How to go tall as AI empire in Le Guin?

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SynthsAreBalanced

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So AI and Gelstat empires were my favorite types in stellaris, but Le Guin just killed em for me. Like realy, starting from commander difficulty i cant do anything as souless machines. Can someone share their strats for high difficulties on AI tall empire in Le Guin?
 

Jazzbanana

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It is a common sentiment that machine empires - and most kinds of artificial pops - are underwhelming in the current version of the game. More specifically, they: need to invest more in pop growth than organics for roughly half the effect, are energy starved and the 100% habitability bonus is somewhat offset by the administrative cap penalty (over which you don't want to go, when the good part of your production is dedicated to just keep your pops powered). As a result, they can't properly lift off in early and midgame and become competitive only in fortuitous circumstances, like the AI empires doing nothing while you crawl your way into the game. Some re-balance would be much welcomed.
 

Zentay

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So AI and Gelstat empires were my favorite types in stellaris, but Le Guin just killed em for me. Like realy, starting from commander difficulty i cant do anything as souless machines. Can someone share their strats for high difficulties on AI tall empire in Le Guin?

Micromanaging pop jobs helps. Make sure you don't have pops working on a coordinator job when you're starved for energy, turn off any unnecessary hunter-seeker jobs, and avoid having too many pops assigned to maintenance jobs. Temporarily turn off research or alloy production if you urgently need more minerals. Machine pops can switch from a complex to a menial job without delay. If you don't pay attention to pop jobs, you'll end up with a poor economy.

Take expansion traditions first because new colonies grow very slowly. You need to transfer some pops over to new colonies so that buildings to increase pop assemble speed can be built. Unfortunately this is expensive in both energy and minerals. Another approach is to compensate for this slow growth by founding a lot of colonies, only transferring pops over to some of them to sped up growth.

I highly recommend playing with the Superconductive trait that increases energy production by 15%. Energy production is extremely important. The assemble speed civic is also important.

Try to get a researcher with the industry trait to unlock the mineral production edict as soon as possible. The energy production edict is even more important but much easier to get.
 
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SynthsAreBalanced

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Micromanaging pop jobs helps. Make sure you don't have pops working on a coordinator job when you're starved for energy, turn off any unnecessary hunter-seeker jobs, and avoid having too many pops assigned to maintenance jobs. Temporarily turn off research or alloy production if you urgently need more minerals. Machine pops can switch from a complex to a menial job without delay. If you don't pay attention to pop jobs, you'll end up with a poor economy.

Take expansion traditions first because new colonies grow very slowly. You need to transfer some pops over to new colonies so that buildings to increase pop assemble speed can be built. Unfortunately this is expensive in both energy and minerals. Another approach is to compensate for this slow growth by founding a lot of colonies, only transferring pops over to some of them to sped up growth.

I highly recommend playing with the Superconductive trait that increases energy production by 15%. Energy production is extremely important. The assemble speed civic is also important.

Try to get a researcher with the industry trait to unlock the mineral production edict as soon as possible. The energy production edict is even more important but much easier to get.

Problem is i do all this things,and still enemy ai just getting more and more of everything than me. Personaly i dont know why even people recomend discovery this days, expansion tradition is just the best in all situations(mb not in 1 planet but 1 planet is dead and burried in le guin as far as i can see).I remind you i am assking for commander and higher difficulty, by the time i got new planet and start making pops enemy already have 2 new planets with stations and twice my fleet size.

MB you could make and record sucsessfull run with tall AI empire on hard difficulty so i can folow your steps?

Also im usually plaing very high populated galaxies so mb thats my problem and new AI just dose not fit to survive in 20+empires scenarios.