How to manage trade route piracy ?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Louella

Field Marshal
70 Badges
Jul 18, 2015
3.168
3.049
33
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Cradle of Civilization
  • VtM - Bloodlines 2 Blood Moon Edition
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Battle for Bosporus
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: El Dorado
  • Stellaris: Federations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Charlemagne
Not played in a long while, started a new game the other day. Lots of interesting things to investigate, quite enjoyable.

However, trade route piracy, and suppressing it, seems a bit on the fiddly micromanagement side.

I've got a bunch of 4-corvette patrol fleets moving back and forth along the trade routes to suppress the pirates, but... it feels a bit on the fiddly side, like maybe there's a better way that hasn't occurred to me yet.

Any suggestions ?
 

Sirbab

Field Marshal
109 Badges
Jul 29, 2013
3.158
923
  • Crusader Kings II: Jade Dragon
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • War of the Roses
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Shadowrun Returns
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Surviving Mars: First Colony Edition
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Green Cities
  • Europa Universalis IV
  • Europa Universalis IV: Mandate of Heaven
  • Warlock: Master of the Arcane
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Golden Century
  • Europa Universalis III Complete
  • Cities: Skylines - Mass Transit
  • Europa Universalis III Complete
  • Tyranny - Bastards Wound
  • Teleglitch: Die More Edition
  • Victoria 2
  • Hearts of Iron IV: Expansion Pass
Not played in a long while, started a new game the other day. Lots of interesting things to investigate, quite enjoyable.

However, trade route piracy, and suppressing it, seems a bit on the fiddly micromanagement side.

I've got a bunch of 4-corvette patrol fleets moving back and forth along the trade routes to suppress the pirates, but... it feels a bit on the fiddly side, like maybe there's a better way that hasn't occurred to me yet.

Any suggestions ?
Starbases with defensive modules (kinetic, missile, hangers) give trade protection. While they don't actively reduce piracy, you can render the piracy null by having a large enough starbase. Those modules give both a protection range, and a protection value. If the system is in range of the starbase, and you have enough trade protection, then pirates will not do anything. Hangers give the most protection per slot (10 iirc). Mind you that you should check back now and again in the trade mapmode to see if there are any red skulls, which means you need more protection, or more fleets on patrol.

Of final note is that diplomacy gives a flat protection value (7?) in all systems,which is useful for a wide empire, or just for helping that little bit more for any empire.
 

Louella

Field Marshal
70 Badges
Jul 18, 2015
3.168
3.049
33
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Cradle of Civilization
  • VtM - Bloodlines 2 Blood Moon Edition
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Battle for Bosporus
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: El Dorado
  • Stellaris: Federations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Charlemagne
Hmm, helpful.

Is it my imagination, or are habitable planets a lot rarer than they used to be ? (or maybe my settings for this game) In one of the areas that I am having issues with, it's 11 jumps between two habitable systems.
 

Kaios26

Corporal
78 Badges
Dec 2, 2015
43
2
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Cities: Skylines - Natural Disasters
  • Majesty 2 Collection
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • BATTLETECH
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • Magicka
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Surviving Mars
Also just having a Starbase in a system completely negates the piracy. Not cost effective at first, but then I had routes with 1000+ trade value, and that was basically my only option before I researched Gateway Tech to just jump it right to my capital.
 

Typee

Major
91 Badges
Apr 27, 2012
610
564
  • Darkest Hour
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV
  • Hearts of Iron III Collection
  • Magicka
  • Crusader Kings II
  • Sword of the Stars
  • Victoria 2
  • Warlock 2: The Exiled
  • Magicka 2
  • Dungeonland
  • Europa Universalis III Complete
  • Age of Wonders III
  • Surviving Mars
  • Crusader Kings III
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Prison Architect
  • Europa Universalis III Complete
  • Warlock: Master of the Arcane
  • 500k Club
  • Pillars of Eternity
  • Stellaris
  • Cities: Skylines
In my first 2.2 game I was lucky enough to have my planets close to each other, so I never used fleet patrols, just crossed coverage from multiple starbases. And in the end game I had the coordination center so I just plonked starbases on every node. And then I got gateways so it didn't matter anymore.
In my recent games they are not, which makes covering the trade lanes with starbases harder. In that case fleets work best.
The only issue being in the late game, where the fleet piracy suppression values needed start getting ridiculous. Especially since you start suffering piracy as soon as the piracy value goes over the current protection. So in the end game the piracy value will get over the measly 7 base protection long before your patrols come back to that system.

So yeah it is fiddly. I'd like to be able to assign ships for protection directly to a trade lane, in an abstracted manner. Just like in EU4, or HoI.
 

