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ashmizen

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In EU III to EU IV, Ming is always too strong or too weak. When it is too strong, it is super stable, and slowly eats all the neighbors. When it is too strong, like right now with 1.8, it's tiny manpower means that once defeated, Vietnam, Korea end up owning half of China. EVERY GAME.

Vietnam beat off Qing/Ming invasions a couple times, but due the Chinese army's unfamiliarity with Jungle combat, and jungle disease. If Vietnam's army invaded Guangdong, it would have faced the same problems, only reversed, and without the huge manpower advantage. For example, in China's flat farmland and fortified cities, Vietnam's lack of Calvary, poor formations, lack of cannons or siege warfare experience would make it very hard for them. Yet, in the game, Vietnam always end up with at least the Guangdong area, a rich area that historically had a higher population than Vietnam, that even the British did not try to take and hold.

Goals for modelling Ming/Qing China -
- Very costly to muster national army to invade anywhere. Most manpower is controlled at the local level, not by the state. Therefore, local forces should exist to defend invasions by Vietnam or fight off Rebels.
- Rebellions should be common, and often. Peasant war shouldn't be disabled for Ming. However, local provinces should be equipped to deal with rebellions, as they often did historically.
- Provinces are the size of European countries, with populations to match. Their distance from the capital was so far that, despite the Emperor's "absolute" power, they were in effect mostly self-governing. Their governors were hereditary, often related to the emperor, and had their own armies. They can and did sometimes rebel, to try to install a new emperor, but they often were crushed by the Emperor and loyal provinces, unless they had enough support. (the first Ming emperor was overthrown by his uncle who was a province governor, and had the support a few other province governors. On the other hand, three governors rebelled during the early years of the Qing, and they almost won, but eventually were crushed).


In the next section, I will detail the best way to model this.
 

ashmizen

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How to model this?

There's already a model for this in EU IV!

It's called Colonial Nations!

Basically, this should be forced - you can't choose to directly rule over all of China, it isn't feasible. The Empire was the size of all of Europe in land mass, with a population that matched it. Travel took days, weeks to go from one end of China to the other, so even with "absolute" power, the Emperor did not control everything.

Once you own 1-2 provinces in a region of China that does not contain your capital, a Chinese sub-state is automatically created. This works just like how it does it for Colonial Nations.

China is divided into regions. I would pick Yuan's regions, as they are large and easier to mange in EU IV:
* Yuan's may work better, as there are fewer, and it includes Greater China that Ming never ruled, but both Yuan and Qing did. http://en.wikipedia.org/wiki/Histor...File:Yuan_Dynasty_Administrative_division.jpg
* Ming's do not cover Greater China: http://lsc.chineselegalculture.org/Asset/Preview/lscMap_ID-1054_No-1.jpeg
* There's probably too many regions in Qing's version: http://en.wikipedia.org/wiki/Histor...e_1912#mediaviewer/File:Qing_Dynasty_1820.png

So how does it work?
- You directly rule the province of your capital - historically, Hebei, the province around Beijing, used to be called Chihli (直隸), which means "Directly Ruled (by the Imperial Court)".
- All other regions are ruled by hereditary governors. These are the Chinese "sub states".
- All Chinese culture countries MUST have these - they are auto-created just like CN's. Even westernization does NOT remove this mechanism (see warring state period!).
- Chinese Sub-states have their own armies, treasuries, monarch points, rulers, heirs, just like CN's.
- Unlike Colonial Nations, they cannot wage war by themselves. They cannot make any treaties (allies, protectorates, vassal, trade power), but they CAN improve relations, royal marriage. They should only have 1 diplomat.
- They provide 25% land and naval FL AND manpower to their master, and 25% tax as well. They do not provide trade power. So in this way, they are just like Vassals, except also providing manpower and naval FL.
- like CN's, they cannot be integrated or annexed. If they lose a war against their master, their ruler/heir is executed, and a new, loyal ruler is put into place with +100 relations.
- If the master's capital is lost, he can place the new capital in any of his territories or subject's territories. In that case, the substate where the new capital is located is dissolved, to allow for "direct rule". This way, if Beijing is lost, Ming can directly rule Nanjing, and that province.
- relations with sub-states and the Emperor should be very volatile. There should be events that randomly decrease it, and if it is negative, there is a chance that they may rebel. If they rebel, they can be joined by other states that are both in positive relation with the sub-state, and negative relation with the Emperor.
- The Emperor will have events were he "discovers" plots or corruption with a governor of a sub-state. He can either choose a negative (massive income penalty, lost stability, etc, negative relations with one sub-state) or he can execute the governor, giving a +100 relation governor in their place, but massive negative relations with all other governors.
- If another country in the Chinese culture group invades, if the sub-state has very good relations with the external country (let's say, Manchu), and very poor relations with it's master (say, Ming), it can fight on Manchu's side against it's own emperor. If it loses the war, they are executed like a rebel. If the Manchu's win, they cannot take individual provinces in that sub-state, but instead can take the whole thing. If they do, the sub-state stays the same, with the same ruler, and the overlord switches.
 
