How to make Planatary invasions more interesting.

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khrystle_Drache

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Jan 16, 2022
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just an idea I've had for a while. Just couldn't figure out where to post it so dev could see.

I recall reading a dev diary or comment somewhere about trying to make planatary invasions more interesting or needing in game.

Well I had a idea to a new unique building that could help with that. I've had a few campaigns where a larger empire wiped my starbases out, but never landed armies an for many years I couldn't do much. So my idea was to make it possible for planets to have a single land based shipyard. (Like we see in the new star-trek movies.) Sure one single ship yard mite not be helpful but if u have a system with two or three planets that would be two or three ship yards making emergency fleets.

This would also give attackers a reason to invade planets as now the planet could be a threat to there navy.

The idea behind this is we see primitive empires build space craft from there planet an early space stations before becoming space fairing. I think it be cool or kinda realistic to allow us to build a limited amount of ships maybe cheaper but slower than a dedicated space station. As well why couldn't an empire build ships on there planets. Maybe make it a early form ship building early game until you research the tech for orbital ship yards.

This could also become a tactic later on game as wide empires could focus on a centralized ship building industry in the form of space stations. While tall empires could keep there building decentralized as there usually smaller. Or vice versa. Just a really fun idea to make planets worth invading instead of just wiping out the orbital stations. An giving players a back or alternative way of building ships

Side note I've played this game sence it's first year out. An also regularly play it's console sibling on Xbox. An I'm excited to play all the new updates coming to console. While enjoying my PC modes games.
 
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ConjurerDragon

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One by one, in a system containing an enemy fleet.
If it is possible to not lauch every single ship at once into space, but keep building while keeping the ready craft only for the case of the enemy attacking the planet.
 
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jwk4heels

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I don’t think it’d be that realistic to have any sort of real ground based ship production for the type of military ships we see in Stellaris. The amount of resources needed to build a ship to generate enough thrust to break free of a planetary atmosphere is astronomically higher than just building it in space. It’s a completely different type of ship. It would be highly impractical for an empire under siege.

Or we could just hand wave it into making sense. There’s plenty of other cases of that in the game. But it certainly wouldn’t be realistic.
 
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Mitchz95

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a ship to generate enough thrust to break free of a planetary atmosphere
Stellaris ships are capable of crossing solar systems in a few weeks. With that kind of thrust and fuel capacity, launching into orbit would be completely trivial.

A bigger issue would be that the ships are designed to operate in space rather than inside a gravity well, but again, if they're capable of surviving heavy combat against other starships, a gravity well shouldn't be anything they can't handle.
 
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jwk4heels

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Fair enough. That works for me. It still doesn’t solve the piecemeal spitting out ships one by one. I think planetary based cannons or some sort of more robust planetary defense system would be a better way to go. Why wouldn’t the tech exist to accelerate giant tungsten slugs at massive velocities or fire missiles out of the atmosphere with accuracy? If you can get a ship to orbit, you could certainly shoot things from the surface.
 
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khrystle_Drache

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They can sit next to a black hole just find an not be torn apart by the gravity well.. why couldn't they launch from a planet. Plus there is a research option for gravity tech already that's a you need for mega engineering.
 

Darsara

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It seems to me that it might be simpler to provide the option for planets to attack ships in a limited capacity; surface to orbit weaponry is a well established SciFi idea, even if somewhat contested by 'hard science' thinking, and so are space planes capable of at least harassing ships elsewhere in the system.

So, make it so that orbital bombardments can cost slowly accumulating damage on the ships, which could be increased by building buildings (or as an expanded function to the fortress line) to represent building more anti-orbital batteries which could be reduced at high enough devastation. This could also be tied into bombardment stances, with less damaging stances being less effected since your ships are more able to avoid the fields of fire, in exchange for less opurtunites to damage targets protected by the emplacements. Also make it so there is a smaller attrition rate for fleets in systems with hostile controlled planets to represent smaller craft raiding and skirmishing, which could potentially retake an occupied starbase in the system with time. Maybe it could be changed to allow planets to be occupied before the Starbase to slowly grind it down, or at least make mining stations and such in the system vulnerable to steady damage, but not sure about that.
 
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Bezborg

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just an idea I've had for a while. Just couldn't figure out where to post it so dev could see.

I recall reading a dev diary or comment somewhere about trying to make planatary invasions more interesting or needing in game.

