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Blood Royal

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First, they need to be next to a sea-zone.

Secondly, you need to make 4 patrician families with dynasties also.

Then in the landed_titles document, you need to make 5 "baronies" which represent the family palaces. In my mod, I just entered this at the end of the file:

b_endier = {
culture = Anuirean
religion = Sera
}

b_fairvew = {
culture = Anuirean
religion = Sera
}

b_jansen = {
culture = Anuirean
religion = Sera
}

b_kalien = {
culture = Anuirean
religion = Sera
}

b_maesilien = {
culture = Anuirean
religion = Sera
}

Then you need to make all these baronies in the history/titles with the same names for the file, and the content should look like this:

1510.1.1={
holding_dynasty = 5508
liege="d_endier"
holder=1306
}


where the liege= is the republic title you are using.

Then give that d_endier or whatever republic title to the head patrician, and make sure that in the county you give him, the first holding is a city, and not a castle, so he becomes a proper republic leader. You can change this in the history/provinces section of the mod.
 

Nivve

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bookmarked this thread for future reference, very clear explanation Blood Royal ;)
 

Blood Royal

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It took me a while myself to figure out why it wasn't working so glad to help others :)

In my case, I wanted the republic inland, along a major river. I thought this was do-able, since technically navigable rivers are drawn as oceans in the map file. I kept getting the "You have become a republic, and are no longer allowed to play" mesage. To fix it, I had to go to the /map/default.map file (opens with notepad++) where you can then delete the major rivers section like this:

major_rivers =
{
}

and then indeed they are counted as sea-zones, and you can have inland republics if they are next to one. The downside is of course then that anyone can navigate along those river sections that you deleted from that section of default.map just like they are normal ocean areas, but for my mod, I'm fine with that anyways.
 
Last edited:

Nivve

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It took me a while myself to figure out why it wasn't working so glad to help others :)

In my case, I wanted the republic inland, along a major river. I thought this was do-able, since technically navigable rivers are drawn as oceans in the map file. I kept getting the "You have become a republic, and are no longer allowed to play" mesage. To fix it, I had to go to the /map/default.map file (opens with notepad++) where you can then delete the major rivers section like this:

major_rivers =
{
}

and then indeed they are counted as sea-zones, and you can have inland republics if they are next to one. The downside is of course then that anyone can navigate along those river sections that you deleted from that section of default.map just like they are normal ocean areas, but for my mod, I'm fine with that anyways.

Interesting find.
In my opinion, it is a very weird restriction anyway and removing it is actually better. It's not like inland europe had no clue about navigating rivers in those days while the vikings did..
 

Blood Royal

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No, I think the Vikings had the advantage that their ships were simultaneously capable of river AND ocean travel, whereas most other cultures either had rivers boats, or ocean-going boats. But for fantasy mods and such, historical details like that can easily be changed ;)
 

Nivve

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No, I think the Vikings had the advantage that their ships were simultaneously capable of river AND ocean travel, whereas most other cultures either had rivers boats, or ocean-going boats. But for fantasy mods and such, historical details like that can easily be changed ;)

But then a single major river province (say at the estuary of the rhine) would actually be much better. Inland provinces can sail across the rivers just as the vikings while only vikings can cross from rivers to oceans and vice versa.
It could even mimic transshipment at ocean harbours to ocean going ships from the ocean bordering provinces.
 

Nivve

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I thiiink there may be an issue with republics needing unrestricted access to the ocean-at-large, but it's certainly a good solution and if someone wants to test it, please post results here!

I think I will test it myself, can't be that hard and I may learn something about map modding along the way. But just a preliminary question, shouldn't the adjecencies (argh... english) file also be changed? as the provinces are not crossing a major river anymore but a sea? It is differently stated in the 'through' column of the adjecencies (argh, more english), so I was wondering whether this should be changed from 'major river' to 'sea' also...
 

Blood Royal

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When you make a map, the major rivers are indistinguishable from sea-zones. Likewise in the "sea starts" in the map/default.map file you start with the "major river" provinces, which clearly indicates that for map purposes, they are indeed sea-zones. I think the major river listed in default.map are basically only there to identify them as unnavigable; I don't think you need to do any changes to adjacencies.txt ;)

I didn't, at least. I had a portage connection in my river which continued to work just fine after I deleted the major_rivers section from default.map.
 

CrystalM

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I think I will test it myself, can't be that hard and I may learn something about map modding along the way. But just a preliminary question, shouldn't the adjecencies (argh... english) file also be changed? as the provinces are not crossing a major river anymore but a sea? It is differently stated in the 'through' column of the adjecencies (argh, more english), so I was wondering whether this should be changed from 'major river' to 'sea' also...

Oddly, even if a crossing is defined as major_river, it'll still work as if you used it as a sea crossing. I don't know if the opposite is true though. I should test that out at some point.
 

Nivve

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Well, I can proclaim success; No game over or anything, even letting it play for 6 months don't seem to interfere much. This is with only the removal of 1044/1045 from the major rivers in default.map. So the actual estuary river province (1043: holland/breda) is still a major river.

Behold, the Republic of Mainz
republicmainz.png
Just to fully clarify the method; this was done starting as a duchy and then doing the adapted 'Founder of the Republic' decision within my mod, as I was too lazy to make the republic from the start in a normal vanilla game. I assumed that if it worked here with this method, there wouldn't be any reason why in vanilla it wouldn't.
duchymainz.png

So apparently they don't really need to connect to an ocean province directly.. I am not sure whether the AI will now what to do in this situation, but that's another aspect and potential pitfall.
 

Nivve

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Only for the major rivers I reckon, otherwise you would need to change the map.