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ashmizen

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What I think this system will provide -

More fun with the huge Ming/Qing state. Instead of being a huge, static blob, there's tons of internal politics going on. As Emperor, you would have to juggle the loyalties of your governors, instead of waiting for the westernization button to show up.

The Qing/Manchu or any new Chinese faction, country, etc can now rapidly take territory, and not have to worry about "coring" individual provinces. They will just seize territory, install friendly governors loyal to them in the various regions, and voila! New Emperor of China.

- there are now massive local defense forces thorough out China, so a OPM in southeast can't take over all of Guangdong because Ming lost all their armies and Manpower fighting in the north.

- in the same way, Ming no longer has 80k, 100k stacks they can use to bully their neighbors. Now to invade Vietnam or Tibet, Ming only has the neighboring sub-state's force, which will only help 1 province deep, and the rest has to be won with the national army. And the national army is now only 25% of the FL/Manpower, almost like 75% local autonomy. This makes sense, as even with 50% LA, Ming in 1.8 can still easily invade Vietnam, Manchuria, or Mongolia. In my system, that is no longer the case.

With this system, Inward Perfection is not really needed anymore, as the national army is now gimped by with basically 75% LA, and all the trade power, tax income, etc are all taken by the sub-states.
 

Serpent

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So if the emperor conquered the rest of the world he still wouldn't control china itself? He would have perfect control over Paris, but not over Canton? Or would you remove China's ability to take provinces, vassals etc in peace treaties so that it couldn't expand at all? Why play a country when you can never accomplish anything with it?

Isn't China already penalised enough simply for being China? Even with the new map the base manpower and tax income is far too low. As you say, RL China was comparable to Europe during the timeframe of the game. In the Eu games you can conquer the world as Namur or Leinster, is that really more realistic? If you (or paradox) are concerned about some countries expanding too much under Ai control then they should simply make the Ai more passive for those countries.
 

wingzero890

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So if the emperor conquered the rest of the world he still wouldn't control china itself? He would have perfect control over Paris, but not over Canton? Or would you remove China's ability to take provinces, vassals etc in peace treaties so that it couldn't expand at all? Why play a country when you can never accomplish anything with it?


This is actually more of a problem with how ludicrous coring lands that are thousands of miles away from your capital are and how easy it is to move tens of thousands of troops across the planet in EU4, to the point that it would make WW2 logistics planners envious).
 

Serpent

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This is actually more of a problem with how ludicrous coring lands that are thousands of miles away from your capital are and how easy it is to move tens of thousands of troops across the planet in EU4, to the point that it would make WW2 logistics planners envious).

True, but building a logictics system would probably require too much new programming for an old game and it would turn off a lot of players too. Better save that feature for Eu 5.
 

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They could try implementing a system where supply limit gradually drops the further away from the capitol the provinces are, with some mitigating factors such as coastal connection and maybe a new dedicated supply building or something. Let the new building be able to be built within a certain amount of provinces from the capitol (scaling up with tech), and cost maintenance to prevent spamming them (but add a -local unrest bonus building effect). This wouldn't be the proverbial Siberian Railway, but it'd be a fairly simple representation of logistics development, and add a little more strategy to warfare, since seizing provinces with a supply building would adversely affect the defenders (and buff yours, since now you have a supply base).

