With the current state of the light mech, especially used as a scout has little real value. While Sensor Lock helps against lighter mechs it become less effective as you deal with bigger enemy mechs with no real evasion. Also the scout mechs have no real value in and of themselves. With this in mind I suggest a few changes.
1) Sensor Lock: Remove the current implimentation of Sensor Lock, as a be all evasion removal. Instead make it only apply to weapons systems that need a lock-on, currently only LRMS. Perhaps however instead of removing evasion we give a boost to the to hit chance of the missiles. LRMs fired at a locked target get an addion 33% or maybe even 50% chance to hit. This would make the use of Sensor Lock useful against ANY mech or target.
2) Scout Mechs: The game has traditionally had a number of "scout" mechs, specficially designed for scouting missions. Lets redo that with specifically classified scout mechs. These mechs would be characterized by high speed, longer sensor range and the ability to basically carry limited weapons but possible one sniper weapon.
The longer range sensors would make them useful for scouting out enemy units. Would allow them to see the enemy before the enemy can see them, something good scouting should be able to do. High speed and light armor fit the role well and access to a single long range weapon like a single Gauss, PPC or Large Laser, would allow for the mechs to harrass once the fight was engaged without the need to close the range and thus come into harm.
These two simple steps would make some of the light mech modesl that are now considered throw away, very useful and worth the effort of acquiring.
1) Sensor Lock: Remove the current implimentation of Sensor Lock, as a be all evasion removal. Instead make it only apply to weapons systems that need a lock-on, currently only LRMS. Perhaps however instead of removing evasion we give a boost to the to hit chance of the missiles. LRMs fired at a locked target get an addion 33% or maybe even 50% chance to hit. This would make the use of Sensor Lock useful against ANY mech or target.
2) Scout Mechs: The game has traditionally had a number of "scout" mechs, specficially designed for scouting missions. Lets redo that with specifically classified scout mechs. These mechs would be characterized by high speed, longer sensor range and the ability to basically carry limited weapons but possible one sniper weapon.
The longer range sensors would make them useful for scouting out enemy units. Would allow them to see the enemy before the enemy can see them, something good scouting should be able to do. High speed and light armor fit the role well and access to a single long range weapon like a single Gauss, PPC or Large Laser, would allow for the mechs to harrass once the fight was engaged without the need to close the range and thus come into harm.
These two simple steps would make some of the light mech modesl that are now considered throw away, very useful and worth the effort of acquiring.
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