Just replace the Naval units with ground infantry and armor/titan divisions and make it possible to also build orbital fighters/bombers and "attach" them too armies/planetary defences.
I don't see how it would make it awesome though. Basically, you just want the same thing as space battles, but without the fancy graphisms, and with the tedious attachment system...
What I hope for Stellaris ground combat (as well as space combat) is strategies and combat approaches that change depending on the empire and the choices you've made. In science fiction the way each species/culture fight is often how they are defined (it's not only true in sci fi btw - it's an easy way to define a fictional people in general, like super heroes, fantasy species etc.).
Where is the 'Skip' button? Can't see it.Just replace the Naval units with ground infantry and armor/titan divisions and make it possible to also build orbital fighters/bombers and "attach" them too armies/planetary defences.
Where is the 'Skip' button? Can't see it.
Sarcasm overload.You just click the cross and let it carry on with the window closed.
I mean that as long as I can't alter anything in the process since it's started, I don't care about how it goes. I can't manage it until it's done, so all that visualisation is just a procedurally generated movie, adding nothing into gameplay of a strategy game..
The rest of us can use visualisations to tell what works and what we can do better the next time.Sarcasm overload.
I mean that as long as I can't alter anything in the process since it's started, I don't care about how it goes. I can't manage it until it's done, so all that visualisation is just a procedurally generated movie, adding nothing into gameplay of a strategy game.
Play dwarf fortress then come back and say that what is essentially a procedurally generated movie adds nothing too a strategy game
Just like with DF's logs, both of you could use 'Battle at %system_name% ended' sheets to say what works and what is not. There is a ton load of essential numbers, you know.The rest of us can use visualisations to tell what works and what we can do better the next time.
And for what? As long as player doesn't manage formations and movement of troops, all that visuals adds nothing.Wiz said in the design corner stream that they will change UI on ground combat, so players can see what's actually happening on the ground during battle. I'd assume the formation and the troops movements etc, which unit is attacking which...
Umm... Okay, what more do you want? You want to be able to control your units or something? There's enough micro as it is... Go play RTS games or something.And for what? As long as player doesn't manage formations and movement of troops, all that visuals adds nothing.
Manage. Not 'control'. Manage.You want to be able to control your units or something?
There's enough micro as it is...