I file like discussing and on recent voting Innovative idea was one of the worst ideas next to Espionage, Naval and Maritime. If you have any ideas to improve it, discuss.
I'll start with what i think is bad and can be improved:
Idea 1. -1% Prestige decay
- weaker than straight +1 Prestige; for example if you have 50 prestige this will just have effect of 0,5 prestige; if you are at 0 prestige its useless
Idea 2. -25% Mercenary cost
- also weak idea, mercenary cost does not effect mercenary maintenace. So this saves only <10 ducats per mercenary hired. Can be made decent for people who spam the mercenaries, but as we could see plenty of people dislike that playstyle
Idea 3. -5% Technology cost
- this save 90 (3x30) points per tech level. This is supposed to be main idea of the group and to be awesome, whole group should be picked !early! as 1st or 2nd idea group
Idea 4. +1 Possible advisors
- decent idea, nothing special
Idea 5. -10% Reduce inflation cost
- terribad idea, saves 7,5 admin points per click
Idea 6. -0.05 Monthly war exhaustion
- excellent idea for warmongers (most players war most of the time), probably the best idea in the group
Idea 7. +1 Leader(s) without upkeep
- decent idea, nothing special
BONUS: -25% Advisor costs
- good bonus, because it saves money and allows getting more monarch points earlier through better advisors
My suggestion to buffing:
- group should be good as first or second pick so it can use its monarch points ideas well
- gonna keep the base about the same; i focused group on getting and saving monarch points and some ducats
Idea 1. -5% Technology cost
Idea 2. +1 Prestige (straight buff to decay idea)
Idea 3. -5% Idea cost (this is 20 monarch points per idea - 140 per group)
Idea 4. +1 Possible advisors; -33% cost to hiring and firing advisors (idea got weaker with new DLC introduction)
Idea 5. Development costs -10% - inflation filler totally out, innovation in development...
Idea 6. -0.05 Monthly war exhaustion
Idea 7. +1 Leader(s) without upkeep; 50% cheaper leader recruitment - saves points, buff a bit weak idea
BONUS: -33% Advisor costs (buff from 25 to 33) - buff money saving and indirectly monarch point gains
Should be now quite good first or second idea pick. Leaves space for people to use spare monarch points to develop or to core more land if they go conquering path.
I'll start with what i think is bad and can be improved:
Idea 1. -1% Prestige decay
- weaker than straight +1 Prestige; for example if you have 50 prestige this will just have effect of 0,5 prestige; if you are at 0 prestige its useless
Idea 2. -25% Mercenary cost
- also weak idea, mercenary cost does not effect mercenary maintenace. So this saves only <10 ducats per mercenary hired. Can be made decent for people who spam the mercenaries, but as we could see plenty of people dislike that playstyle
Idea 3. -5% Technology cost
- this save 90 (3x30) points per tech level. This is supposed to be main idea of the group and to be awesome, whole group should be picked !early! as 1st or 2nd idea group
Idea 4. +1 Possible advisors
- decent idea, nothing special
Idea 5. -10% Reduce inflation cost
- terribad idea, saves 7,5 admin points per click
Idea 6. -0.05 Monthly war exhaustion
- excellent idea for warmongers (most players war most of the time), probably the best idea in the group
Idea 7. +1 Leader(s) without upkeep
- decent idea, nothing special
BONUS: -25% Advisor costs
- good bonus, because it saves money and allows getting more monarch points earlier through better advisors
My suggestion to buffing:
- group should be good as first or second pick so it can use its monarch points ideas well
- gonna keep the base about the same; i focused group on getting and saving monarch points and some ducats
Idea 1. -5% Technology cost
Idea 2. +1 Prestige (straight buff to decay idea)
Idea 3. -5% Idea cost (this is 20 monarch points per idea - 140 per group)
Idea 4. +1 Possible advisors; -33% cost to hiring and firing advisors (idea got weaker with new DLC introduction)
Idea 5. Development costs -10% - inflation filler totally out, innovation in development...
Idea 6. -0.05 Monthly war exhaustion
Idea 7. +1 Leader(s) without upkeep; 50% cheaper leader recruitment - saves points, buff a bit weak idea
BONUS: -33% Advisor costs (buff from 25 to 33) - buff money saving and indirectly monarch point gains
Should be now quite good first or second idea pick. Leaves space for people to use spare monarch points to develop or to core more land if they go conquering path.
EDIT:
Summary so far:
Two ideas wanted mostly out or changed/replaced:
- Idea 2. -25% Mercenary cost
- Idea 5. -10% Reduce inflation cost
Suggestions:
-1 Prestige decay to +1 Prestige (straight buff to decay idea)
- -1.25% prestige decay.
- Inflation reduction discount upped to -15% or changed to a flat -.1 inflation per year
+1 Leader(s) without upkeep; 50% cheaper leader recruitment
- 25% Mercenary cooldown (faster merc availability)
+1 Possible advisors; -33% cost to hiring and firing advisors
-33% Advisor costs (buff from 25 to 33)
- +25% (or more) Advisor bonus strength (basic bonus, not mana)
- Increases the advisor's bonus by 50% in the field where you have the national focus
Bonus: Can hire level 4 advisors
- Legacy of Great Men/Women Gain MP equal to 12 times advisor's level when advisor dies, double bonus for Advisors in service
-5% Idea cost
-10% Development costs
-10% Tech discount on teching ahead of time and an increased bonus for being ahead of time in tech.
- Scientific revolution: -1 (or -2) year Ahead of time penalty, +50% Being ahead of time bonus (+10% prod. eff. for adm tech and +10% trade eff. for diplo tech, none for mil tech)
- you get a 1 year ahead of time discount for that particular category of tech. So if you have a level 3 commandant, you'll get to ignore 3 years of ahead of time in the MIL category.)
- Knowledge Is Power:-10% cost on the technology you have your national focus set on (without dlc -5% technology cost)
- Receive random extra monarch point per month
- Tutors: Heir gains a point or two of MP
- Return old Knowledge Transfer bonus (balanced) -1% Army Tradition and Navy Tradition dexay
- Add diplomatic reputation bonus
- Bonus: +1 Building per province
- Modern Tactics: +5(+10%)% Tactics (Only tactics not discipline)
- -3 years duration of policies
- Soft Power: Increase culture conversion or perhaps coring speed
A nerf: Optimism -0.03 or -0,02 Monthly war exhaustion
Last edited:
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