it would still be meaningless, unless the shield has 10 million hitpoints, the fleet will melt it away like nothing, in a short period of time. Especially knowing that if you lose the space battle in Stellaris, the planet is doomed no matter what, just a matter of time. Not like the shiled in your proposal would "buy time" for a rescue fleet to arrive, bcs most likely that fleet is dead and the attacker now has time to bombard you at leisure... so what's the point of the shield, except micro tedium?Just let's ship do dmg to planetary shield as fixed dmg equivalent to their naval cap so corvette would deals 1, destroyer 2, cruiser 4 (?), battleship 8(?) so on and so forth.
It needs to be more meaningful for that.
ALso, conceptually speaking... why wouldn't the planet have more personnel, more energy reserves and more shield emitters for a fleet to even be able to dent it, let alone shave it off electron by electron? Why would a shield strength be so static and limited for a fleet to just bring it form a 100 to zero....? I mean, what are the planet-side shield staff doing in the meantime?
This is why, still conceptually speaking, I think a shield would have 2 states: works 100% or doesn't work at all. How to simulate this: by assuming gaps in the shield, due to constant disruptions of applied pressure, and high energy maintenance to cover a whole planet.
Which is where my 80% stuff comes in, from the previous post.
Anyway, we're wasting our time, the devs dont care about any of this, I don't think they will touch ground combat before Stellaris 2 at all. Seriously.