just an idea I've had for a while. Just couldn't figure out where to post it so dev could see.
I recall reading a dev diary or comment somewhere about trying to make planatary invasions more interesting or needing in game.
Well I had a idea to a new unique building that could help with that. I've had a few campaigns where a larger empire wiped my starbases out, but never landed armies an for many years I couldn't do much. So my idea was to make it possible for planets to have a single land based shipyard. (Like we see in the new star-trek movies.) Sure one single ship yard mite not be helpful but if u have a system with two or three planets that would be two or three ship yards making emergency fleets.
This would also give attackers a reason to invade planets as now the planet could be a threat to there navy.
The idea behind this is we see primitive empires build space craft from there planet an early space stations before becoming space fairing. I think it be cool or kinda realistic to allow us to build a limited amount of ships maybe cheaper but slower than a dedicated space station. As well why couldn't an empire build ships on there planets. Maybe make it a early form ship building early game until you research the tech for orbital ship yards.
This could also become a tactic later on game as wide empires could focus on a centralized ship building industry in the form of space stations. While tall empires could keep there building decentralized as there usually smaller. Or vice versa. Just a really fun idea to make planets worth invading instead of just wiping out the orbital stations. An giving players a back or alternative way of building ships
Side note I've played this game sence it's first year out. An also regularly play it's console sibling on Xbox. An I'm excited to play all the new updates coming to console. While enjoying my PC modes games.
I recall reading a dev diary or comment somewhere about trying to make planatary invasions more interesting or needing in game.
Well I had a idea to a new unique building that could help with that. I've had a few campaigns where a larger empire wiped my starbases out, but never landed armies an for many years I couldn't do much. So my idea was to make it possible for planets to have a single land based shipyard. (Like we see in the new star-trek movies.) Sure one single ship yard mite not be helpful but if u have a system with two or three planets that would be two or three ship yards making emergency fleets.
This would also give attackers a reason to invade planets as now the planet could be a threat to there navy.
The idea behind this is we see primitive empires build space craft from there planet an early space stations before becoming space fairing. I think it be cool or kinda realistic to allow us to build a limited amount of ships maybe cheaper but slower than a dedicated space station. As well why couldn't an empire build ships on there planets. Maybe make it a early form ship building early game until you research the tech for orbital ship yards.
This could also become a tactic later on game as wide empires could focus on a centralized ship building industry in the form of space stations. While tall empires could keep there building decentralized as there usually smaller. Or vice versa. Just a really fun idea to make planets worth invading instead of just wiping out the orbital stations. An giving players a back or alternative way of building ships
Side note I've played this game sence it's first year out. An also regularly play it's console sibling on Xbox. An I'm excited to play all the new updates coming to console. While enjoying my PC modes games.
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