i decided to try a worker cooperative megacorp build. my entire galaxy is nothing but hive minds, so i can make no branch offices.
legitimately one of the worst gaming nights ever since i started playing stellaris
12 game attemps in a row as a megacorp, can't get a commercial pact at all
7 games in a row i'm surrounded by hive minds and megacorps, no candidates for branch offices
one game with three criminal syndicates and no ability to make branch offices.
2 games in a row sandwitched between determined exterminators and fanatical purifiers
1 game blocked into an edge corner of the galaxy with three systems to my name and i can't get out due to militant isolationist FE, haven't made first contact with anyone by 2250, have no wormholes. evne the caravaners haven't come by
last game of the night, i'm a materialist megacorp in a galaxy of spiritualists, most of them "evangelizing zealots" and every single one of them has rivaled me and seems to be dedicating multiple envoys to worsening relations becuase i can't even BUY better relations with them and i'm fighting a multi-front war and can't make any branch offices becuase NOBODY has good enough relations with me to form a commercial pact
i love this game, but sometimes it just makes me want to puke
i have tried that. one thing i've noticed in 3.9 is that ALL empires are ultra-aggressive no matter what. i get war declared on me by the AI even when they have exactly the same ethics and civics as me. i don't know how to check the AI traditions, but i'm pretty sure they're all taking enmity as their first one and rivalling everybody they can for influence. i've force spawned a galaxy full of xenophile pacifists and they STILL rival everybody they can which leads to terrible relations and nobody can make beneficial agreements.A lot of this could be solved by force spawning empires that have amenable ethics. Is this an option for you?
That's just your anecdote, my recent game is actually quite peaceful.i have tried that. one thing i've noticed in 3.9 is that ALL empires are ultra-aggressive no matter what. i get war declared on me by the AI even when they have exactly the same ethics and civics as me. i don't know how to check the AI traditions, but i'm pretty sure they're all taking enmity as their first one and rivalling everybody they can for influence. i've force spawned a galaxy full of xenophile pacifists and they STILL rival everybody they can which leads to terrible relations and nobody can make beneficial agreements.
it basically reduces the game to nothing but gunboat diplomacy and vassalization, which means no commercial pacts or research agreements until you either vassalize somebody or beat them in an ideological war which for some reason makes them like you for a few years.
i have tried that. one thing i've noticed in 3.9 is that ALL empires are ultra-aggressive no matter what. i get war declared on me by the AI even when they have exactly the same ethics and civics as me. i don't know how to check the AI traditions, but i'm pretty sure they're all taking enmity as their first one and rivalling everybody they can for influence. i've force spawned a galaxy full of xenophile pacifists and they STILL rival everybody they can which leads to terrible relations and nobody can make beneficial agreements.
it basically reduces the game to nothing but gunboat diplomacy and vassalization, which means no commercial pacts or research agreements until you either vassalize somebody or beat them in an ideological war which for some reason makes them like you for a few years.
i have only ever played with aggression set to "low", and that's as low as it goes. i personally believe it's utter bullshit and has no effect, i still get attacked by not just stronger enemies, but equivalent enemies or groups of inferior ones, often with ethics that match mine. it's infuriating.Maybe Paradox fiddled with the aggression values to encourage more warfare. As loathsome as the idea is, you might want to turn down the aggression setting for the time being, see if it improves things.
yeah, they are absolutely incredible allies later on, but when i'm playing as a megacorp my economy literally does not work properly without branch offices. megacorps are hit harder by empire size, which slows down your research and traditions, which slows down your overall empire growth. if i have to wait until 2300 to build any branch offices because all the empires are rivalling me and i have to play diplomacy to break through the maxed out negative opinion they ahve of me, then i'm not playing megacorp, i'm playing a regular empire in a megacorp trenchcoat.Because I know from experience that these guy are trouble and war is almost inevitable if you aren't reacting fast enough in early game against them but they are pretty reliable if you manage to ally them.
yeah, they are absolutely incredible allies later on, but when i'm playing as a megacorp my economy literally does not work properly without branch offices.
megacorps are hit harder by empire size, which slows down your research and traditions, which slows down your overall empire growth.
if i have to wait until 2300 to build any branch offices because all the empires are rivalling me
and i have to play diplomacy to break through the maxed out negative opinion they ahve of me, then i'm not playing megacorp, i'm playing a regular empire in a megacorp trenchcoat.
