Title says it. I am playing as Germany and want some more manpower.
Saving manpower is good too. I have too much IC.
Saving manpower is good too. I have too much IC.
MOT brigade?
Other than keeping the Agriculture tech up to date, researching the two techs above it to reduce attrition and marginally increase the number of casualties returned to duty, and using the highest possible recruitment laws, there's not much else you can do to actually increase Manpower any faster...
Good point. Since there are so many good reasons to use Collaboration Government in occupied regions, I sometimes forget that there are other choices.Collaboration Government in occupied territories.
Do be careful that you don't create a supply crisis by upgrading all your INF to Mechanised and run out of Fuel though.
I may have half a million Tiger IIs in 1940...........Running out of fuel isn't the only danger. Mech uses far more transport capacity (for the supplies + fuel) than Infantry, so too much upgrading will risk over-running the transport capacity of your infrastructure, leaving most of your army going constantly in-and-out of supply. This is especially true if you've already over-built supply- and fuel-hungry units such as Armor.
may i advice something in the future to you? instead of GAR MP use MIL MP. its 0.04 more supplies but even fewer manpower is requireq and they can move around qite quickly. and AI from latest patch actually tries to land next to port instead of right on top of it. so putting even a brigade to port side provinces could be good. and instead of IC invested in AA, build interceptors.As far as I can recall, during the last time that I played GER, while I was deeply embedded in the SU, building occasional GAR+MP units to pacify the rear areas, and dedicating most of my IC to air and naval units, my Manpower was actually increasing from month to month. I believe I had around 4 maxed armies and part of a 5th, with 3 of them and an extra Corps or two in the East, each with 4 Infantry Corps and one Armored Corps. There was also at least an Army's worth of GAR+MP covering capitals and major VP locations, and at least 2 Corps of 2xGAR+AA holding major ports, mostly in France and the low countries. My available Manpower never dropped below 1000. As long as you're not spamming hordes of infantry and not losing hundreds of thousands of men in repeated head-on confrontations to "push back" the Red Hordes, manpower doesn't need to be an issue.
Take the paths of least resistance, encircle the enemy, cut the pockets into smaller bites, and destroy them piecemeal with concentrated force. You get less experience from it, but FAR less casualties.
False economy, in my opinion. You need 3xMIL to withstand what 2xGAR can, plus the GAR have Suppression value, where MIL has none. The Manpower difference between MIL and GAR is trivial, and the Leadership cost, while GAR uses triple that of MIL, is still 1/3 that of INF. Add one MP to balance out the difference in Suppression and you're over that. In essence, GAR+MP will do almost (not quite) as much as 2xMIL+2xMP in terms of both defense and suppression, which is a significant savings in Manpower, Leadership, Supply, and total cost.may i advice something in the future to you? instead of GAR MP use MIL MP. its 0.04 more supplies but even fewer manpower is requireq and they can move around qite quickly. and AI from latest patch actually tries to land next to port instead of right on top of it. so putting even a brigade to port side provinces could be good. and instead of IC invested in AA, build interceptors.
as china i used MIL MP against japan partisans, and it worked great. since its 3 times faster and uprisings spawn with 0 or so org, militia can own these. and they have bonuses in defence. look at terrain stuffs. GAR is good if you really need to hold something because they are as strong in defence as infantry. but for policing MIL is better. faster patching up of supply lines.False economy, in my opinion. You need 3xMIL to withstand what 2xGAR can, plus the GAR have Suppression value, where MIL has none. The Manpower difference between MIL and GAR is trivial, and the Leadership cost, while GAR uses triple that of MIL, is still 1/3 that of INF. Add one MP to balance out the difference in Suppression and you're over that. In essence, GAR+MP will do almost (not quite) as much as 2xMIL+2xMP in terms of both defense and suppression, which is a significant savings in Manpower, Leadership, Supply, and total cost.
I've put a single 2xGAR+AA division in a port and held out almost indefinitely against repeated AI landing attempts, with repeated air strikes against it. Obviously, a human opponent won't do repeated half-hearted attacks like that, but it's usually more than adequate against the AI. MIL won't hold unless you use 3xMIL, or two divisions. On the other hand, you'll still need one "chase" division of MIL, INF, or CAV along with those static GAR, to run down any partisan spawns. As with so many other aspects in this game, YMMV.
never said use MIL as frontal unit. even as china i use solely INF. and unified china is motherfucking dragon 30 leadership 80 manpower and about 200 IC.China is a very different experience than Europe. If I play China or a relatively undeveloped country with far more manpower than Leadership or IC, MIL can be very useful. As an industrialized European major or minor country, MIL is of dubious value. You can still beat the weak AI in the game with an all-MIL army, but there are far more optimal solutions.