I'm so annyoed that the only thing the allied AI does in times of war is to follow your main fleet.
Its in my opinioln one ofthe biggest faults of the game and makes war shallow and annoying.
So here are my ideas how to fix that:
Strategy window:
Here you can assign missions to your allies based on sector and mission type. Types of missions would be:
Defend allied Sector, Raid enemy sector(destroy mining and research stations), Attack enemy planets and simply Follow Fleet x.
Federations then could vote on the strategy, vassals have no say and simple allies will either decline or accept.
Vassals need to be fixed:
I don't think I need to say much about this. Vassals need to be more expensive, maybe cost infuence and need to rebel more often otherwise the game is too easy.
Morale system:
I think its odd that fleets will fight to the end. Especially the AI seems to be suicidal.
Currently whoever has the bigger army wins, often in only one fight. But in reality the losing fleet would retreat, repair then try to harrass the attacker until he has to retreat etc.
Rebalance the ressources:
In EU I always got the feeling that a war is costly and you need time to recover from it. I don't get that feeling in Stellaris(maybe just me). But ressources should be more important and a deficit should be punished harder(pops dieing, pops rebelling leading to a revolution). War should be as much about depleting the ressources of the enemy than about destroying ships, or invading planets.
Planetary defenses:
Sieges are pretty rudimentary now. I'd like to see a system similar to EUIV in place with different events that can happen during a siege + the ability to build several defensive measures. Ideally I'd like to be able to play completely defensive by just stacking lots of defenses on the planets that tear down attacking fleets instead of building offensive fleets myself. Currently there is no way to rp as pacifist in any way.
Mapmodes:
I don't get why they are missing. It would add so much depth to the game If you could see your federation, your enemies or just opposing ethics on the map. Sometimes its just so abstract when you have a war going on and you're not even sure who the enemy is until you zoom in on the map.
I hope my ideas are not completely stupid and would like to hear what others think.
Its in my opinioln one ofthe biggest faults of the game and makes war shallow and annoying.
So here are my ideas how to fix that:
Strategy window:
Here you can assign missions to your allies based on sector and mission type. Types of missions would be:
Defend allied Sector, Raid enemy sector(destroy mining and research stations), Attack enemy planets and simply Follow Fleet x.
Federations then could vote on the strategy, vassals have no say and simple allies will either decline or accept.
Vassals need to be fixed:
I don't think I need to say much about this. Vassals need to be more expensive, maybe cost infuence and need to rebel more often otherwise the game is too easy.
Morale system:
I think its odd that fleets will fight to the end. Especially the AI seems to be suicidal.
Currently whoever has the bigger army wins, often in only one fight. But in reality the losing fleet would retreat, repair then try to harrass the attacker until he has to retreat etc.
Rebalance the ressources:
In EU I always got the feeling that a war is costly and you need time to recover from it. I don't get that feeling in Stellaris(maybe just me). But ressources should be more important and a deficit should be punished harder(pops dieing, pops rebelling leading to a revolution). War should be as much about depleting the ressources of the enemy than about destroying ships, or invading planets.
Planetary defenses:
Sieges are pretty rudimentary now. I'd like to see a system similar to EUIV in place with different events that can happen during a siege + the ability to build several defensive measures. Ideally I'd like to be able to play completely defensive by just stacking lots of defenses on the planets that tear down attacking fleets instead of building offensive fleets myself. Currently there is no way to rp as pacifist in any way.
Mapmodes:
I don't get why they are missing. It would add so much depth to the game If you could see your federation, your enemies or just opposing ethics on the map. Sometimes its just so abstract when you have a war going on and you're not even sure who the enemy is until you zoom in on the map.
I hope my ideas are not completely stupid and would like to hear what others think.
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