How to Not Fail at War - A Guide for New Players

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OldmansHQ

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Beginner's Guide to: Not Failing at War
(The guide is not finished, nonetheless it should be very informative. I may or may not come back to it.)
By Oldman

warsroses.jpg

If you are new to the game and keep getting destroyed in all wars, and you think the game is unfair, and you really hate it - this text will guide you through to victory or at least prevent you from losing. The purpose is to bring your attention to things of which you may not be aware. It is mostly about always relevant theoretical knowledge, rather than step by step instructions and numbers. Although I will provide EU4 Wiki links if you need to read up on something, I'm going to assume that you have at least rudimentary understanding of mechanics driving the game. I put effort into the phrasing and layout to make it an easy read.

The Golden Rules:
  1. Use the Ledger and stay informed
  2. Think about consequences
  3. War should be waged whenever resources allow for it
  4. Outgrow then conquer
  5. It does not matter if you are bigger, what matters is how much bigger
  6. Conserve resources
  7. Opportunism and patience are key
  8. Never neglect internal affairs
  9. Adapt - "A plan that cannot be changed is a bad plan"

At heart Europa is a resource management game which is why most of the Golden Rules involve resources in some way. Before declaring any war you should always do the research:
  • Who is the target allied with and who of those allies would join the war on his side
  • Who of your allies would join on your side
  • Using the Ledger, find out what is the: Manpower, Forcelimit, Gold reserve and income of all the potential participants
  • Estimate rough totals for each side
This should give you an idea of how your and your target's strength compare in terms of numbers. But why are Manpower, Forcelimit, Gold reserve and income the most important resources?
  • At war, Manpower could be called war fuel, whoever runs out of it first will either lose or switch to depend solely on gold if they have it
  • Gold reserve translates to Manpower and number of mercenary regiments
  • Running out of any of the above resources will cause War Exhaustion or Inflation and other long term problems such as loss of opportunity
  • Running out of both means complete defeat on top of what the above point describes
  • Although anyone can go slightly over their Forcelimit, it is a good indication of how many regiments a country can muster at one time
  • High gold income shows strong economy which allows for prolonged wars and more strategic / tactical flexibility
It is a good idea, to expend both Manpower and gold reserve simultaneously to spread their loses and prevent them from running out. Remember that it does not matter if you have more of each resource, what truly matters is how much more you have. Imagine a battle of 12,000 versus 10,000. Due to how close the numbers are, the loses on each side would be about equal, amounting to thousands. Now imagine the same 12,000 versus 1000. Due to how great the disparity in strength is, the bigger would have completely wiped the smaller at virtually no loss. In practice however, you should also take into account modifiers such as discipline and geographical or logistical elements such as straits. Although the superiority in raw strength of numbers is a good indication of potential, it does not guarantee victory!

The best example of numbers not being all that important a defensive Swedish-Muscovite war in the early game. Sweden is one of the best if not the best country when it comes to defensive wars. Here are some advantages they have over Muscovy:
  • Sweden has a bonus of +20% Infantry Combat which means they will always cause Muscovy more loses than Muscovy will cause them
  • Sweden has reduced Mercenary Maintenance by -25%, in turn mercenaries reduce issues with Manpower, meaning that war can be maintained longer.

Last, but not the least advantage they have is their geographical position. At the early stages of the game they will always have a bigger fleet than Muscovy, allowing them to block all straits and forcing Muscovy to march all the way around the northern Baltic in order so siege Stockholm, which takes time and consumes a lot of manpower due to attrition. This is only increased by the large numbers of soldiers Muscovy needs to provide in order to match Swedes. Meanwhile, for Swedes it is only a brief stroll across Aland, allowing them to poke at Muscovy from the rear, further prolonging the war and increasing Muscovy's War Exhaustion. All this makes it difficult for Muscovy to occupy Sweden enabling them to maintain their economy and thus mercenaries for longer periods. Sieging capital provinces is very important, especially with AI as it greatly impacts their War Enthusiasm and monthly War Exhaustion and of course gives a decent amount of warscore. Why would Sweden want to prolong the war? Because although they have less resources than Muscovy, in the long run they are better at conserving them! When "Amateurs talk about tactics, but professionals study logistics", Sweden is truly terrifying. Different strategies and tactics will be more optimal for different countries.

Remember that prolonged wars put strain on economy and can increase the costs beyond gold and manpower, the consequences can drag on even till after the truce is already over. For instance, you might be forced to take loans, which you have to return at some point and they cause inflation, which you can decrease by spending administrative points. Similarly, you should pay close attention to your War Exhaustion which can cause rebels to spawn. Reducing War Exhaustions costs diplomatic points or takes time, getting rid of rebels costs more manpower or gold if you need to hire mercenaries. Things can really spiral out of control this way. And any new lands you take are sure to have unrest. It is sad when after a tough war rebels break your country apart, and you cannot stop them, because you have no resources. Note, if you take too much land, other countries can join a coalition against you. This does not have to be the end of the world, but it can be!

What you might not recognize is that in this game opportunism is of absolute importance. In other words, you are successful at the game if you keep hopping from one opportunity to another. This is where experience comes in, because sometimes you need to be patient and sit on your hands, other times you must recognize and weigh the opportunity cost and take chances. Sometimes it is a choice between small risk leading to small reward and high risk leading to high reward, other times it is a choice between two of the same. To clarify, opportunity stands for the ability to achieve something at a lesser expense of resources such as manpower and gold than otherwise.