Well I had a idea to a new unique building that could help with that. I've had a few campaigns where a larger empire wiped my starbases out, but never landed armies an for many years I couldn't do much. So my idea was to make it possible for planets to have a single land based shipyard. (Like we see in the new star-trek movies.) Sure one single ship yard mite not be helpful but if u have a system with two or three planets that would be two or three ship yards making emergency fleets.

This would also give attackers a reason to invade planets as now the planet could be a threat to there navy.

The idea behind this is we see primitive empires build space craft from there planet an early space stations before becoming space fairing. I think it be cool or kinda realistic to allow us to build a limited amount of ships maybe cheaper but slower than a dedicated space station. As well why couldn't an empire build ships on there planets. Maybe make it a early form ship building early game until you research the tech for orbital ship yards.

This could also become a tactic later on game as wide empires could focus on a centralized ship building industry in the form of space stations. While tall empires could keep there building decentralized as there usually smaller. Or vice versa. Just a really fun idea to make planets worth invading instead of just wiping out the orbital stations. An giving players a back or alternative way of building ships

Side note I've played this game sence it's first year out. An also regularly play it's console sibling on Xbox. An I'm excited to play all the new updates coming to console. While enjoying my PC modes games.
I say add one or two fighter squadrons to fortress buildings. The planet then sends these out on a system-level. It won't make or break any fleet, but it will be a constant annoyance that WILL take back the system unless you deal with it. It's also a simple solution.

I think it makes sense and would be a great addition to a sci fi game.
 
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khrystle_Drache

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I just thought the idea of have a decentralized ship building industry would be cool. An have a single ship yard on each planet or a having a building that u can build to give u a ground ship yard would be cool. An make taking planets kinda more of a goal instead of winning wars mostly off space superiority. As if you think about it the planets themselves should be more threatening than any orbital station.

I thought it be cool if relic worlds an AR player made city planets with all there alloy factory's could also have a attached Planatary ship yard or multiple ship yards. Kinda like coruscant from star wars when you first see all the venators.
 

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Early on in this game, planets used to have orbiting spaceports attached directly to them that were where you built ships from.
I like the concept of planetside fortresses being treated like space-based defense stations.
 

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I could see spamming piles of naked corvettes one by one just to keep the enemy fleet engaged in that system being possibly viable.
As deliciously cheesy as that sounds, I don’t feel like it would make for a solid game mechanic. That being said, it makes me think of some sort of insurgency strategy.
 
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ASGeek2012

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It seems to me that it might be simpler to provide the option for planets to attack ships in a limited capacity; surface to orbit weaponry is a well established SciFi idea, even if somewhat contested by 'hard science' thinking, and so are space planes capable of at least harassing ships elsewhere in the system.

So, make it so that orbital bombardments can cost slowly accumulating damage on the ships, which could be increased by building buildings (or as an expanded function to the fortress line) to represent building more anti-orbital batteries which could be reduced at high enough devastation. This could also be tied into bombardment stances, with less damaging stances being less effected since your ships are more able to avoid the fields of fire, in exchange for less opurtunites to damage targets protected by the emplacements. Also make it so there is a smaller attrition rate for fleets in systems with hostile controlled planets to represent smaller craft raiding and skirmishing, which could potentially retake an occupied starbase in the system with time. Maybe it could be changed to allow planets to be occupied before the Starbase to slowly grind it down, or at least make mining stations and such in the system vulnerable to steady damage, but not sure about that.
This is more the way to go I think. I miss not having ground batteries and missile bases from the Master of Orion 2 days.
 
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Darsara

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I feel compelled to point out that while this would make ground invasions more urgent it wouldn't actually make them more interesting.

Not untrue. More relevant, but not interesting. HOWEVER creating an incentive to engage in actual ground battle, rather than just avoiding them until you must, then massacring the survivors of your orbital bombardment would make making updated mechanics around invasions more relevant. They could put in all the changes they want, but if the best strategy is to simply shell them from orbit until every invasion you need to launch is opposed by nothing but a tattered remnant, it does not really mean anything.
 
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Zagreb 887

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This feature existed in a no longer updated mod : At War.

More recently, in Gigastructures the Maginot world combined with another megastructure has this role, it spawn an emergency fleet of slightly boosted corvettes with no FTL as a last line of defense for your system