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OlaHaldor

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I'm just curious on how I can import my own buildings into the game engine. If I'm not mistaken, you're using the Unity game engine? I'm using LightWave 3D for 3D modeling, and would love to participate in making a model pack to make it a tad more Scandinavian.
 

Sparky66

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I would like to try to convert CIM1 buildings and vehicles to CIM2, but I am worried it will not be possible as they have said that modding CIM2 will be difficult due to unity (see dev diary 11)
 

Butelka64

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In an early video Mariina stated, that CO definitely want to support modding. From that I infer that we will be given modding freedom, and the obstacles of Unity have been bypassed. Although I might be wrong at this point.
 

Sparky66

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To quote dev diary 11:

"The greatest thing to come out of the first Cities in Motion is the wonderful community around it. Mods, user created maps and other customizations made by the community have brought so much more to the game. This means a lot to us and we want to support our fans’ efforts. We want the community to be happy with the new game and be able to once again make it their own. The challenge has been that we use the Unity Engine in the sequel, which has a much better performance than the engine used in the first game, but has some limitations concerning mods. We have worked our way around the obstacles by providing a detailed map editor and adding a scenario editor and modifiable rules lists. Those last two features will be included in a free update after the game is published, just to give us enough time to polish them to perfection while you enjoy the campaign, multiplayer and map editor."

So from that I gather that they fully support modding in theory, but the unity engine makes modding difficult. Hopefully people will get around this and still make mods, I was planning on converting some CIM 1 vehicles (both player and traffic) and buildings to CIM 2 to give some more variety.
 

Smaen

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I was thinking to attempt to make 3d models for CiM 2, something that I have previously failed to to.
I would guess CiM is pretty easy compared to other games, like GTA, as the need of detailed is lower :rolleyes:
If I succeed, I will mostly make Norwegian trains and other railway structures, like stations, signals and more.
But I sucked last time I tried, so I guess a low detail house is the way to start?
Wish me luck!
 

Bel_Alex

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Well, in CiM1 modding was difficult too: this .gs-files and so on, and plugin for import animation to game was created (well, almost created) only two years later. I really hope what we'll can create 3D-models for CiM2, just because modders not restricted bu license and can create replicas of real models (like it was in CiM1).