How to not suck a** as a Republic in the Age of Absolutism: A guide

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Less2

Banned
Jan 20, 2016
3.737
5.039
So, as we all probably well know, Absolutism completely shafts republics. You're looking at -20 to -50 absolutism depending on your government type, and Noble Elite is trash to begin with due to 8 year election terms. You also suffer missing out on +20 from Court and Country and +10 from not having legitimacy. Effectively you are looking at -50 to -80 absolutism, which makes republics horrid the instant the age of Absolutism hits. How do you get around this? Good Question.

eu4_95.png
Wow, the War of Spanish Succession bookmark looks a lot different from when I last saw it. I think I want to be Moscovite.
eu4_96.png
This Veche Republic thing looks nice. No absolutism penalty.
eu4_97.png
Wait, no. Veche Republic sucks, 20 province cap. Let's just go back to Ligurian.
eu4_98.png eu4_99.png
Turns out the best government for Republics is no government. Is this anarchy? It's 4 year elections and no absolutism penalty. Quite nice. Later reforms work fine so you can pick up another +10 absolutism from longer elections or switch to short elections for a 3 year reelection cycle.

This also works for Colonial Nations (just revolt) and the Dutch Republic (change your tag to something other than NED, e.g. form France). EDIT: See a few posts down for a far easier way to do this.

Request for Paradox: Please look into balancing Republics, they've really been left behind over several patches. Suggestions:

- Make Court and Country require a % of maximum absolutism rather than a flat 60, so that countries with a cap below 60 aren't shafted.
- Make republican tradition (and devotion) increase absolutism cap.
- Cap the number of reform points required for later tiers at the Tier 4 or 5 cost, since otherwise its quite impossible to reach the later reforms with any amount of autonomy. Doubly so if you switch to Republic from another government form (which is required if you want to play a republic in most areas of the world given the lack of starting options).
- Change the awful penalty merchant republics suffer from stated provinces to be less onerous in some way.
 
Last edited:
  • 1Love
Reactions:

Less2

Banned
Jan 20, 2016
3.737
5.039
On further testing you don't even need to go for Veche republic. Simply go to republican dictatorship, boost your RT above 50 before the ruler dies, then your republican dictatorship reform invalidates.

Seems this whole government system wasn't tested very well :eek:
 

PhoenixG

Field Marshal
49 Badges
Dec 3, 2015
3.864
205
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Age of Wonders
  • Age of Wonders II
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Colonel
  • Cities: Skylines - Parklife
  • Prison Architect
  • Imperator: Rome Sign Up
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall - Revelations
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Majesty 2 Collection
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
well government system also bugs the old version (non-Dharma one). If you reform your religion you'll also end up with a no government thing. Too bad there are no republic natives.
 

magni_

Second Lieutenant
19 Badges
Nov 10, 2017
173
58
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis 4: Emperor
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
just as a hint, u can combine this with a tagswitch that uncludes a government change and pretender rebels, So u can end up in a best case scenario, where u end up as a Republic (coming from a horde) while still being a horde (with invisible but still existing hord unity, and the ability to raze)
 

raikaria

Field Marshal
42 Badges
Dec 20, 2014
2.748
1.319
  • Crusader Kings II
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
Republics 'sucking' the moment Age of Absolutism comes is rather questionable.

Remember that while Monarchies technically have slightly higher Discipline due to higher Absolutism; Republics get 10% morale that Monarchies cannot access. Also they can ramp up significantly quicker post-Dharma.

Pre-Dharma I'd have agreed, but post? No.

Besides; both get wrecked by Theocracies anyway who get no Absolutism penalty and get the 10% morale.
 

EmagDrolBot

First Lieutenant
45 Badges
Jul 23, 2017
223
161
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders II
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
What on earth does 10% morale have to do with anything?

For that matter, who on earth cares (much) about the discipline that absolutism gives? That's a side bonus.