and how do you suggest i do that? that's up to RNG entirely. like i said earlier, since 3.9 the AI empires have been way way more aggressive with rivaling, i assume due to enmity tradition being so good. breaking off some vassals sound great, and actually IS great, in the mid-game, but any vassals i spin off too early will have a terrible economy with no pops to produce resources or trade. i always like to spin off a vassal or three by the midgame, but that doens't help me in the early game when resources are the most scarce, and all the AI empires being difficult to get along with slows me down even more.The solution to this is to not play in such a way that you are universally reviled
and how do you suggest i do that? that's up to RNG entirely.
like i said earlier, since 3.9 the AI empires have been way way more aggressive with rivaling, i assume due to enmity tradition being so good.
breaking off some vassals sound great, and actually IS great, in the mid-game, but any vassals i spin off too early will have a terrible economy with no pops to produce resources or trade. i always like to spin off a vassal or three by the midgame,
but that doens't help me in the early game when resources are the most scarce, and all the AI empires being difficult to get along with slows me down even more.
not building a navy is tantamount to suicide in 99% of my games. if i don't build my fleet, i WILL get invaded and vassalized unless i get lucky and my neighbors are inward perfection or some other flavor of fanatic pacifist.You will grow faster if you spend less on your navy and more on expansion with neighbors who can't rival you.
not building a navy is tantamount to suicide in 99% of my games. if i don't build my fleet, i WILL get invaded and vassalized unless i get lucky and my neighbors are inward perfection or some other flavor of fanatic pacifist.
i'm just gonna be honest, what you are describing does not sound like anything close to my own experiences in the game. that sounds like an amazing game, but that does not sound like the stellaris that i experience.If you are being invaded and vassalized, then you are not engaging in the diplomacy system and managing your expansion to build up diplomatic trust and guarantors while getting the AI to rival eachother.
If the AI has a valid path to expand, it will nearly always prioritize doing so over invading or attacking a player. The key point is to not expand so aggressively that you block of the AI's path so that war is the only form of expansion. This can be exploited (allow every-other-system claims so that the AI spends alloys and influence 'leapfrogging' you), conceeded (let the AI expand down a significant path), or leveraged (let the AI expand, while using your influence/alloy savings to leverage early subjugation before their expansion pays off).
The point of not having a navy is not to never have a navy, it's to not have a navy during the period of the game where the AI is hunting for rivals. Once the AI has its rival quota, it is far more likely to try and ally with you if you're strong than to try and kill you...
...and if the AI has other rivals, you are in the best position to kill them instead, because you can invite rivals to be co-belligerants in a war and use it to cut down a mutual rival as a 2 (or more) vs 1 of AI-vs-AI fratricide.
This isn't even getting into the advantages of strategies to solicit AI allies. Getting and parking envoys on the AI who would otherwise rival you is a very easy way to get the AI to guarantee your security, which is functionally a oneway defense pact, AND protects you from the empire offering it by forcing them into a 10 year truce if they break the offer (such as you refusing vassalization), which will cover the opinion recovery back to the point of them protecting yuo again.
i'm just gonna be honest, what you are describing does not sound like anything close to my own experiences in the game. that sounds like an amazing game, but that does not sound like the stellaris that i experience.
since 3.9, i have had AI empires with my exact same ethics and civics rival me,
dedicate all of their envoys to worsening relations while repeatedly using insult actions to keep mutual opinons low,
despite me putting ALL of my envoys to improving relations while also giving them 10 favors immediately for the opinion and trust boost,
and then use an ideological war CB to invade and force an ethics change from my ethics and civics, to their ethics and civics, which are already the exact same.
what i am experiencing in the game is NOTHING like what you describe.
and i am telling you, i have tried to run a game by not building out my fleet at all, and the end result has not varied one iota. i'm invaded immediately upon first contact and vassalized or destroyed. no exceptions. you can say this is anecdotal, but this is still what has happened 100% of the time if i don't build a fleet and a bastion at every border. literally the ONLY exception to me getting invaded is when i'm boxed in between the edge of the galaxy and the militant isolationist empire.The AI cannot rival you if you do not have an armed navy and are not a valid rivalry target. Therefore, if they are rivaling you, you are maintaining an armed navy, which goes against the point already identified.
this is basically my whole playstyle. my games, regardless of empire build, all start out the same. explore my immediate surroundings and then rush to claim my way to the chokepoints into my neighborhood. i prefer to have 3 or less avenues in or out of my territory. 2 is ideal and a single chokepoint can be difficult to manage if you get surrounded by a hostile advanced empire.it's tough in a way that might not have easy remedy to it and you might need to lay low for longer than you'd like to make it to some next phase where you start coming into your own.