During the interwar era:
- Little Entente (1921 - 1938) was a defensive alliance between: Czechoslovakia, Romania and Yugoslavia.
- Balkan Pact (1934 - 1941) was a defensive alliance between: Romania, Yugoslavia, Greece and Turkey.
Notice that Romania and Yugoslavia are in both of these alliances.
The defensive pacts were aimed mainly against the losers of World War I: Hungary and Bulgaria who the winning nations feared have desires of retaliation (and they weren't wrong).
The way Little Entente & Balkan Pact are represented in the game is minimal.
A series of guarantees and improve relationships, who are not even completly covered:
Czechoslovakia guarantees: Romania and Yugoslavia.
Romania guarantees: Czechoslovakia and Yugoslavia.
Yugoslavia guarantees: nobody. (why?)
While the Balkan Pact represented by a series of +25 improve relationships, except for Romania:
Romania guarantees: Greece and Turkey. (why only Romania?)
I previously made a suggestion to expand on this and make the web of alliances more historically accurate and entertaining to navigate:
forum.paradoxplaza.com
However, I believe there is an even better way to make the Little Entente and Balkan Pact even more fun and flexible.
What if, instead of events to support them or tweaks to the focus tree we use decisions? Decisions are more flexible and can do just about everything the events and focus trees can do and more.
It will add a new diplomatic layer to the game, at least for those 5 (or 6) nations, in a game that is minimal on diplomacy.
I suggest that:
1. Everyone guarantees everyone.
2. Decision sets for the Little Entente and Balkan Pact are added, with multiple options.
1. The 1936 Guarantees:
- If you have Death or Dishonor DLC/Little Entente:
* Czechoslovakia guarantees: Romania, Yugoslavia.
* Romania guarantees: Czechoslovakia, Yugoslavia.
* Yugoslavia guarantees: Czechoslovakia, Romania.
- If you have Battle for Bosphorus DLC/Balkan Pact:
* Romania guarantees: Yugoslavia, Greece, Turkey.
* Yugoslavia guarantees: Romania, Greece, Turkey.
* Greece guarantees: Romania, Yugoslavia, Turkey.
* Turkey guarantees: Romania, Yugoslavia, Greece.
In 1939: The Little Entente is fully gone. The Balkan Pact still has all 4 members.
2. The Decision Sets:
A. Little Enente:
Description: The Little Entente is a mutual defense agreement between Czechoslovakia, Yugoslavia and Romania, supported by France, directed against the German and Hungarian domination in the Danube basin. It is intended to protect the member states' territorial integrity and political independence. A Permanent Secretariat and a Permanent Council have been established to discuss foreign policy matters and agree upon a common policy.
1. Gain Influence (10 pp/once every 30 days) -> Gains 10 points of influence in the Little Entente.
2. Suggest reforming into a Full Alliance (costs 100 influence/100 pp/once every 60 days) -> All member states gain event to turn the Little Entente into a faction with you.
* You must not be in any faction.
* All of the member states must be at peace.
* Whoever clicked this decision becomes the Faction Leader, the other memebers get an event they can accept or refuse.
* All 3 or 4 members must accept in order for the Faction to form.
* In order for the AI to accept, they must have a positive opinion of you.
3. Make Czecholsovakia Settle the Dispute with Poland (costs 50 influence/50 pp/once every 60 days) -> Unlocks the decision "Invite Poland to the Little Entente".
* If Czecholsovakia previously left the Little Entente, you can take decision 4 without having to take decision 3 previously.
4. Invite Poland to the Little Entente (costs 100 influence/100 pp/ once every 60 days) -> Poland is invited to the Little Entente.
* Poland AI must have positive opinion of you to accept.
* Poland must be democratic or non-aligned for this decision to be unlocked.
5. Leave the Little Entente -> Stop guaranteeing all the other members and lose your guarantees from all the other members.
- With 10 influence points possible every month, you can make 120 influence points a year.
- This means that in 25 months (By Februrary 1938 if you spam it constantly) you can have the Little Entente faction with: Poland, Czechoslovakia, Romania and Yugoslavia.
- Or in 10 months (by the end of 1936) with only 3 members.
- You can create this faction as any country except Poland (not impossible but hard, since they are not an original member you have to rely on AI or another player to invite you).
- When one of the member states declares war, nothing happens.
- When war is declared upon one of the member states (that you guarantee), if you do not answer the guarantee within 30 days, you automatically leave the Little Entente.
- If you manually remove one of the guarantees, you automatically leave the Little Entente.
