In DD32, Fernando explains that the 37 equipment categories available are fully moddable.
But i haven't been able to find how to do it.
How could I, for instance, tell the game that when i give 40 anti_air to a division (equipment = { anti_air = 40}), to show that we have 40 magic unicorns, rather than boring AA ?
But i haven't been able to find how to do it.
How could I, for instance, tell the game that when i give 40 anti_air to a division (equipment = { anti_air = 40}), to show that we have 40 magic unicorns, rather than boring AA ?