Theocracies are worse than both because you have neither disinheriting nor reelections so your rulers will be far far weaker.
 

dynalon

Major
43 Badges
Aug 19, 2017
682
282
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Crusader Kings II
  • BATTLETECH
  • Surviving Mars
  • Victoria 2
I'm not quite sure if it's funny or sad that the best possible reform for republics is "no reform".

--

Unrelated, but zero reform progress on the later start dates feels wrong. Guess it's not as bad as, say, Qing's mandate situation, but still, later start dates feel more and more pointless with the lack of maintenance that they're getting.
 

holyvigil

General
48 Badges
Oct 15, 2016
2.028
1.878
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris
  • Europa Universalis IV
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
So, as we all probably well know, Absolutism completely shafts republics. You're looking at -20 to -50 absolutism depending on your government type, and Noble Elite is trash to begin with due to 8 year election terms. You also suffer missing out on +20 from Court and Country and +10 from not having legitimacy. Effectively you are looking at -50 to -80 absolutism, which makes republics horrid the instant the age of Absolutism hits. How do you get around this? Good Question.

View attachment 472236
Wow, the War of Spanish Succession bookmark looks a lot different from when I last saw it. I think I want to be Moscovite.
View attachment 472237
This Veche Republic thing looks nice. No absolutism penalty.
View attachment 472238
Wait, no. Veche Republic sucks, 20 province cap. Let's just go back to Ligurian.
View attachment 472239 View attachment 472240
Turns out the best government for Republics is no government. Is this anarchy? It's 4 year elections and no absolutism penalty. Quite nice. Later reforms work fine so you can pick up another +10 absolutism from longer elections or switch to short elections for a 3 year reelection cycle.

This also works for Colonial Nations (just revolt) and the Dutch Republic (change your tag to something other than NED, e.g. form France). EDIT: See a few posts down for a far easier way to do this.

Request for Paradox: Please look into balancing Republics, they've really been left behind over several patches. Suggestions:

- Make Court and Country require a % of maximum absolutism rather than a flat 60, so that countries with a cap below 60 aren't shafted.
- Make republican tradition (and devotion) increase absolutism cap.
- Cap the number of reform points required for later tiers at the Tier 4 or 5 cost, since otherwise its quite impossible to reach the later reforms with any amount of autonomy. Doubly so if you switch to Republic from another government form (which is required if you want to play a republic in most areas of the world given the lack of starting options).
- Change the awful penalty merchant republics suffer from stated provinces to be less onerous in some way.

Really the Court and Country disaster makes no sense for a republic.

For a republic it should be removed and replaced with another disaster or decision.

Perhaps making them more unique by allowing an early Rev. Republic or by giving them a decision to increase presidential power could be possibilities.

As it is now the Court and Country doesn't make much sense.

Neither does republics having low Admin efficiency when the British Empire and later practically every country seem to do just fine with their administration.
 

DmUa

General
87 Badges
Jan 9, 2015
1.787
1.347
  • Teleglitch: Die More Edition
Turns out the best government for Republics is no government. Is this anarchy?
- congratulations comrade you just unlocked Communism!

Jokes aside IMHO Absolutism should really be redone as a graded scale with Absolutism on one side and Liberalism on the other and republics having malus to max absolutism while monarchies would have malus to liberalism. OFC bonuses should be revised in that case so high Absolutism would not only provide bonuses but also give some maluses with Liberalism side inverting those.

So something like this: Absolutism - bonus to discipline, admin efficiency ( but lower than current one ), faster core decay; but malus to agressive expansion, morale and revolt risk.
 

akngn

Major
44 Badges
Dec 23, 2013
504
10
  • Europa Universalis IV
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
revolt risk

Really? I really enjoy when people seriously advise increasing revolt risk. Do you really like fighting rebels so much? They are nothing more than micromanagement nightmare when absolutism is relevant. They can never win, they are just conquest tax. I wish there was a government reform or something that slashes my income and manpower half but reduces rebel risk to 0. I would gladly pick it.

admin efficiency

This is the only thing that matters. If you put this on one side, that side will be overpowered. Tall gameplay concerns are irrelevant for this discussion because you don't need absolutism if you are doing a tall gameplay. And if you want blob as republic it will suck compared to monarchies because of admin efficiency. This liberalism solution I've seen in this forum so much never fixes that. A proper solution should give Republics an alternate way to increase their admin efficiency.
 

