that early is rather... optimistic.

You have not invested a damned thing into the navy or naval bombers from what I've seen. You may be able to establish air superiority in the south, but you can't escort those 16 TAC's further north to disrupt reinforcements from arriving at the beacheads or to support invasions anywhere but in the southernmost provinces. You can build some escorts in time, but only at the cost of your existing production slate.

How many transports do you have? How do you intend to support your operations in Scandinavia? How many troops is Italy facing in the med? What can Italy tell you about their fleet dispositions?

An early 1940, without extensive planning (ie directing your pre-war production to prepare for it) is possible. In the event that he leaves himself open to it. Not as a "I'm going to attack him at such and such time, as per pre-war planning" sort of thing.

Weigh the forces that are opposing you at the time of your potential invasion, position your forces, then jab him with your air forces. If the target looks too hard for your invasion to succeed, abort and cut your losses. Your navy's useful for operations in the baltic, and your fighters have more uses than getting slaughtered by Britain's defences.

EDIT:

After reviewing your game thread, you appear to have a unique game set up. Republican Spain is human, but UK isn't? Ookay.. Well, the battle of France is underway, which way is Spain jumping? Is he staying neutral/going comintern? Or has he gone Allied? If Allied, he can fight BoB via milcontrol, and I'd still say that the odds are against you in Sealion. If not, I'd say the odds are in your favour through shear AI incompetence. Its still not a given, though.

US war entry becomes less important, except that I would presume that the Republican Spain player will eventually jump to it after you destroy his country if you have taken the UK. I find your diplomatic policies to be rather wasteful. If you had allied Finland, Romania, and Turkey, all which is possible with a little finesse, you would have had over 100 additional divisions available to you with a significantly more difficult US war entry. Your comment about Soviet DoW's upon these countries being inevitable is disingenuous, as you could have either allied these countries pre-war or been prepared to intervene in case of their invasion.

If you had joined a war by allying an attacked country, you could have fought the Soviets at an incredible advantage. There would have been no GPW boosts for the Soviets and they would have taken up to five times the normal casualty rate.

Particularly unfortunate was your invasion of Hungary. Why?? They barely had a border with the Soviets. If they started to invade, you could have simply cut them off at Presov, then moved west from there to destroy them. Hungary was incredibly easy to ally, but if you really wished to ally no one, you could have used it as a trap. DoW'd them and the Soviets, destroying the army as described above. But if you're puppetting these countries anyway, why the ban on allying with them when you could save belligerance (high belligerance = faster US war entry and destruction of your ability to do anything by diplomacy) and use over 100 divs of troops?

Finally, I found your comments in the game thread to be way off base. Next post.
 
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