Atm HOI4 offers very unrealistic scenarios, sided with much more credible alt-choices.
I will use Japan as example. With Japan, you have 4 exclusive political choices.
Atm the game offers you 3 choices (assuming you're not playing Japan yourself).
- Play without any setup : the AI will choice randomly between the 4 options, leading sometimes to unplausible and unbalanced things.
- Manually setup a choice before the game.
- or go for historical (and garantee to have choice n°3 with the historical focus order)
The problem is that it's not possible to have some unpredictability for the AI strategic's choice, without having those totally unrealistic scenarios. There's now many countries and the probability at least one them do something stupid is very high. Those ahistorical focus are challenges for a player against the AI, but having something like polish AI forming Miedzymore is just suicide for the AI itself.
But there's a really simple way to fix that :
Rather than choosing before the start one path the AI will follow, the player should be able to forbid some of them.
This way, you could have non historical games with only plausibles scenarios (with Japan, you just need to forbid choices 1 and 2), avoid those that the AI can't handle, while keeping your options opened if sometimes you really want to play alternate scenarios like communist USA, reforming AH or Qing's empire.
I do not think that's very hard to code. That would add another layer of replaybility to the game
I will use Japan as example. With Japan, you have 4 exclusive political choices.
- democratic path
- communist path
- oppose Kodoha faction (war against allies)
- support Kodoha faction (war against US)
Atm the game offers you 3 choices (assuming you're not playing Japan yourself).
- Play without any setup : the AI will choice randomly between the 4 options, leading sometimes to unplausible and unbalanced things.
- Manually setup a choice before the game.
- or go for historical (and garantee to have choice n°3 with the historical focus order)
The problem is that it's not possible to have some unpredictability for the AI strategic's choice, without having those totally unrealistic scenarios. There's now many countries and the probability at least one them do something stupid is very high. Those ahistorical focus are challenges for a player against the AI, but having something like polish AI forming Miedzymore is just suicide for the AI itself.
But there's a really simple way to fix that :
Rather than choosing before the start one path the AI will follow, the player should be able to forbid some of them.
This way, you could have non historical games with only plausibles scenarios (with Japan, you just need to forbid choices 1 and 2), avoid those that the AI can't handle, while keeping your options opened if sometimes you really want to play alternate scenarios like communist USA, reforming AH or Qing's empire.
I do not think that's very hard to code. That would add another layer of replaybility to the game
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