Dasmani

First Lieutenant
32 Badges
Feb 11, 2016
297
263
  • Warlock 2: The Exiled
  • Europa Universalis 4: Emperor
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Third Rome
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Pre-order
  • Magicka
  • Cities in Motion 2
  • Europa Universalis IV: Res Publica
And if you want blob as republic it will suck compared to monarchies because of admin efficiency.

The administrative efficiency is certainly the most powerful, but it isn't totally necessary. You can finish a world conquest with less than 100 absolutism. I mean, we used to do it with 0 absolutism.

A republic that starts with a -40 max absolutism that takes both of the max absolutism bonuses and enters a golden age will have 65 absolutism, and can trigger Court and Country for another 20 and have 85 absolutism. The difference between 85 and 100 absolutism is only 6% administrative efficiency. I've finished a WC with 30 years to spare at a max of 90 absolutism (I didn't trigger C&C because I was too lazy for rebels and went with a max unrest reduction strategy which was pretty nice and relaxing.)

Personally I've had a lot of fun with some of the unique republic types like Sich Rada and Pirates, and I especially like them for the "Get to tech 32" or "Click the mercantilism button 100 times" type of achievement runs.
 
Last edited:

DmUa

General
87 Badges
Jan 9, 2015
1.787
1.347
  • Teleglitch: Die More Edition
Really? I really enjoy when people seriously advise increasing revolt risk. Do you really like fighting rebels so much? They are nothing more than micromanagement nightmare when absolutism is relevant. They can never win, they are just conquest tax. I wish there was a government reform or something that slashes my income and manpower half but reduces rebel risk to 0. I would gladly pick it.
- this is just example of how Absolutism-Liberalism scale could work. As for RR, yeah we all know that revolts never happened during this time, aha aha.

This is the only thing that matters. If you put this on one side, that side will be overpowered. Tall gameplay concerns are irrelevant for this discussion because you don't need absolutism if you are doing a tall gameplay. And if you want blob as republic it will suck compared to monarchies because of admin efficiency. This liberalism solution I've seen in this forum so much never fixes that. A proper solution should give Republics an alternate way to increase their admin efficiency.
- than why bother with this at all? What the point of creating separate ways of getting admin efficiency if admin efficiency is the only way to begin with? Here are no choice with a mindset like this. Here are only two solutions to this problem - either give republics the same bonuses as monarchies, which in the process will make any semblance of choice and diversity disappear or to redo the whole system from scratch. Your solution is not a solution, it is just another patch and crutch to current overall frankensteinish state of the game.
 

Less2

Banned
Jan 20, 2016
3.737
5.039
The administrative efficiency is certainly the most powerful, but it isn't totally necessary. You can finish a world conquest with less than 100 absolutism. I mean, we used to do it with 0 absolutism.

There is also a lot, lot more development in the world now than there was before absolutism. In fact I think the whole reasoning behind Admin Efficiency in its conception was to add in a counter-balance to the ever increasing development that made WC harder and harder with each patch.

A republic that starts with a -40 max absolutism that takes both of the max absolutism bonuses and enters a golden age will have 65 absolutism, and can trigger Court and Country for another 20 and have 85 absolutism. The difference between 85 and 100 absolutism is only 6% administrative efficiency. I've finished a WC with 30 years to spare at a max of 90 absolutism (I didn't trigger C&C because I was too lazy for rebels and went with a max unrest reduction strategy which was pretty nice and relaxing.)

