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MalfunctionM1Ke

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I believe you play with conclave enabled, right?
Just give the council some say, like war declaration, banishment and execution.

Councillors are just really annoying when they want to vote on granting and revoking titles.
 

thevmag

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Giving vassals a spot on the council is a huge boost to opinion. If they're your close kin, or betrothed/married to your immediate family, then getting them into a non-aggression pact will prohibit them from joining factions. Gifts, honourary titles and planting your chancellor on their capital are all basic things you can do to boost vassal opinion and reduce their need to revolt.
 

aono

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Do I just have to keep winning and keep all my vassals in the dungeon?
It's very realistic part of the game, really - you should to be stronger that at least third of your vassals together. It's not strict math, just my observation.
Upgrading demense and rising retinues is VERY helpful. If you're managed to vassalize holy order or mercenary pack, it's useful to have them rised - they don't count as your troops when they are in your troops tab, and they can be vital in troops count when faction strenght calculating.
Also it can be useful to max fragmentation in your vassal realms before granting duchy/king title - new vassal will be weaker and giving you less benefits, but he will take his time trying to preserve order in his own demense (and you should know already - that's not so easy ;)).
Also you really want to have as much vassals as possible to your limit. If you have limit in 25, and can create 3 dukes or 2 dukes and couple of counts without going out from limit, take latter.
Also it's useful to have good Diplomacy and restrain yourself from tyranny options until you REALLY need some. BUT it's also useful to remember that it's simpler to win when you have anti-tyrany rebellion that faction one.
Also it's useful to have Imperial Administration - not just because it grants duchy viceroyalty with free revocation of such duchy, but also because it's allows you to use Retract Vassalage option without tyranny. So it allows you to play such plans as "give a troublemaker Adviser place in council, strip him from vassals, allow him to rebel, crush him, remove titles, repeat with another councilor".

It works for me.
 
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MalfunctionM1Ke

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Also it's useful to have Imperial Administration - not just because it grants duchy viceroyalty with free revocation of such duchy, but also because it's allows you to use Retract Vassalage option without tyranny. So it allows you to play such plans as "give a troublemaker Adviser place in council, strip him from vassals, allow him to rebel, crush him, remove titles, repeat with another councilor".

It works for me.

Yeah but is a long way to Majesty 5 to enable that one >.<
 

thevmag

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A few generations reading the Necronomicon might help with that :p Till then: non-aggression pacts where you can, council positions where they'll help most, and be a very generous liege.
 

aono

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Yeah but is a long way to Majesty 5 to enable that one >.<
Got it by finnish chieftan from earliest start to 962 with 4th legalism and 3 or 4 tolerance. :)
But yes, it's kinda long shot, especially including that you need to abolish council to pass Imperial Adm.
 
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Kumicho

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My strategies:

Castle stack in your capital county/duchy so you have DRASTICALLY more troops than your vassals
Go Primogeniture and give everything else to your heir (also works with Elective)

Haven't had a revolt in millennia. :D

(to be honest I usually don't blob that much anymore, and I can definitely see how the bigger you get, the more problems you run into)