I find myself low on magistrates in the midgame when most buildings are unlocked. Besides the expanded bureaucracy decision and switching government types (admin. monarchy) are there other was to get more magistrates?
Another way to get more effective magistrates is to build within the range of your National Focus. Any building that is completed within range of your National Focus returns a fraction of your used magistrate, effectively giving you a discount on magistrates.
Which is a neglectable fraction of your provinces. Would I bother to waste 3-4 magistrates for 25% direct tax with <20 total tax when production is in hunderd(s)?Well, not to split hairs too much, but you would want a spy agency in your capital, at least. Also, Town Halls give a 25% bonus to direct tax, which is useful in COT and rich provinces.
The MTTH is 300 years for the normal event (1 magistrate),
IIRC, it also has a 0.1 modifier for month >6, that is to say, for half the year, it happens every thirty years (for a net 60 years)
I'm using the well known Cauchy-Riemann-Gauss-Poisson-Courant-Friedrichs-Lewy-Rayleigh-Newton-Reynolds-Pascal-Curie-Andersson distribution as an assumption.How do you get to this net result? What distribution are you using?
Thanks for all the answers.I must admit that I so far nelected the national focus effect and the sphere of influence entirely so far.
As for colleges I never build any government buildings in provinces, all other alternatives seem to appealing.
My rule of thumb is: gov buildings in the capital for the spy defence, prod buildings in CoTs for the tax boost. Then, one province each of army and navy, for cheap troops. If I need more MP, or more naval forcelimits (playing Ireland, Portugal, or other "smallish" countries) I might build a few more of those. The rest gets plastered with trade buildings.
Government buildings may also be usefull for rich CoT. The +25% tax from town hall can be enough to pay for all of the government buildings in a province with +20 or so base tax from a CoT.
My rule of thumb is: gov buildings in the capital for the spy defence, prod buildings in CoTs for the tax boost. Then, one province each of army and navy, for cheap troops. If I need more MP, or more naval forcelimits (playing Ireland, Portugal, or other "smallish" countries) I might build a few more of those. The rest gets plastered with trade buildings.