Slynx

Кысь
47 Badges
Nov 16, 2013
1.189
4
  • Cities in Motion 2
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Magicka
  • Impire
  • Stellaris: Distant Stars
  • Stellaris: Necroids
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Federations
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Teleglitch: Die More Edition
  • Europa Universalis IV: Rule Britannia
  • Dungeonland
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
I think spending slots on hangars is a waste in my playstyle. so instead I usually make sure that my trade routes are fairly short. and then I place my shipyard-crew quarters starbase in the middle(preferably in the system with a red scull to reduce piracy in it) and just hold my fleets there.
also sometimes a cheap corvette fleet (lvl1 gear + autoburners and hyperlane3+) patrol or sit in problematic system(there is no difference what loadout you'll choose, it'll always be -10. so cheapest corvettes are the best)
 

Typee

Major
91 Badges
Apr 27, 2012
610
564
  • Darkest Hour
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV
  • Hearts of Iron III Collection
  • Magicka
  • Crusader Kings II
  • Sword of the Stars
  • Victoria 2
  • Warlock 2: The Exiled
  • Magicka 2
  • Dungeonland
  • Europa Universalis III Complete
  • Age of Wonders III
  • Surviving Mars
  • Crusader Kings III
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Prison Architect
  • Europa Universalis III Complete
  • Warlock: Master of the Arcane
  • 500k Club
  • Pillars of Eternity
  • Stellaris
  • Cities: Skylines
I think spending slots on hangars is a waste in my playstyle. so instead I usually make sure that my trade routes are fairly short. and then I place my shipyard-crew quarters starbase in the middle(preferably in the system with a red scull to reduce piracy in it) and just hold my fleets there.
also sometimes a cheap corvette fleet (lvl1 gear + autoburners and hyperlane3+) patrol or sit in problematic system(there is no difference what loadout you'll choose, it'll always be -10. so cheapest corvettes are the best)
Yeah I've seen people mention that naked corvette strategy, but do you really don't mind wasting naval cap on corvettes that won't be of any use to you during a war?
 

Slynx

Кысь
47 Badges
Nov 16, 2013
1.189
4
  • Cities in Motion 2
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Magicka
  • Impire
  • Stellaris: Distant Stars
  • Stellaris: Necroids
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Federations
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Teleglitch: Die More Edition
  • Europa Universalis IV: Rule Britannia
  • Dungeonland
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
Yeah I've seen people mention that naked corvette strategy, but do you really don't mind wasting naval cap on corvettes that won't be of any use to you during a war?
will you waste it on a hangar instead?
cuz I see it this way - you can build a hangar. or you can build an anchorage and build 6 corvettes that'll reduce piracy for 60 (and will be mobile)

and since I use hotkeys to select fleets I see no problem in having dozens of flets(I will not see them anyway)
 

SpectralShade

Major
69 Badges
Apr 15, 2018
554
33
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • The Showdown Effect
  • Teleglitch: Die More Edition
  • Sword of the Stars
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Majesty 2
  • Cities: Skylines
  • Supreme Ruler 2020
  • Warlock: Master of the Arcane
  • Age of Wonders III
  • War of the Roses
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Age of Wonders: Shadow Magic
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Ancient Relics
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Lithoids
  • BATTLETECH: Season pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Backer
  • Europa Universalis IV
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Europa Universalis III Complete
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Magicka
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
will you waste it on a hangar instead?
cuz I see it this way - you can build a hangar. or you can build an anchorage and build 6 corvettes that'll reduce piracy for 60 (and will be mobile)

and since I use hotkeys to select fleets I see no problem in having dozens of flets(I will not see them anyway)

which does say alot about lack of balance in the game. Maybe if they added a zero more to the piracy value would it start being useful in some cases (ie. one hangar added 100 piracy protection).

Anyone know about trade protection on trade routes that go through territory of other empires? I have 2 different trade routes where it goes through another empire because it's faster than if it should follow the snake around in my own territory, but I'm not seeing any skulls (white or red) at all in territory outside of my own.
 

Slynx

Кысь
47 Badges
Nov 16, 2013
1.189
4
  • Cities in Motion 2
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Magicka
  • Impire
  • Stellaris: Distant Stars
  • Stellaris: Necroids
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Federations
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Teleglitch: Die More Edition
  • Europa Universalis IV: Rule Britannia
  • Dungeonland
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
which does say alot about lack of balance in the game. Maybe if they added a zero more to the piracy value would it start being useful in some cases (ie. one hangar added 100 piracy protection).
maybe then they'll be useful.
though I will not build them anyway. even if they'll spawn it's easier for me to send a fleet there to deal with it(sometimes you even get a tech from it). unless i'm in a war. but repurposing a starbase slot just for a war looks like an overkill.