How to increase my warscore fast in war vs many enemies

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soth007

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Hi all - I did a search and went through about 10 threads but can't seem to find the nitty gritty answer I'm looking for.

All 5 of my vassals declared war on me... seems they didn't appreciate me integrating and then purging billions of the chicken-men (but they taste soooo goood!!)

I slaughtered the backbone of their fleets, and landed troops on several planets. But the warscore continues to tick negative against me, despite them having only a few minor victories. And even when they are taking no wins and I am still beating them in battle after battle the warscore continues to tick in their favour. I am slowly loosing this war despite thoroughly smashing them.

I would like to fully understand the things that are causing my warscore to go down, and I'd like to understand all the things I can do to reverse it. Appreciate the help of any gurus out there that can either explain it or link me to a guide.

Cheers
 

GloatingSwine

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When a vassal is fighting for freedom they have a special warscore which ticks up as long as they fail to lose.

Occupy or blockade all of their planets and it will set your warscore to 1000 and they will accept defeat.
 
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Fawks

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Blitz them. Split your fleet up into segments just large enough to defeat a spaceport and blockade literally every single planet of one vassal at a time. This triggers a -1000, forces them to accept your demands, and will end the war.

Other commenters here are absolutely correct: Your vassals have ticking warscore, simply holding out long enough is enough for them to win. You have to force them to submit fast or you will ultimately lose.
 
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Simoom

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As others have said, the best way to acquire warscore is to occupy enemy planets (blockading/bombardments also work, but that requires having a fleet at each of their planets. The warscore you gain from the orbit/bombardment disappears the moment you pull that ship away). I personally prefer occupation for this reason, unless you have a much bigger fleet than the enemy and can afford to split the fleet up to bombard multiple of their planets at once.

My typical strategy:
  1. First, win a decisive naval battle against my opponent. Once their primary fleet is gone, the rest is easy.
  2. Once the enemy's main fleet is smashed, I send my fleet out to take out every one of their Spaceports (you can even queue the attack commands and just leave them be). This prevents the enemy from replenishing their fleet.
  3. While your main fleet is busying with the previous task, send out the armies, occupying each enemy planet following the destruction of its Spaceport (not sure what your tech level is at, but if you have high level infantry such as Xenomorph army or Gene Warrior, you don't even have to bother bombarding the fortifications).
While an enemy planet is under your occupation, they won't be able to use it to build ships and armies, effectively paralyzing their wartime production capabilities.
Build enough armies to occupy EVERY enemy planet.
If playing against AI, you actually need only one or two armies. Once a planet is occupied, it remains occupied (even if you don't keep an army on it) until the AI sends an army to take it back. However, AI's won't send armies to a planet without an accompanying military fleet (usually they send military fleet first to bombard the planet). This means you can effective prevent AI players from attempt to take over planets by sending a small "hunter" fleet to kill any enemy military ships you spot that are attempting to initiate bombardment.
 
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Agamemnic

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As others have said, the best way to acquire warscore is to occupy enemy planets (blockading/bombardments also work, but that requires having a fleet at each of their planets. The warscore you gain from the orbit/bombardment disappears the moment you pull that ship away). I personally prefer occupation for this reason, unless you have a much bigger fleet than the enemy and can afford to split the fleet up to bombard multiple of their planets at once.

My typical strategy:
  1. First, win a decisive naval battle against my opponent. Once their primary fleet is gone, the rest is easy.
  2. Once the enemy's main fleet is smashed, I send my fleet out to take out every one of their Spaceports (you can even queue the attack commands and just leave them be). This prevents the enemy from replenishing their fleet.
  3. While your main fleet is busying with the previous task, send out the armies, occupying each enemy planet following the destruction of its Spaceport (not sure what your tech level is at, but if you have high level infantry such as Xenomorph army or Gene Warrior, you don't even have to bother bombarding the fortifications).
While an enemy planet is under your occupation, they won't be able to use it to build ships and armies, effectively paralyzing their wartime production capabilities.

If playing against AI, you actually need only one or two armies. Once a planet is occupied, it remains occupied (even if you don't keep an army on it) until the AI sends an army to take it back. However, AI's won't send armies to a planet without an accompanying military fleet (usually they send military fleet first to bombard the planet). This means you can effective prevent AI players from attempt to take over planets by sending a small "hunter" fleet to kill any enemy military ships you spot that are attempting to initiate bombardment.
This.

I've beaten a 700k power AE with my 90k empire by spamming occupations *cough* and save scumming *cough*