I'm losing brain cells reading this read. Feel free to post awesome WC advice elsewhere and let us have our fun.
Practically speaking, this is false. If A is half as much as B, C, and D, it doesn't much matter whether this is because A has a 50% penalty or because everyone else has a 100% bonus- A is worse off either way. If you are playing a republic late game, you are intentionally taking the less effective route- there's nothing wrong with this (I routinely play one through 1820), but it remains a fact. Certainly, one can finish a World Conquest as a republic, just as one can finish it while remaining Pagan (or, as mentioned, while bankrupt), but this doesn't mean republics or pagans or bankruptcy are "good"- it simply means that world conquest in EUIV is fundamentally easy, assuming one has a nigh-infinite capacity to endure tedium.
I do not understand in what way this applies to Admin Efficiency, since it addresses just about every bottleneck there is when it comes into play. Warscore Cost of larger nations, Aggressive Expansion, Paper and Bird mana, Relationship slots (since the integrations are faster), Overextension... It will occasionally even make winning wars easier/faster if you don't plan to fully annex the target, since they will accept an identical peacedeal at lower WS / higher enthusiasm.I know what diminishing returns means. Just because a value does not have diminishing returns relative to itself does not mean the marginal value does not diminish. If you had a button that doubled your income every time you pressed it, it would have non-diminishing (in fact, exponential) returns, but eventually the nth press would be worth less than the first press even if it gives exponentially more total money.
I'm losing brain cells reading this read. Feel free to post awesome WC advice elsewhere and let us have our fun.
I do not understand in what way this applies to Admin Efficiency, since it addresses just about every bottleneck there is when it comes into play. Warscore Cost of larger nations, Aggressive Expansion, Paper and Bird mana, Relationship slots (since the integrations are faster), Overextension... It will occasionally even make winning wars easier/faster if you don't plan to fully annex the target, since they will accept an identical peacedeal at lower WS / higher enthusiasm.
Certainly, one can finish a World Conquest as a republic, just as one can finish it while remaining Pagan (or, as mentioned, while bankrupt), but this doesn't mean republics or pagans or bankruptcy are "good"- it simply means that world conquest in EUIV is fundamentally easy, assuming one has a nigh-infinite capacity to endure tedium.
That's disingenuous false equivalency. "how to not suck at very hard" and advise picking very easy. Anyone can tell these "advice" make no sense.Else why not have a thread about "How not to suck as Busoga" where you advise restarting as France? France is a more optimal choice than most countries, does that make not picking France bad?
Government Reforms at one point shed some hope that it would at least elevate Republics back into an actual, valid, meaningful choice to counteract Monarchy but that didn't deliver.
IF republics where to emulate history they would have to be a government that is the strongest in the age of discovery, losing strenght and becoming the weakest in the age of absolutism and close to the strongest again in the last era.
Thats because democracies also evolved during the time period and benefited greatly from new technologies and thinkings that happened during the time period.
Right now we have a government that already starts weak and get weaker as the game goes on without adding much value.
But givin absolutism to republics is not the way to do it. A republic full of absolutism is just a strong dictatorship and that goes against the main principle of being a republic.
I really think the reforms are more than enough to fix republics, but they need to work different from what they do in monarchs.
So you can give give more power and control its evolution speed better.
But im sure of one thing. Republics should not be the best route for WC´s. They are more fit for tall games and control of strategic parts of the world and should be tailored mostly for this kind of scenario. (Giving another way to play instead of Monarch with extra steps).
Theocracys are another form of government that need some love too.
Democracies? Can you name examples during EU 4 timeframe beside emergent USA? Just out of curiosity.
IF republics where to emulate history they would have to be a government that is the strongest in the age of discovery, losing strenght and becoming the weakest in the age of absolutism and close to the strongest again in the last era.