Some math:

Max reform progress gain at 0% autonomy is 10 points per year. The final reform requires a total of 2700 points accrued. This takes 270 years, or until 1714 (assuming no events hurt nor help you). This is 4 years after the Age of Revolutions generally begins, meaning if you want to play a republic with absolutism it's likely actually quicker to simply play a monarchy and become the revolution target, which is a republic without absolutism penalty and which can use absolutism in all those preceding years.

If you have a more realistic average autonomy of just 20%, you'll instead take until 1781 to get the final reform, meaning only 40 years of time to use it (and 15 or so of those are going to be spent going through court and country). And again it gets even worse if you want to play a republic in the 90% of the world that doesn't have one normally, since switching to republic from a tribe or monarchy entails losing reform progress.

Also, keep in mind that 6% admin efficiency is not just 6% admin efficiency. The difference between 70% admin efficiency and 64% admin efficiency is 20% more land taken. This is on top of not having any relevant absolutism for the first 100-150 years since it unlocks.
 

Dasmani

First Lieutenant
32 Badges
Feb 11, 2016
297
263
  • Warlock 2: The Exiled
  • Europa Universalis 4: Emperor
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Third Rome
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Pre-order
  • Magicka
  • Cities in Motion 2
  • Europa Universalis IV: Res Publica
Also, keep in mind that 6% admin efficiency is not just 6% admin efficiency. The difference between 70% admin efficiency and 64% admin efficiency is 20% more land taken.

Yes, but that isn't necessary for a world conquest. The difference between "not enough" and "enough" is astronomically bigger than any differences between "enough" and "more than enough" in terms of actual strategic impact.

In really basic terms, if you have an opponent with 20 hit points, then 21 damage, 312 damage, and 4,117,650 damage are strategically exactly the same number.

Once you have enough administrative efficiency that world conquest is possible, anything above that is just a bonus.

meaning if you want to play a republic with absolutism it's likely actually quicker to simply play a monarchy and become the revolution target

Wait, how else do you get to play as a republic? :p

But honestly, the differences in max absolutism is not enough to make republics completely non-viable, even for WC.
 

Xdevo

Major
71 Badges
Apr 28, 2015
557
1.333
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Call to arms event
  • March of the Eagles
  • Crusader Kings II: Jade Dragon
  • Victoria: Revolutions
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Victoria 2
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris
  • Stellaris: Galaxy Edition
  • Age of Wonders III
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Shadowrun: Hong Kong
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Rome: Vae Victis
  • Rome Gold
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
- this is just example of how Absolutism-Liberalism scale could work. As for RR, yeah we all know that revolts never happened during this time, aha aha.

- than why bother with this at all? What the point of creating separate ways of getting admin efficiency if admin efficiency is the only way to begin with? Here are no choice with a mindset like this. Here are only two solutions to this problem - either give republics the same bonuses as monarchies, which in the process will make any semblance of choice and diversity disappear or to redo the whole system from scratch. Your solution is not a solution, it is just another patch and crutch to current overall frankensteinish state of the game.

Because gameplay considerations are what make valid choices. Admin Efficiency is an incredibly powerful tool with how EU4 is designed. Not taking it is going to severely negatively impact the viability of a choice unless the counter is incredibly good. Making two near equally powerful choices is a very tall task for a set of developers that have consistently shown that they're out of touch with the game balance state (see: Trade Companies). As it stands, there's already no choice. Monarchies are (for the vast majority of situations) far better choices than republics and will continue to be so as long as one side has associated Admin Efficiency. Making yet another false choice is exactly the thing that caused the current frankensteined state of the game. The game is plagued with false choices already and a Liberalism meter that gives you more money or whatever is just a noob trap or some irrelevant roleplay option for people that never quite understood how republics functioned in the era.

Unless Republics are given something that's very damn close to the power of the 40 AE, there is no real choice being added to the game. Just another in a very long list of false choices.