How to make Ecumenopolis and Ringworld great again?

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blahmaster6k

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So you are agreeing that colonies that are created after the early phase of the game liwill not fill by themselves, before the game ends?
I never said that and I do not agree. Planets still fill up even if you colonize them late. it just takes longer. Please refrain from putting words in my mouth.
 
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blahmaster6k

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Why does anyone stop playing before 2500? That's just dumb. I don't understand people that speedrun stellaris and skip the endgame.
The endgame is whenever the crisis arrives, or whenever the player has conquered or vassalized the entire galaxy. There's nothing left to do after that, hence the game ends. Any good player will be able to accomplish those things long before 2500 if they try, even on Grand Admiral. I don't skip the endgame, I beat it and move on to the next one.

Personally I play on 2275 midgame and 2325 endgame years, so the crisis spawns around 2375 and the victory year is at 2425.

I could just as easily ask, "why does anyone ever play all the way until 2500? The endgame is a laggy mess and there's nothing to do but stare at the galaxy because I conquered it a hundred years ago?"
 
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blahmaster6k

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But far longer then the game lasts, yes?
Honestly, probably yes. But that is more because the game ends too quickly than because planets grow too slowly. It's very rare past midgame to colonize as everything is usually settled by then, so the point is probably irrelevant. My planets are usually all mostly full by mid game, with no opportunities left to expand outside of conquest or habitat spam. If you're still colonizing planets by the time you win the game, it matters very little how many pops they have because nothing matters by that point. Honestly, after you've conquered your first empire and gotten the snowball rolling the game is mostly a formality so I don't really notice.
 
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Empire of Terra Nova

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The endgame is whenever the crisis arrives, or whenever the player has conquered or vassalized the entire galaxy. There's nothing left to do after that, hence the game ends. Any good player will be able to accomplish those things long before 2500 if they try, even on Grand Admiral. I don't skip the endgame, I beat it and move on to the next one.

Personally I play on 2275 midgame and 2325 endgame years, so the crisis spawns around 2375 and the victory year is at 2425.

I could just as easily ask, "why does anyone ever play all the way until 2500? The endgame is a laggy mess and there's nothing to do but stare at the galaxy because I conquered it a hundred years ago?"
x25 end-game crisis?
 

blahmaster6k

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x25 end-game crisis?
I don't see how crisis strength is relevant to this discussion. If this thread is about the default settings being bad for pop growth, then a 1x crisis (or the default based on galaxy size) should be all that matters. If you're customizing the difficulty in one aspect you can customize it in any other aspect.

Personally I play with 5x, but you're welcome to shame me for not wanting to crash my PC with the number of ships it would take to fight a 25x crisis. Some builds can beat a 25x crisis by 2300 if optimized well enough, but that's not what I find fun.
 
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I don't see how crisis strength is relevant to this discussion. If this thread is about the default settings being bad for pop growth, then a 1x crisis (or the default based on galaxy size) should be all that matters. If you're customizing the difficulty in one aspect you can customize it in any other aspect.

Personally I play with 5x, but you're welcome to shame me for not wanting to crash my PC with the number of ships it would take to fight a 25x crisis. Some builds can beat a 25x crisis by 2300 if optimized well enough, but that's not what I find fun.
5x you say? :p

well, that's the setting i pick too as i find it nicely challenging without being stressed out by min-max optimisation

it's a game after all, made for having fun, not for stressful working, and having to deal with euthanising robot hordes shortly after 2300 is definitely too much for me

2300-2340 is when i start building megastructures to reorganise the empire
 
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Ferrus Animus

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Honestly, probably yes. But that is more because the game ends too quickly than because planets grow too slowly. It's very rare past midgame to colonize as everything is usually settled by then, so the point is probably irrelevant. My planets are usually all mostly full by mid game, with no opportunities left to expand outside of conquest or habitat spam. If you're still colonizing planets by the time you win the game, it matters very little how many pops they have because nothing matters by that point. Honestly, after you've conquered your first empire and gotten the snowball rolling the game is mostly a formality so I don't really notice.

So what are terraforming candidates for?
 

blahmaster6k

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So what are terraforming candidates for?
Ignoring.

Seriously, they don't show up as a habitable world on the galaxy screen, and you don't notice them unless you explicitly check every system and every barren, frozen, molten, and toxic world for the "terraforming candidate" modifier. And they're rare enough that I don't think I've ever seen one that isn't Mars which is guaranteed in the Sol start, but I don't play with that start so I never see it.

