I played for hours, and never could make a fleet more than 1k without unbalance my credits. Only for experiment i declared a war to another faction, they have fleets with 60K!!!!! I am missing something. Any help
- Energy, minerals, and alloys to build and maintain fleets.
- Research ship design, naval capacity, and fleet command limits to improve their quality.
- Shipyards, anchorages, and their complementary buildings to supplement them.
- Custom ship design will always be better than whatever the game auto-completes. (That means you need to replace those auto-best designs to get better ships)
Well, there are three ways to get energy. Produce it in generator districts, create it with trade, or sell other stuff on the market for it.
Which of these aren't you doing?
Connisthian CommonwealthWhich empire has the 60k fleet?
Its *really* early for those sort of numbers on the AI.
OK. Trade value shows on the map as a ring icon. See, for instance, Aldebaran and Elthior in your game. It's sometimes found in systems, but most of it's going to be produced on planets. You get trade value from clerk jobs, so planets with a lot of city districts will produce trade value. You'll probably need to be a little further into the game to have a lot of it.
Trade is collected by starbases. Any starbase collects all the trade in its own system. Trade modules let a station collect trade from systems further away. Each module lets you collect from +1 jump away, so the maximum is 6 jumps away for a star fortress with all trade modules. I find it's most useful to convert my capital into a pure trade station and build a new shipyard someplace else.
You seem to be spending more energy on leaders than I'd expect at this stage.
Any who aren’t doing anything.Wich leaders will you supress?
Wich leaders will you supress?