Innovative
Scientific Revolution
-2 year Ahead of time penalty (You get the ahead bonus even for the 2 free years)
Modern Tactics
+5% Tactics (Only tactics not discipline)
Patron of the Arts
-1% Prestige decay
Dynamic Court
-25% Advisor costs
Knowledge Is Power
-10% cost on the technology you have your national focus set on (without dlc -5% technology cost)
Optimism
-0.02 Monthly
war exhaustion
Light of the Reason
+25% Advisor bonus strength (basic bonus, not mana)
Bonus:
Can hire level 4 advisors
Used saegoto's proposal but did some major changes. I removed the ahead of time bonus because it was to strong in my opinion and instead increased the other part of it. I nerfed optimism because it don't feel right that innovative most powerful idea is a war exhuastion reduction. Merc idea removed for more focus on advisor and technology. Level 4 advisiors are expansive and will probably not give you as many monarch points as some reductions and cb's can save you. Extra buildings fits more economic ideas then innovative so that could be saved for a change of economic ideas. Modern tactics give a very smal but atleast useful bonus and fits more with innovative then resilient state does also it would maybe be the only direct tactic increase in the game. I don't like obvious filler ideas so they should be changed into something that is atleast somewhat useful.
I don't think Innovative in this case should have any military ideas such as Modern Tactics. Optimism and Pragmatism works because they are still result of administrative improvements, not directly Military.
Also the level 4 advisors and advisor bonuses feels a little OP and creates a lot of weird values which I dislike.
Hiring massive number of mercenaries for cannon fodder is a valid option for some countries which gets hurt by your proposed change.
I suggest keeping everything relatively simple and just add a little interesting effect.
1. Patron of the Arts -1% Prestige decay
2. Pragmatism -25% Mercenary cost
3. Scientific Revolution -5% tech cost or whatever you prefer in that category
4. Dynamic court +1 possible advisors
5. -25% advisor cost
6. Optimism -0.03 Monthly war exhaustion (Don't nerf too hard so it's in line with DotF)
7. Legacy of Great Men/Women Gain MP equal to 12 times advisor's level when advisor dies, double bonus for Advisors in service. (obviously dismissing does not count)
Bonus: -2 year ahead of time penalty
I propose 7 to deal with the general feeling that +1 possible advisors are a weak bonus, and as a side bonus makes getting event advisors more desirable.