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Esperantisto
Jul 22, 2002
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How to Form Russia, France, Spain, Prussia and others.

-=Muscovy Becomes Russia=-

Muscovy can become Russia anytime after January 1520. To be give the option it must own
Muscow (270)
and
(either Vologda (268)
or Nizhgorod (272))
and
(either Ryazan (448)
or Vladimir (271)
or Novgorod (274)
or Pskov (277)
or Tver (278)).

Also Russia must not already exist.

So if Muscovy owns Moscow, Vologda and Ryazan it can form Russia but if it owns Moscow, Ryazan and Vladimir it cannot.

-=Russian Minor (Other than Moscow) Becomes Russia=-

Russian Minors other than Moscow can become Russia after 1520. Russia cannot exist and they must own
Moscow (270) and their own capital and one of the other principalities capitals (One of
Novgorod (274), Vologda (268), Nizhgorod (272), Ryazan (448), Vladimir (271), Pskov (277) or Tver (278).)

The Nations other than Muscovy that can become Russia are Novgorod (NVG), Pskov (PSK), Ryzan (RYA), Suzdal (SUZ) and Tver (TVE).

-=Becoming France=-

Brittany (BRI), Navarre (NAV), Provence (PRO), Auvergne (AUV), Luxembourgh (LUX), Orléans (ORL) and Bourbonais (BOU) can all become France (Getting French events and leaders. To achieve this they must own the Isle De France before 1515 and France (FRA) must not exist.

Guyenne (AQU) and Flanders (FLA) have events to become France as well. Though these countries are not typically playable by humans.

-=Aragon or Castille Becomes Spain=-

If Spain (SPA) does not exist and Aragon (ARG) owns Castille (436) after June 1476 then Argagon will have the option to become Spain. This event will not fire after 1 of January 1490.

(The same conditions hold for Castille becoming Spain. Though they are rather easier for Castille to fulfil!)

-=Brandenburg Becomes Prussia=-

Two things must happen

1/Prussia (PRU) and Brandenburg (BRA) must exist at some point between 1615 and 1700 for the Prussian incorporation into Brandenburg to happen. (Prussia must choose option A here.)

2/After January the first 1701 Brandenburg will get the option to become Prussia if event one has happened and Brandenburg owns Prussia (290). The chance will end on 1 Jan 1760.

-=Becoming Byzantium=-

Trebizond (TRE) can become Byzantium (BYZ) at any point in the game if it fulfils the following conditions. It must be Orthodox, own Constantinople (357) and not be at war. Also Byzantium must not already exist.

After 1551 Hellas (GRE) can revolt in southern greece (Hellas (359) and Morea (360)). It can also become Byzantium by fulfulling the same conditions as Trebezond.

-=Becoming the Mughals=-

Start as the Timurid Empire. When May 1504 rolls you turn into the Mughals.

-=Manchu takeover of China=-

If the Manchu (MCH) control Beijing (649) after 1 jan 1683 and China (CHI) does not exist then the Manchu get the option to become China.

There are a series of events starting in 1608 that are designed to help the Manchu's achieve this.


-=Chinese becoming Manchu=-

This is slightly convoluted and carries a risk of China becoming a Manchu vassal rather than becoming Manchu.

1/ China (CHI) choses option B in "The Fall of the Ming Dynasty" on the 25th of April 1644 (event #10014).

2/ The Manchu (MCH) then get an event on "The Takeover of China" in which they have to choose option A
"We accept their offer to unite with them" (#10015).

3/ Then the Chinese will get two sequential events. The first will inherit the Manchu and the second will change them into the Manchu.

Important. If the Manchu choose option B "No, they will unite with us, not us with them" then the chinese are given the choice of being inherited (Game Over) or losing much of their territory and becoming Manchu vassals.


-=Teutonic Order becoming Courland=-

This event can fire between the 1st of Jan 1560 and the 1 Jan 1562. Poland (POL), Sweden (SWE), Denmark (DAN) and Russia (RUS) must all exist and Courland (KUR) cannot already exist.
Teutonic Order (LAT) will be given the option of becoming Courland or staying as the Teutons.
 
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