The sliders were a stop-gap measure put in due to how much people disliked the pop changes, they're not a solution to the problem. Nearly every response I see from the "keep it as is" crowd amounts to the same thing: Use a workaround. Use a gimmick empire build, or use a gimmick planet build, or use a gimmick species build, or turn off the sliders and just deal with the game being obviously less functional. None of these "solutions" address the bizarre pop growth.At the end of the day, it's a game sir, a game that you're focused on winning. All this bs window dressing about immersion and empire building is nonsense due to how the system currently functions. You wanna build an empire? just take over more people...or and here's a novel idea, turn up the damn pop slider instead. If empty planets are such a horrific deal to you, then that is your solution, period. Complaining about problems when solutions for them exist is just ridiculous. Is it ideal? No, but almost nothing in life is Ideal.
Also, every time somebody decisively ends an argument by saying "use the sliders", I can't help but remember the people in the early 3.0 reaction threads saying the sliders were a trap. Because as soon as you have the ability to counter the pop growth changes, even if the result is imbalanced and a worse experience overall, the people who don't care will just point to it and say the problem is fixed, no need to try for a better solution.
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