That's something I don't think anyone wants to do.
 
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Ignoring.

Seriously, they don't show up as a habitable world on the galaxy screen, and you don't notice them unless you explicitly check every system and every barren, frozen, molten, and toxic world for the "terraforming candidate" modifier. And they're rare enough that I don't think I've ever seen one that isn't Mars which is guaranteed in the Sol start, but I don't play with that start so I never see it.

That's something I don't think anyone wants to do.

They show up in the expansion planner, look there.
 
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ImaTomato

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Why does anyone stop playing before 2500? That's just dumb. I don't understand people that speedrun stellaris and skip the endgame.
The endgame crisis arrives ,by default, in 2450 you clown and it usually starts earlier. By 2500 I have already beaten it and I'm so far superior to the AI that there is no challenge or reason to continue playing.
 
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Casko

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One thing that I did recently, was use raiding ascension perk, and found the ability to conquer people directly to my newfound massive ecumenopolis fully populated by just raiding neighboring capitals and planets empty.
then because the AI Empire's planets are so empty, and by leaving them alive, they would rather quickly re-fill their planets with emigration treaties.

Optional? hardly. stupid and making minmaxers mad? most definitely.
using a neighboring state as a population farm? Hilarious.
 

Ferrus Animus

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Ignoring.

Seriously, they don't show up as a habitable world on the galaxy screen, and you don't notice them unless you explicitly check every system and every barren, frozen, molten, and toxic world for the "terraforming candidate" modifier.

As said they are in the expansion planner. Start with the Sol system and Mars is guaranteed.
Yet they'll never be viable because they take too long to be colonizable.

And given how much of the game you state to ignore, to play the game in the way you do and not have an issue, it is rather apparent that something is not working well.
 
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stupid and making minmaxers mad? most definitely.
you literally are the minmaxer. that is the minmax meta, farming pops from neighbours by raiding for them but leaving enough for them to grow again. it's lame and 4th wall breaking and the reason we need to have a better way for pop growth if you aren't going to be going to war all the time.
 
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you literally are the minmaxer. that is the minmax meta, farming pops from neighbours by raiding for them but leaving enough for them to grow again. it's lame and 4th wall breaking and the reason we need to have a better way for pop growth if you aren't going to be going to war all the time.

I.... Didn't even know that LMAO.
I just thought it was exceedingly amusing thing to do on my own as I never really tried to play with the Raiding fleet stance before.
 
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you literally are the minmaxer. that is the minmax meta, farming pops from neighbours by raiding for them but leaving enough for them to grow again. it's lame and 4th wall breaking and the reason we need to have a better way for pop growth if you aren't going to be going to war all the time.
The meta is, and always has been, conquest and not raiding. Conquering pops gets you all the pops, gets you the base growth of a new planet, and gets you the buildings and districts to employ the conquered pops without having to spend anything yourself. Not to mention it gets you the territory, starbases, and resources of the conquered empire. Raiding might get you more pops over a very long period of time, but it doesn't win you the game. Conquering wins you the game much faster.

If you're leaving an empire stripped of pops so you can do it again ten years later, it's much better to just conquer that empire and instead of waiting ten years conquer a second empire instead. Then another, and another, until there aren't any left.
 

Empire of Terra Nova

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The meta is, and always has been, conquest and not raiding. Conquering pops gets you all the pops, gets you the base growth of a new planet, and gets you the buildings and districts to employ the conquered pops without having to spend anything yourself. Not to mention it gets you the territory, starbases, and resources of the conquered empire. Raiding might get you more pops over a very long period of time, but it doesn't win you the game. Conquering wins you the game much faster.

If you're leaving an empire stripped of pops so you can do it again ten years later, it's much better to just conquer that empire and instead of waiting ten years conquer a second empire instead. Then another, and another, until there aren't any left.
in stellaris you can double or even triple the size of your pops after a war and nothing happens. in fact, you'll instantly notice a massive boost to your economy

if you try doing that in eu4 the rebels will tear you apart, in i:r you'll face a cycle of continuous civil wars for decades that can cause an actual game over, in hoi4 you largely won't be able to exploit non-cores and are better off just releasing them as puppets

the only comparable mechanic to all of that is the rise of the khan if you dare to conquer his space clans post 2300, and with nemesis you sort of get a hre-like emperor who will defend the gc/ge against aggressors, that's it