There's little doubt that war will always be the most thrilling part of any strategy game. If we ask why, two aspects should be pointed out: First, during war is everything at stake, you can lose the whole campaign. Second, war is fast.
Peacetime, on the other hand, will always be running on much slower pace. That's the nature of war and peace. Some contributors to this forums complain that peace is just boring and care for nothing but quick conquest. I believe they represent a minority among EUIV users, because they can be served better by various other games, while EUIV is special precisely because of its complexity. Put it simply, you must endure some period of preparations before you're ready for successful conquest.
Many contributors provided suggestions how the peacetime could become more entertaining, even a bit exciting. Paradox has recently made a move towards this direction with Common Sense. Yet I have already noticed complaints that so called "development" is nothing more than quite boring spending monarch powers for rather artificial improvements of provinces the player already has.
But frankly, inventing something truly enjoyable for peacetime is far from easy. And right now I'm trying to do something like that for my mod.
This makes me to invite the community to discuss suggestions targeting this problem. You are invited to add your ideas, no matter whether they are moddable or require reworking the whole game. For modding problems, we have special subforum.
I would love to read suggestions like that: I would enjoy peacetime if I could be busy with ...
Thank you for reading this, and even more for your suggestions and opinions.
EDIT [Jul.29]:
I have made a short summary of some promising suggestions already presented and discussed:
Celtic Emporer suggested random events like desease which require some effort to handle them.
ShadowCammy suggested ruler-subject interactions aimed at lowering public unrest, like public appearances, festivities, etc.
Another interesting suggestion from ShadowCammy opened discussion about assassination plotting as a diplomatic action.
Grand Historian contributed the idea of making rulers more alive, meaning featuring more traits, and stuff.
Tommytoofar suggested developing management on provincial level, featuring provincial governors/barons, and also population growth/decline depending on management and events.
t6.28 presented what he/she called a more complex espionage system, but which seems to me rather like some additional diplomatic possibilities. Later suggested using faction system for all countries.
BrokenSky voted for removing stability button and added suggestions how to manage stability instead. Also suggested what he/she called 'political ambitions'. Another suggestion: missionaries spreading faith abroad, even secretly.
TheMeInTeam commented negatively development introduced by Common Sense, as it does not require making important choices.
luxfelix contributed an idea of travelling luminaries, a way to support active exchange of knowledge, influence, etc.
Voldurak78 expressed wish to introduce family trees and further develop subversive diplomatic actions.
luxfelix in an interesting way developed triggers to make a country more or less focused on military.
Buladelu presented an opinion that peacetime should be expanded by interaction with other countries, not internal politics.
Philadelphus contributed an idea of 'peace-time' units, like envoys, able to influence trade or diplomatic relations.
Peacetime, on the other hand, will always be running on much slower pace. That's the nature of war and peace. Some contributors to this forums complain that peace is just boring and care for nothing but quick conquest. I believe they represent a minority among EUIV users, because they can be served better by various other games, while EUIV is special precisely because of its complexity. Put it simply, you must endure some period of preparations before you're ready for successful conquest.
Many contributors provided suggestions how the peacetime could become more entertaining, even a bit exciting. Paradox has recently made a move towards this direction with Common Sense. Yet I have already noticed complaints that so called "development" is nothing more than quite boring spending monarch powers for rather artificial improvements of provinces the player already has.
But frankly, inventing something truly enjoyable for peacetime is far from easy. And right now I'm trying to do something like that for my mod.
This makes me to invite the community to discuss suggestions targeting this problem. You are invited to add your ideas, no matter whether they are moddable or require reworking the whole game. For modding problems, we have special subforum.
I would love to read suggestions like that: I would enjoy peacetime if I could be busy with ...
Thank you for reading this, and even more for your suggestions and opinions.
EDIT [Jul.29]:
I have made a short summary of some promising suggestions already presented and discussed:
Celtic Emporer suggested random events like desease which require some effort to handle them.
ShadowCammy suggested ruler-subject interactions aimed at lowering public unrest, like public appearances, festivities, etc.
Another interesting suggestion from ShadowCammy opened discussion about assassination plotting as a diplomatic action.
Grand Historian contributed the idea of making rulers more alive, meaning featuring more traits, and stuff.
Tommytoofar suggested developing management on provincial level, featuring provincial governors/barons, and also population growth/decline depending on management and events.
t6.28 presented what he/she called a more complex espionage system, but which seems to me rather like some additional diplomatic possibilities. Later suggested using faction system for all countries.
BrokenSky voted for removing stability button and added suggestions how to manage stability instead. Also suggested what he/she called 'political ambitions'. Another suggestion: missionaries spreading faith abroad, even secretly.
TheMeInTeam commented negatively development introduced by Common Sense, as it does not require making important choices.
luxfelix contributed an idea of travelling luminaries, a way to support active exchange of knowledge, influence, etc.
Voldurak78 expressed wish to introduce family trees and further develop subversive diplomatic actions.
luxfelix in an interesting way developed triggers to make a country more or less focused on military.
Buladelu presented an opinion that peacetime should be expanded by interaction with other countries, not internal politics.
Philadelphus contributed an idea of 'peace-time' units, like envoys, able to influence trade or diplomatic relations.
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