- If you change ideology to fascist or communist, you automatically leave the Little Entente.
- If you change ideology after the Little Entente becomes a fully fledged faction, nothing happens.
- If Czechoslovakia, Romania and Yugoslavia (and Poland if it joins) are all in the same faction, the Little Entente is automatically disbanded. (redundancy)
B. Balkan Pact:
Description: The Balkan Pact is a treaty signed by Greece, Turkey, Romania and Yugoslavia in Athens, in 1934. It is aimed at maintaining the status quo in the region following World War I. The states in the region that seek territorial expansion such as Italy, Albania, Bulgaria, Hungary and the Soviet Union refused to sign the document. All the signatories agreed to suspend all disputed territorial claims and guarantee their collective protection against the states that consider their territorial disputes unsettled.
1. Gain Influence (10 pp/once every 30 days) -> Gains 10 points of influence in the Balkan Pact
2. Suggest reforming into a Full Alliance (costs 100 influence/100 pp/once every 60 days) -> All member states gain event to turn the Balkan Pact into a faction with you.
* You must not be in any faction.
* All of the member states must be at peace.
* Whoever clicked this decision becomes the Faction Leader, the other memebers get an event they can accept or refuse.
* All 3 or 4 members must accept in order for the Faction to form.
* In order for the AI to accept, they must have a positive opinion of you.
3. Give up Territorial Claims for Rearmament Rights (costs 50 influence/50 pp/once every 60 days) -> The Balkan Pact petitions UK (gains event) to give Bulgaria the right to rearm if they make non-aggression pacts with all Balkan Pact member states. If UK accepts, the event goes to Bulgaria, if Bulgaria accepts it happens.
4. Invite Bulgaria to the Balkan Pact (costs 100 influence/100 pp/ once every 60 days) -> Bulgaria is invited to the Balkan Pact.
* Bulgaria AI must have positive opinion of you to accept.
* Bulgaria must be democratic or non-aligned for this decision to be unlocked.
5. Leave the Balkan Pact -> Stop guaranteeing all the other members and lose your guarantees from all the other members.
- With 10 influence points possible every month, you can make 120 influence points a year.
- This means that in 25 months (By Februrary 1938 if you spam it constantly) you can have the Balkan Pact faction with: Romania, Yugoslavia, Greece, Bulgaria and Turkey.
- Or in 10 months (by the end of 1936) with only 4 members.
- You can create this faction as any country except Bulgaria (not impossible but hard, since they are not an original member you have to rely on AI or another player to invite you).
- When one of the member states declares war, nothing happens.
- When war is declared upon one of the member states (that you guarantee), if you do not answer the guarantee within 30 days, you automatically leave the Little Entente.
- If you manually remove one of the guarantees, you automatically leave the Little Entente.
- If you change ideology to fascist or communist, you automatically leave the Little Entente.
- If you change ideology after the Little Entente becomes a fully fledged faction, nothing happens.
- If Czechoslovakia, Romania and Yugoslavia (and Poland if it joins) are all in the same faction, the Little Entente is automatically disbanded. (redundancy)
SUMMARY:
- The Little Entente/Balkan Pact start as a set of guarantees.
- If you go fascist/communist or click the "leave" button, you leave the defensive alliances.
- You can spend political power to invite one more nation to the alliance
- You can spend political power to turn the defensive alliance into a fully fledged faction - earliest possible is October 1936/Februrary 1938.
Unique decisions for Romania and Yugoslavia: Since Romania and Yugoslavia are the only members to be both in the Little Entente and the Balkan Pact, they can technically form both alliances, but if they are the ones to form a fully fledged Little Entente and Balkan Pact. They should have the option to invite the members of the other defensive alliance in the fully fledged alliance.
Yugoslavia or Romania form Little Entente faction -> Adds Balkan Pact decision to invite Greece and Turkey to Little Entente faction (100 pp)
Yugoslavia or Romania form Little Entente faction -> Adds Balkan Pact decision to invite Czechoslovakia to Little Entente faction (100 pp)
Certain alt-history/history focuses will cause member countries to automatically leave both alliances:
* Czechoslovakia: "Go Left" or "Go Right" on the "Political Direction" path. And "German Puppet" on the "Strategic Decisions" path.
* Romania: "Join Comintern" or "Join Axis" on the "Preserve Greater Romania" path. And "Balkan Domination". And "Appoint Pro-Axis Government" or "Appoint Pro-Soviet Government" on the "Institute Royal Dictatorship" path.
