Because of issues with the moddir system used by CORE, few people have likely ever played CORE multiplayer.
I have been successfully playing 3 human player networked CORE games for over a year now. Here is how:
1. Load AOD 1.08 into a folder not in program files. After it is loaded rename the folder "CORE Red Ball".
2. Copy copy CORE2_0_7_0_7.exe (66,719 kb) and CORE_B&W_Graphics_070 .exe (186,852 KB) into folder CORE Red Ball.
3. Run and extract CORE2_0_7_0.exe and check to include the graphics file and extract into folder CORE Red Ball. Check to place the CORE icon on the desk top (looks like a red ball sort of).
4. Create a new folder not in program files and name it "CORE multiplayer".
5. Copy all files in folder "CORE Red Ball" into folder "CORE multiplayer.
6. In game folder "CORE multiplayer" open up folder mod-CORE2. Copy everything in mod-CORE2 into folder "CORE multiplayer" replacing all files.
7. Load game in CORE Red Ball folder using red ball icon on desktop. Open game start as any nation of choice and without doing anything in the game or letting the clock tick, save game file calling it "Red_ball_game_start".
8. Open folder CORE Red Ball\mod-CORE2\scenarios\save games and copy both associated save game files Red_Ball game_start eug and cfg files into folder CORE multiplayer\scenarios\save games.
9. In folder CORE multiplayer make a shortcut for AODGame.exe and use the shortcut to load the game.
10. An exact copy of CORE multiplayer needs to be on each networked computer for multiplayer game play.
11. Use the best computer to host the game. When all players are seen and connected to the host computer, load the game from the save game file "Red_ball_game_start" and start game. Thereafter the game may be reloaded from and save game file saved during the game.
Remember -- CORE Red Ball can only be used to create the initial save game file and that the moddir system prevents multiplayer networked CORE games.
CORE multiplayer game may play saved games created on CORE Red Ball or saved games from the same game thereafter but cannot ever start a multiplayer at game start without problems (some of which that are not always apparent at first).
Early years of the game may be played on above normal speed but below normal speed is recommended during war years. Pause the game when many pop up happen and autosave monthly and do manual saves after important events and battles.
I have been successfully playing 3 human player networked CORE games for over a year now. Here is how:
1. Load AOD 1.08 into a folder not in program files. After it is loaded rename the folder "CORE Red Ball".
2. Copy copy CORE2_0_7_0_7.exe (66,719 kb) and CORE_B&W_Graphics_070 .exe (186,852 KB) into folder CORE Red Ball.
3. Run and extract CORE2_0_7_0.exe and check to include the graphics file and extract into folder CORE Red Ball. Check to place the CORE icon on the desk top (looks like a red ball sort of).
4. Create a new folder not in program files and name it "CORE multiplayer".
5. Copy all files in folder "CORE Red Ball" into folder "CORE multiplayer.
6. In game folder "CORE multiplayer" open up folder mod-CORE2. Copy everything in mod-CORE2 into folder "CORE multiplayer" replacing all files.
7. Load game in CORE Red Ball folder using red ball icon on desktop. Open game start as any nation of choice and without doing anything in the game or letting the clock tick, save game file calling it "Red_ball_game_start".
8. Open folder CORE Red Ball\mod-CORE2\scenarios\save games and copy both associated save game files Red_Ball game_start eug and cfg files into folder CORE multiplayer\scenarios\save games.
9. In folder CORE multiplayer make a shortcut for AODGame.exe and use the shortcut to load the game.
10. An exact copy of CORE multiplayer needs to be on each networked computer for multiplayer game play.
11. Use the best computer to host the game. When all players are seen and connected to the host computer, load the game from the save game file "Red_ball_game_start" and start game. Thereafter the game may be reloaded from and save game file saved during the game.
Remember -- CORE Red Ball can only be used to create the initial save game file and that the moddir system prevents multiplayer networked CORE games.
CORE multiplayer game may play saved games created on CORE Red Ball or saved games from the same game thereafter but cannot ever start a multiplayer at game start without problems (some of which that are not always apparent at first).
Early years of the game may be played on above normal speed but below normal speed is recommended during war years. Pause the game when many pop up happen and autosave monthly and do manual saves after important events and battles.