(1) Sound/speech in your video seems to be rather low (I have to up system sound by 10 points to understand you well).
(2) Supression effects usually last only a few weeks, not years.
(3) Going above your infamy limit will give all other countries a special CB against you, which is extremely dangerous. Going up to your infamy limit is fine. Going above can be deadly.
(4) The rebel flag warns about rebel GROUPS, not nations. Rebels do not gain nation status unless they are nationalists that manage to enforce their demands (forcing you to release their country as an independened nation).
(5) The pie charts in the political menu do not actually show how people will vote. With low CON and low parties reforms, they are actually quite often voting against their actual ideology. Expected voting results are instead shown in the "Electorate Vote" pie in the "Population" menu.
(6) There are no "joint parties". Certain ideologies will always form coalitions (e.g. liberals and anarcho liberals), but this just means they sum up their votes and compare them against the other coaliations. The coalition with the most vote wins, and the biggest party of that coalition usually becomes ruling party (and the other ones will get absolutelty nothing).
(7) Plurality gives a massive boost to RP. It is basicially a form of permanent CON within your country. It does probably have hidden effects on the political behaviour of pops, but these seem to be hardcoded (and thus invisible to the player). The only thing I found was that pops are more likely to be reactionary when below 20% plurality.
(8) Revanchism is calculated by the number of cores under foreign control. So if PRU takes a bunch of RUS provinces, their revanchism will rise, since PRU has taken parts of their rightful territory. Revanchism has no direct effects, but it significantly increases fascism and jingoism for the pops of the country (historical example: Germany during the late Weimar Republic and the resistable rise ofArturo Ui[/] Adolf Hitler).
(9) Don't stress the actual tooltips of the party issues too much. Gameplay wise the only impact of protectionism vs free trade is the limits on the tariff sliders (and these aren't actually influencing trade between nations, since the game uses the "world market" where everyone can buy).
(10) Protectionism is not really "easier" than free trade. As long as you are not industrialized tariffs are fine, but tariffs can strangle your aspiring factories easily.
(11) Capis will not upgrade factories under state capitalism.
(12) The last of the policies is "Planned Economy".
(13) Religious policies have no direct effect on pops. They can, however, trigger events and influence pop ideologies.
(14) Assimilation will speed up the rate at which pops "convert" from their culture to yours. So with high assimiliation (e.g. as USA), foreign cultures will turn into your home culture (e.g. German -> Yankee).
(15) There is a fourth war policy: Pacifism, which puts severe limits on military spending and significantly reduces ORG regain and MOR regain, but also grants a -50% supply cost modifier.
An advice in general: Read all the tooltips and check the effects given in the game files before recording the video. It is better to *know* what the stuff does than just throwing guesstimates around that might be completly misleading (e.g. Revanchism).
(2) Supression effects usually last only a few weeks, not years.
(3) Going above your infamy limit will give all other countries a special CB against you, which is extremely dangerous. Going up to your infamy limit is fine. Going above can be deadly.
(4) The rebel flag warns about rebel GROUPS, not nations. Rebels do not gain nation status unless they are nationalists that manage to enforce their demands (forcing you to release their country as an independened nation).
(5) The pie charts in the political menu do not actually show how people will vote. With low CON and low parties reforms, they are actually quite often voting against their actual ideology. Expected voting results are instead shown in the "Electorate Vote" pie in the "Population" menu.
(6) There are no "joint parties". Certain ideologies will always form coalitions (e.g. liberals and anarcho liberals), but this just means they sum up their votes and compare them against the other coaliations. The coalition with the most vote wins, and the biggest party of that coalition usually becomes ruling party (and the other ones will get absolutelty nothing).
(7) Plurality gives a massive boost to RP. It is basicially a form of permanent CON within your country. It does probably have hidden effects on the political behaviour of pops, but these seem to be hardcoded (and thus invisible to the player). The only thing I found was that pops are more likely to be reactionary when below 20% plurality.
(8) Revanchism is calculated by the number of cores under foreign control. So if PRU takes a bunch of RUS provinces, their revanchism will rise, since PRU has taken parts of their rightful territory. Revanchism has no direct effects, but it significantly increases fascism and jingoism for the pops of the country (historical example: Germany during the late Weimar Republic and the resistable rise of
(9) Don't stress the actual tooltips of the party issues too much. Gameplay wise the only impact of protectionism vs free trade is the limits on the tariff sliders (and these aren't actually influencing trade between nations, since the game uses the "world market" where everyone can buy).
(10) Protectionism is not really "easier" than free trade. As long as you are not industrialized tariffs are fine, but tariffs can strangle your aspiring factories easily.
(11) Capis will not upgrade factories under state capitalism.
(12) The last of the policies is "Planned Economy".
(13) Religious policies have no direct effect on pops. They can, however, trigger events and influence pop ideologies.
(14) Assimilation will speed up the rate at which pops "convert" from their culture to yours. So with high assimiliation (e.g. as USA), foreign cultures will turn into your home culture (e.g. German -> Yankee).
(15) There is a fourth war policy: Pacifism, which puts severe limits on military spending and significantly reduces ORG regain and MOR regain, but also grants a -50% supply cost modifier.
An advice in general: Read all the tooltips and check the effects given in the game files before recording the video. It is better to *know* what the stuff does than just throwing guesstimates around that might be completly misleading (e.g. Revanchism).