* Yugoslavia: "Sign the Tripartite Pact" or "Recognize the Soviet Union". And "Fortify Banat" on the "Attract Allied Capital" path.
* Greece: "Ressurecting the Mengali idea" or "Request Communist Support" on the "Bring Home the Exiled Republicans" path. And "Recruit the Fascists" on the "The King's Government" path.
* Turkey: "Pivot to the Past" or "Reconfigure Turkish Foreign Policy" when you have 3 choices in the middle of the focus tree.
- When this happen, the country in question will remove all their guarnatees on: CZE, ROM, YUG, GRE, TUR and have all their guarantees from CZE, ROM, YUG, GRE, TUR removed.
- This will not happen if they are already in a fully fledged alliance like the: Czech Entente or Balkan Entente.
Special Events:
- Little Entente: When Germany demands Sudetenland (event), all other members of the Little Entente get an event to either stand by Czechoslovakia or leave them to their fate. If they choose the latter they automatically leave the Little Entente.
- Balkan Pact: When Germany demands Transylvania (event), all other members of the Little Entente get an event to either stand by Romania or leave them to their fate. If they choose the latter they automatically leave the Little Entente.
- Balkan Pact: When USSR justifies on Romania (demand Bessarabia), all other members of the Little Entente get an event to either stand by Romania or leave them to their fate. If they choose the latter they automatically leave the Little Entente.
- Balkan Pact: When Germany justifies on Yugoslavia, all other members of the Little Entente get an event to either stand by Czechoslovakia or leave them to their fate. If they choose the latter they automatically leave the Little Entente.
- Balkan Pact: When Italy justifies on Yugoslavia, all other members of the Little Entente get an event to either stand by Czechoslovakia or leave them to their fate. If they choose the latter they automatically leave the Little Entente.
The purpose of these is to make the Little Entente and Balkan Pact fall like this did in real life. These 5 events will only happen under those specific circumstances. If a member states choose to stand by their allies, they remain in the defensive alliances. If a member state choose to leave them to their fate, they automatically leave the defensive faction, like they did in real life. The only variation is whether USSR or Germany goes first for Romania and whether Germany or Italy goes first for Yugoslavia, the historical AI ressult is the same regardless.
In a historical game for Little Entente, it will happen as following:
- German goes "Demand Sudetenland".
- England and France refuse support.
- Romania and Yugoslavia refuse support.
* Since they refused support, Romania won't be guaranteed by Czechoslovakia and Yugoslavia anymore, and they stop guaranteeing Romania.
* Since they refused support, Yugoslavia won't be guaranteed by Czechoslovakia and Romania anymore, and stop guaranteeing Yugoslavia.
- This effectively destroys the Little Entente alliance.
This is how it happened in real life.
In a historical game for Balkan Pact, it will happen as following:
- Germany goes "Demand North Transylvania" or USSR justifies wargoal on Romania, whichever is faster as this thing changes depending on the game.
- Yugoslavia, Greece and Turkey refuse support.
- This effectively destroys the Balkan Pact alliance.
This is not completly how it happened in real life. Romania was left out but the Balkan Pact remained with 3 members. Then Yugoslavia was threatened by Germany and Greece with Turkey refused support, this effectively destroied the Balkan Pact alliance. But it's just a small thing that makes no real difference to a historical game.
Notes:
- Because of redundancy (If all members are in the same faction, the defensive alliance (effectively the decisions and guarantees) is disbanded. This is the caase for when: Either member forms a fully fledged alliance. Turkey makes the Balkan Entente via focus. Czechoslovakia makes the Czech Entente via focus and successfully invites Yugoslavia and Romania. France makes the Entente focus and successfully invites Czechoslovakia, Yugoslavia and Romania.
- A player can respect a guarantee, but AI will be reluctant to respect it. Much like in the previous suggestion.
Gameplay worth? You can make a lot of Eastern European factions with this and play them under a lot of different nations. Being only democratic and non-aligned, this path encourages you to fight both Germany and/or USSR depending who is in the faction. In the coolest case scenario, you can play as Yugoslavia and Romania and spend a lot of political power to make a behemoth Alliance with 7 nations: Poland, Czechoslovakia, Romania, Yugoslaiva, Greece, Bulgaria and Turkey. Imagine that fighting both Germany and USSR.
A lot more decisions could be added for the defensive alliances, such as to spend influence to buy military equipment or make a common military exercise and so on.
- Little Entente (1921 - 1938) was a defensive alliance between: Czechoslovakia, Romania and Yugoslavia.
