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I find myself low on magistrates in the midgame when most buildings are unlocked. Besides the expanded bureaucracy decision and switching government types (admin. monarchy) are there other was to get more magistrates?
 

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Sphere of influence. Each country in your sphere gives 0.05 magistrates a year. Not much individually, but they add up.
 

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There's also some event that is giving 1 magistrate (not the one when you colonise).
But I have no idea about the name or how to trigger it. Could be connected to NI, the one that gives more tax.

Also a decision - Seperation of Powers is a unique decision for a Consitutional Monarchy, it grants an addition 0.5 magistrates amongst other bonuses. It's gov tech 32-34, around there, to consitutional monarchy, so the earliest you'll see it, and said Seperation of Powers will be around 1650 if you hyper tech.

http://www.paradoxian.org/eu3wiki/Magistrate
 

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Another way to get more effective magistrates is to build within the range of your National Focus. Any building that is completed within range of your National Focus returns a fraction of your used magistrate, effectively giving you a discount on magistrates.
 

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Another way to get more effective magistrates is to build within the range of your National Focus. Any building that is completed within range of your National Focus returns a fraction of your used magistrate, effectively giving you a discount on magistrates.

I believe the fraction is 0.25, so a building in your national focus sots 0.75 instead of 1 magistrate. :)
 

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Ah, those colleges... I figure, normally you'd only want to build church in that building line (if at all). Which means that reaching tier 5 building consumes 5 magistrates. Which means that effectively you're starting to get returns only 80 to 100 years later. A veeeery long-term investment. Viable only if you plan to go on colonization spree. Preventing you from taking top-tier trading buildings. Therefore I build some only for role-playing (splitting the empire into imaginary regions and making sure each and every one of them gets a cathedral, a university/fine-arts academy and some productive manufactory :p ).
 

Konstantinos XV

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Well, not to split hairs too much, but you would want a spy agency in your capital, at least. Also, Town Halls give a 25% bonus to direct tax, which is useful in COT and rich provinces.
Which is a neglectable fraction of your provinces. Would I bother to waste 3-4 magistrates for 25% direct tax with <20 total tax when production is in hunderd(s)?
 

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Change your government. Move to Empire, then Absolute Monarchy if you start as a monarchy (or Administrative Monarchy, and then Constitutional monarchy, which rocks in terms of magistrates).

Centralize progressively, and don't mind being beyond the official limit (being 2 or 3 points beyond the limit should be OK)

Develop your Sphere of influence (be sure to spend prestige points on expanding your sphere when you are at 100 prestige, in particular before negociating victorious peace deals). The countries in the Sphere should be small countries that you do not intend to inherit, annex, or let anybody annex (you can have 50 countries in your sphere, but that makes only 2.5 magistrates per year).

Get the Guild of Saint Luke if you are catholic. It is probably good to keep Patron of the Arts as an idea until you can reach Government tech 21, so that you can build a Fine Arts manufactory, and then get the Guild.


Get the 'Expanded Bureaucracy Policy' policy (you will need to bring back your national focus to your capital at some point for this), it is a province decision that can be obtained on the capital.

Be at peace and maximal stability.

Build stuff in your national focus area.

Last, you can try to get some colleges, but beware that it takes a lot of time to make up for the investment (and most of the building created after 1700 impact only for a quarter of the game). It may be worth creating a few churches early on to speed up the process, and higher level government building until 1620 to have a few colleges working then. Though if you also get some cathedrals and don't invest in stability when you are at +2, it will be more interesting (+10 ducats investment per month for 250 or so ducats is nice)
 
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You could conquer provinces with Universities. There's an event that can fire for a province with a University giving 1 magistrate and another one for war-time, that can give 3. It's not worth building them as you're not very likely to get more than 2 magistrates/university, but taking already built universities may be worth it. Do not bother with bureaucracy NI. There are 2 events linked to it that give magistrates but they're so rare you're not very likely to get more than 6-7 magistrates over the entire game.
 

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The MTTH is 300 years for the normal event (1 magistrate), and 125 for the events happening during wartime (3 magistrates, if in a core province, with the owner's culture and religion). So possibly about 5 magistrates every 600 years. So a university counts as about 0.01 magistrate per year (and if built in a focus area, it 'returns' a 'full' magistrate in 75-100 years).
 

safferli

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IIRC, it also has a 0.1 modifier for month >6, that is to say, for half the year, it happens every thirty years (for a net 60 years)

How do you get to this net result? What distribution are you using?
 

ForzaA

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How do you get to this net result? What distribution are you using?
I'm using the well known Cauchy-Riemann-Gauss-Poisson-Courant-Friedrichs-Lewy-Rayleigh-Newton-Reynolds-Pascal-Curie-Andersson distribution as an assumption.

Seriously though - I know I'm reasoning a little too simple (since there's still the effect of the 300 year MTTH for half the year, and the specific implementation of the MTTH might affect the results unexpectedly), but if the event is expected to happen every thirty years (300 years * 0.1) IF the conditions are true, and the conditions are true half the year, then it should take about 60 years, on average, for the event to occur.
 

safferli

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Interesting. Yesterday I'd have weighted both MMTHs, but that is clearly wrong after a night's sleep :)
 

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Thanks for all the answers. :) I must admit that I so far nelected the national focus effect and the sphere of influence entirely so far. :eek: As for colleges I never build any government buildings in provinces, all other alternatives seem to appealing.
 

safferli

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Thanks for all the answers. :) I must admit that I so far nelected the national focus effect and the sphere of influence entirely so far. :eek: As for colleges I never build any government buildings in provinces, all other alternatives seem to appealing.

My rule of thumb is: gov buildings in the capital for the spy defence, prod buildings in CoTs for the tax boost. Then, one province each of army and navy, for cheap troops. If I need more MP, or more naval forcelimits (playing Ireland, Portugal, or other "smallish" countries) I might build a few more of those. The rest gets plastered with trade buildings.
 

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My rule of thumb is: gov buildings in the capital for the spy defence, prod buildings in CoTs for the tax boost. Then, one province each of army and navy, for cheap troops. If I need more MP, or more naval forcelimits (playing Ireland, Portugal, or other "smallish" countries) I might build a few more of those. The rest gets plastered with trade buildings.

Government buildings may also be usefull for rich CoT. The +25% tax from town hall can be enough to pay for all of the government buildings in a province with +20 or so base tax from a CoT.
 

safferli

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Government buildings may also be usefull for rich CoT. The +25% tax from town hall can be enough to pay for all of the government buildings in a province with +20 or so base tax from a CoT.

Town hall is lvl 4, isn't it? I'm talking about the lvl 5/6 buildings. :)
 

unmerged(20628)

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My rule of thumb is: gov buildings in the capital for the spy defence, prod buildings in CoTs for the tax boost. Then, one province each of army and navy, for cheap troops. If I need more MP, or more naval forcelimits (playing Ireland, Portugal, or other "smallish" countries) I might build a few more of those. The rest gets plastered with trade buildings.


I usually prioritise like this: build docks everywhere, then up to road network/counting house in provinces with good trade goods, lvl 6 tax in COT provinces and two or three naval arsenals for shipbuilding. On occasion army buildings or lvl 6 trade buildings in between.

I suppose the spy defence in the capital is important for multiplayer?