Just to give an example, if you attack France as Spain head on, although unlikely, you might win at a huge loss of aforementioned mentioned resources. This will hinder you in the future after the war is over by preventing you from acting upon arising opportunities, and by making you an opportunity other nations might take. However, if you wait until France is fighting England, and is attacked by Burgundy, and your ally Portugal is willing to join the war, and Iberian Wedding event has happened making Aragon and possibly Naples your subjects, and France's ally such as Austria is stuck in another war, you effectively divide the cost and risk of the war. I did similar thing myself only yesterday, completely destroying France without even raising maintenance of my troops.

The Watch-out-for List:
  1. Keep up with military technology
  2. Assign a general to the fighting army
  3. Attacking in difficult terrain such as mountains will put you at a disadvantage
  4. Spreading armies too thinly allows the enemy to snipe them down
  5. Attrition is very harmful to manpower
  6. War Exhaustion causes unrest which causes rebellions
  7. Avoid conflicts on multiple fronts
  8. Do not be afraid of loans
  9. Beware of overextension and coalitions

Lastly, in my humble opinion the two best ways of learning how to play Europa: first by watching YouTube let's plays or streams such as DDRJake, second by participating in small private multiplayer matches with someone who is willing to explain things and answer questions, and restart over and over. The EUIV Wiki is a decent source of information


Thanks for reading. I will be satisfied if this helped at least one person :). Like I said, ask away if you have any questions. Likewise, feel free to make suggestions. There is still a handful of things I would like to cover, such as more step by step explanation of how to gain advantage over another nation of similar strength, and I'd like to add some images with annotations, and some more links to other guides, but I don't have the time today. It's a shame it came out so long, but there is so much to cover!

Would be nice if this was made sticky or something to make it more noticeable for newcomers.


EDIT1: I rephrased the opening paragraph and amended the list of things to watch out for and the golden rules.
EDIT2: I Completely rephrased the first paragraphs with new layout to break the daunting wall of text. Wish I had the time to do all of this at once...
 
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OldmansHQ

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Noel84

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...as Castile.. on your first ever playthrough...with no leader... one military tech behind.

I know the feels all too well.
or as spain. With a 2 star general. On the same tech level.
 
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OldmansHQ

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Guys, you do realise that I explained how to tackle a strong country specifically using France and Castille as an example?
 

OldmansHQ

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M240Gulf

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I just want to add something I've seen Arumba do quit often with alliances. When you and a target have the same ally, goto war with someone your ally hates and bring him along, then war tour target and this will save your alliance and weaken your enemy at the same time.
 
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whosthebestcop

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Another point is attack the weakest member in your main enemies alliance chain.

If say you want to war Austria but he is allies to France Spain and Sweden and say Bavaria. And Bavaria has weak allies and if you can get a cb against Bavaria then you declare on them.

Peace Austria out first and break all alliances in peace deal and keep it under 50%. Then after truce you can declare on Austria who won't be able to get those big allies again.

Made extremely easy after imperialism.
 
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Itchel

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...as Castile.. on your first ever playthrough...with no leader... one military tech behind.

I know the feels all too well.
lol, i've done it 4 tech levels behind and i thought i'd win considering i owned almost all of africa and italy
in the end (RIP)
 

Zwirbaum

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0. don't attack france
France in 1.12 and 1.13 is really much weaker than it used to be. I know you're joking, but someone can take that seriously, and will be afraid to war-dec France. And even if he will lose, it will bring some valueable experience :)
 

Lord_P

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A true work of utility! A colossus of combat knowledge! Well done, good sir/madam! :applause:
 

InFlandersFields

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Thanks man. I am a new player and I love guides when they're written as clearly as these. It ain't easy to let all the information sink in and become a good player, but people like you sure make it less difficult.
 

OldmansHQ

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So... I just came home, it's 5 15 am and I'm wasted and I reread the guide... Let me put it this way, there is MUCH to be rephrased and added.

Some strategies and tricks like allying the enemies' allies, then declaring bullshit war, then declaring on the enemies themselves, I specifically avoided, because they require slightly deeper understanding of the game's principles, and I didn't want the guide to be step by step: send a diplomat there for three months then divide your army into stacks of X and Y.

I will say that I would like to add some specific strategies. Maybe I can fix it later today, maybe not.
 
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Hockeystop

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Another point is attack the weakest member in your main enemies alliance chain.

If say you want to war Austria but he is allies to France Spain and Sweden and say Bavaria. And Bavaria has weak allies and if you can get a cb against Bavaria then you declare on them.

Peace Austria out first and break all alliances in peace deal and keep it under 50%. Then after truce you can declare on Austria who won't be able to get those big allies again.

Made extremely easy after imperialism.

This is critical to gaining the upper hand, but sometimes you will also need Austria to keep a specific ally. Let say for instance if your ally will join against them and not against Austria and you still need help to defeat them. Even when I don't need help I always try to bring as many allies as possible to save money on my wars. The only time I do not bring them is when the country I am going to war with can be dispatched rather quickly or my Ally may be in competition to take some of the land I want to take in the peace deal.
 

OldmansHQ

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A true work of utility! A colossus of combat knowledge! Well done, good sir/madam! :applause:
A "colossus"? Wow ^_^, that's really flattering. Thanks.

This is critical to gaining the upper hand, but sometimes you will also need Austria to keep a specific ally. Let say for instance if your ally will join against them and not against Austria and you still need help to defeat them. Even when I don't need help I always try to bring as many allies as possible to save money on my wars. The only time I do not bring them is when the country I am going to war with can be dispatched rather quickly or my Ally may be in competition to take some of the land I want to take in the peace deal.
These are good points, but wouldn't say they're specifically war related. If I was going to write a guide to diplomacy, I'd not omit those.
 

Lord_P

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A "colossus"? Wow ^_^, that's really flattering. Thanks.
Heh, it's a reference to the in-game message when one of your general dies. Your work is extensive and good!
 
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