- Balkan Pact (1934 - 1941) was a defensive alliance between: Romania, Yugoslavia, Greece and Turkey.
Notice that Romania and Yugoslavia are in both of these alliances.
The defensive pacts were aimed mainly against the losers of World War I: Hungary and Bulgaria who the winning nations feared have desires of retaliation (and they weren't wrong).
The way Little Entente & Balkan Pact are represented in the game is minimal.
A series of guarantees and improve relationships, who are not even completly covered:
Czechoslovakia guarantees: Romania and Yugoslavia.
Romania guarantees: Czechoslovakia and Yugoslavia.
Yugoslavia guarantees: nobody. (why?)
While the Balkan Pact represented by a series of +25 improve relationships, except for Romania:
Romania guarantees: Greece and Turkey. (why only Romania?)
I previously made a suggestion to expand on this and make the web of alliances more historically accurate and entertaining to navigate:
How could historical Little Entente and Balkan Pact work more realistically
Historically, the Little Entente was a defensive alliance between: Czechoslovakia, Romania and Yugoslavia. While the Balkan Pact was a defensive alliance between: Romania, Yugoslavia, Greece and Turkey. Their main targests were the losers of...
What if, instead of events to support them or tweaks to the focus tree we use decisions? Decisions are more flexible and can do just about everything the events and focus trees can do and more.
It will add a new diplomatic layer to the game, at least for those 5 (or 6) nations, in a game that is minimal on diplomacy.
I suggest that:
1. Everyone guarantees everyone.
2. Decision sets for the Little Entente and Balkan Pact are added, with multiple options.
1. The 1936 Guarantees:
- If you have Death or Dishonor DLC/Little Entente:
* Czechoslovakia guarantees: Romania, Yugoslavia.
* Romania guarantees: Czechoslovakia, Yugoslavia.
* Yugoslavia guarantees: Czechoslovakia, Romania.
- If you have Battle for Bosphorus DLC/Balkan Pact:
* Romania guarantees: Yugoslavia, Greece, Turkey.
* Yugoslavia guarantees: Romania, Greece, Turkey.
* Greece guarantees: Romania, Yugoslavia, Turkey.
* Turkey guarantees: Romania, Yugoslavia, Greece.
In 1939: The Little Entente is fully gone. The Balkan Pact still has all 4 members.
2. The Decision Sets:
A. Little Enente:
Description: The Little Entente is a mutual defense agreement between Czechoslovakia, Yugoslavia and Romania, supported by France, directed against the German and Hungarian domination in the Danube basin. It is intended to protect the member states' territorial integrity and political independence. A Permanent Secretariat and a Permanent Council have been established to discuss foreign policy matters and agree upon a common policy.
1. Gain Influence (10 pp/once every 30 days) -> Gains 10 points of influence in the Little Entente.
2. Suggest reforming into a Full Alliance (costs 100 influence/100 pp/once every 60 days) -> All member states gain event to turn the Little Entente into a faction with you.
* You must not be in any faction.
* All of the member states must be at peace.
* Whoever clicked this decision becomes the Faction Leader, the other memebers get an event they can accept or refuse.
* All 3 or 4 members must accept in order for the Faction to form.
* In order for the AI to accept, they must have a positive opinion of you.
3. Make Czecholsovakia Settle the Dispute with Poland (costs 50 influence/50 pp/once every 60 days) -> Unlocks the decision "Invite Poland to the Little Entente".
* If Czecholsovakia previously left the Little Entente, you can take decision 4 without having to take decision 3 previously.
4. Invite Poland to the Little Entente (costs 100 influence/100 pp/ once every 60 days) -> Poland is invited to the Little Entente.
* Poland AI must have positive opinion of you to accept.
* Poland must be democratic or non-aligned for this decision to be unlocked.
5. Leave the Little Entente -> Stop guaranteeing all the other members and lose your guarantees from all the other members.
- With 10 influence points possible every month, you can make 120 influence points a year.
- This means that in 25 months (By Februrary 1938 if you spam it constantly) you can have the Little Entente faction with: Poland, Czechoslovakia, Romania and Yugoslavia.
- Or in 10 months (by the end of 1936) with only 3 members.
- You can create this faction as any country except Poland (not impossible but hard, since they are not an original member you have to rely on AI or another player to invite you).
- When one of the member states declares war, nothing happens.
- When war is declared upon one of the member states (that you guarantee), if you do not answer the guarantee within 30 days, you automatically leave the Little Entente.
- If you manually remove one of the guarantees, you automatically leave the Little Entente.
- If you change ideology to fascist or communist, you automatically leave the Little Entente.
- If you change ideology after the Little Entente becomes a fully fledged faction, nothing happens.
- If Czechoslovakia, Romania and Yugoslavia (and Poland if it joins) are all in the same faction, the Little Entente is automatically disbanded. (redundancy)
B. Balkan Pact:
Description: The Balkan Pact is a treaty signed by Greece, Turkey, Romania and Yugoslavia in Athens, in 1934. It is aimed at maintaining the status quo in the region following World War I. The states in the region that seek territorial expansion such as Italy, Albania, Bulgaria, Hungary and the Soviet Union refused to sign the document. All the signatories agreed to suspend all disputed territorial claims and guarantee their collective protection against the states that consider their territorial disputes unsettled.
1. Gain Influence (10 pp/once every 30 days) -> Gains 10 points of influence in the Balkan Pact
2. Suggest reforming into a Full Alliance (costs 100 influence/100 pp/once every 60 days) -> All member states gain event to turn the Balkan Pact into a faction with you.
* You must not be in any faction.
* All of the member states must be at peace.
* Whoever clicked this decision becomes the Faction Leader, the other memebers get an event they can accept or refuse.
* All 3 or 4 members must accept in order for the Faction to form.
* In order for the AI to accept, they must have a positive opinion of you.
3. Give up Territorial Claims for Rearmament Rights (costs 50 influence/50 pp/once every 60 days) -> The Balkan Pact petitions UK (gains event) to give Bulgaria the right to rearm if they make non-aggression pacts with all Balkan Pact member states. If UK accepts, the event goes to Bulgaria, if Bulgaria accepts it happens.
4. Invite Bulgaria to the Balkan Pact (costs 100 influence/100 pp/ once every 60 days) -> Bulgaria is invited to the Balkan Pact.
* Bulgaria AI must have positive opinion of you to accept.
* Bulgaria must be democratic or non-aligned for this decision to be unlocked.
5. Leave the Balkan Pact -> Stop guaranteeing all the other members and lose your guarantees from all the other members.
- With 10 influence points possible every month, you can make 120 influence points a year.
- This means that in 25 months (By Februrary 1938 if you spam it constantly) you can have the Balkan Pact faction with: Romania, Yugoslavia, Greece, Bulgaria and Turkey.
- Or in 10 months (by the end of 1936) with only 4 members.
- You can create this faction as any country except Bulgaria (not impossible but hard, since they are not an original member you have to rely on AI or another player to invite you).
- When one of the member states declares war, nothing happens.
- When war is declared upon one of the member states (that you guarantee), if you do not answer the guarantee within 30 days, you automatically leave the Little Entente.
- If you manually remove one of the guarantees, you automatically leave the Little Entente.
- If you change ideology to fascist or communist, you automatically leave the Little Entente.
- If you change ideology after the Little Entente becomes a fully fledged faction, nothing happens.
- If Czechoslovakia, Romania and Yugoslavia (and Poland if it joins) are all in the same faction, the Little Entente is automatically disbanded. (redundancy)
SUMMARY:
- The Little Entente/Balkan Pact start as a set of guarantees.
- If you go fascist/communist or click the "leave" button, you leave the defensive alliances.
- You can spend political power to invite one more nation to the alliance
- You can spend political power to turn the defensive alliance into a fully fledged faction - earliest possible is October 1936/Februrary 1938.
Unique decisions for Romania and Yugoslavia: Since Romania and Yugoslavia are the only members to be both in the Little Entente and the Balkan Pact, they can technically form both alliances, but if they are the ones to form a fully fledged Little Entente and Balkan Pact. They should have the option to invite the members of the other defensive alliance in the fully fledged alliance.
Yugoslavia or Romania form Little Entente faction -> Adds Balkan Pact decision to invite Greece and Turkey to Little Entente faction (100 pp)
Yugoslavia or Romania form Little Entente faction -> Adds Balkan Pact decision to invite Czechoslovakia to Little Entente faction (100 pp)
Certain alt-history/history focuses will cause member countries to automatically leave both alliances:
* Czechoslovakia: "Go Left" or "Go Right" on the "Political Direction" path. And "German Puppet" on the "Strategic Decisions" path.
* Romania: "Join Comintern" or "Join Axis" on the "Preserve Greater Romania" path. And "Balkan Domination". And "Appoint Pro-Axis Government" or "Appoint Pro-Soviet Government" on the "Institute Royal Dictatorship" path.
* Yugoslavia: "Sign the Tripartite Pact" or "Recognize the Soviet Union". And "Fortify Banat" on the "Attract Allied Capital" path.
* Greece: "Ressurecting the Mengali idea" or "Request Communist Support" on the "Bring Home the Exiled Republicans" path. And "Recruit the Fascists" on the "The King's Government" path.
* Turkey: "Pivot to the Past" or "Reconfigure Turkish Foreign Policy" when you have 3 choices in the middle of the focus tree.
- When this happen, the country in question will remove all their guarnatees on: CZE, ROM, YUG, GRE, TUR and have all their guarantees from CZE, ROM, YUG, GRE, TUR removed.
- This will not happen if they are already in a fully fledged alliance like the: Czech Entente or Balkan Entente.
Special Events:
- Little Entente: When Germany demands Sudetenland (event), all other members of the Little Entente get an event to either stand by Czechoslovakia or leave them to their fate. If they choose the latter they automatically leave the Little Entente.
- Balkan Pact: When Germany demands Transylvania (event), all other members of the Little Entente get an event to either stand by Romania or leave them to their fate. If they choose the latter they automatically leave the Little Entente.
- Balkan Pact: When USSR justifies on Romania (demand Bessarabia), all other members of the Little Entente get an event to either stand by Romania or leave them to their fate. If they choose the latter they automatically leave the Little Entente.
- Balkan Pact: When Germany justifies on Yugoslavia, all other members of the Little Entente get an event to either stand by Czechoslovakia or leave them to their fate. If they choose the latter they automatically leave the Little Entente.
- Balkan Pact: When Italy justifies on Yugoslavia, all other members of the Little Entente get an event to either stand by Czechoslovakia or leave them to their fate. If they choose the latter they automatically leave the Little Entente.
The purpose of these is to make the Little Entente and Balkan Pact fall like this did in real life. These 5 events will only happen under those specific circumstances. If a member states choose to stand by their allies, they remain in the defensive alliances. If a member state choose to leave them to their fate, they automatically leave the defensive faction, like they did in real life. The only variation is whether USSR or Germany goes first for Romania and whether Germany or Italy goes first for Yugoslavia, the historical AI ressult is the same regardless.
In a historical game for Little Entente, it will happen as following:
- German goes "Demand Sudetenland".
- England and France refuse support.
- Romania and Yugoslavia refuse support.
* Since they refused support, Romania won't be guaranteed by Czechoslovakia and Yugoslavia anymore, and they stop guaranteeing Romania.
* Since they refused support, Yugoslavia won't be guaranteed by Czechoslovakia and Romania anymore, and stop guaranteeing Yugoslavia.
- This effectively destroys the Little Entente alliance.
This is how it happened in real life.
In a historical game for Balkan Pact, it will happen as following:
- Germany goes "Demand North Transylvania" or USSR justifies wargoal on Romania, whichever is faster as this thing changes depending on the game.
- Yugoslavia, Greece and Turkey refuse support.
- This effectively destroys the Balkan Pact alliance.
This is not completly how it happened in real life. Romania was left out but the Balkan Pact remained with 3 members. Then Yugoslavia was threatened by Germany and Greece with Turkey refused support, this effectively destroied the Balkan Pact alliance. But it's just a small thing that makes no real difference to a historical game.
Notes:
- Because of redundancy (If all members are in the same faction, the defensive alliance (effectively the decisions and guarantees) is disbanded. This is the caase for when: Either member forms a fully fledged alliance. Turkey makes the Balkan Entente via focus. Czechoslovakia makes the Czech Entente via focus and successfully invites Yugoslavia and Romania. France makes the Entente focus and successfully invites Czechoslovakia, Yugoslavia and Romania.
- A player can respect a guarantee, but AI will be reluctant to respect it. Much like in the previous suggestion.
Gameplay worth? You can make a lot of Eastern European factions with this and play them under a lot of different nations. Being only democratic and non-aligned, this path encourages you to fight both Germany and/or USSR depending who is in the faction. In the coolest case scenario, you can play as Yugoslavia and Romania and spend a lot of political power to make a behemoth Alliance with 7 nations: Poland, Czechoslovakia, Romania, Yugoslaiva, Greece, Bulgaria and Turkey. Imagine that fighting both Germany and USSR.
A lot more decisions could be added for the defensive alliances, such as to spend influence to buy military equipment or make a common military exercise and so on.
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