Supplementing this might be that battles lost further away from your capitol would rack up more warscores for the victor, while province values decreases the further away it is. So let's say, the Russians might not care much about losing a 10k stack against the PLC, meaning they loses a small amount of warscore (2% at best, or something? Can't remember the current warscore distribution off the top of my head), but losing the same 10k stack in Eastern Siberia would give the victor (let's say, the Qing) a hefty 10+% warscore to signify the significance of logistical problems fighting so far away (again, mitigated by coastal connection and supply building), meaning the Qing might just win themselves a white peace after the first wipe, and maybe a few provinces if they won a second 10k man battle.

These shouldn't be too significant a change, so, thoughts?
 

ashmizen

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So if the emperor conquered the rest of the world he still wouldn't control china itself? He would have perfect control over Paris, but not over Canton? Or would you remove China's ability to take provinces, vassals etc in peace treaties so that it couldn't expand at all? Why play a country when you can never accomplish anything with it?

Isn't China already penalised enough simply for being China? Even with the new map the base manpower and tax income is far too low. As you say, RL China was comparable to Europe during the timeframe of the game. In the Eu games you can conquer the world as Namur or Leinster, is that really more realistic? If you (or paradox) are concerned about some countries expanding too much under Ai control then they should simply make the Ai more passive for those countries.


This is just part of the weirdness of EU IV - England can't control North America, which becomes a colony, even though it's actually not that far away, while it has perfect control over Africa, Asia, Japan, heck Ming China if it takes that over.

I think there's 2 types of "nerfs" in EU IV to deal with this -
- Any region that is not accepted culture or accepted religion is basically worthless. Of course, for some reason, by controlling more of it, you end up "accepting" the culture, which is kind of odd. England won't accept Walsh culture, or French (even though the Kings came from Normandy!) but Han Chinese is ok after taking 5 provinces? Hmmm.....
- Colonies are of one single culture (their motherland), so if they didn't have CN's, they would be super powerful.

And I'm not trying to nerf China - actually Ming is too weak right now. I think with this, Ming wouldn't need inward perfection, and therefore would be much stronger internally, even if it is much less stronger externally (which is perfectly historical).

With these changes, they can probably increase the tech rate of Chinese tech group as well - probably something like 140%. It should be better than India's tech rate, not worse - after all India got taken over by Britain, while after many wars, Britain merely took Hong Kong, at the time a fishing village.
 

ashmizen

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Taking territory from China, something no nation did in this timeframe, should be super hard, like a late game boss (not just France!).

Instead China is so weak Vietnam AI can swallow 1/3 of it. Any competent European player, from Russia to England to Spain, can take the whole of it easily every game if they chose to. With the high LA, it's currently actually EASIER to take Chinese land than African tribal land...!

Removing the LA makes it harder to take Chinese land in warscore. By making the tech better, China would be not be a complete cakewalk in the later years, while still being weak compared with Europeans. Finally, with the decentralized states, manpower can be doubled in all Chinese provinces without upsetting game balance. Again, making it harder for Europeans to invade China.

Finally, if you are asking why go thorough this trouble to setup all this up, it's the same reason 1.8 doubled China's tax base while giving it 50LA. The 1.8 changes explain why Ming China didn't/couldn't do anything while being filthy rich. With these changes, it can explain also why China had massive armies and didn't do anything either (but at least those huge armies sat at home instead of mysteriously not existing with 50LA).
 

ahyangyi

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- Very costly to muster national army to invade anywhere. Most manpower is controlled at the local level, not by the state. Therefore, local forces should exist to defend invasions by Vietnam or fight off Rebels.

Yes, it would be costly for QIng to invade south Ming and Tibet and Zhou. Oh wait.
 

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This is actually more of a problem with how ludicrous coring lands that are thousands of miles away from your capital are and how easy it is to move tens of thousands of troops across the planet in EU4, to the point that it would make WW2 logistics planners envious).

Yeah. It's also the problem I see from all "how to nerf China" thread. A France with ADM tech 5 can blob no matter what; a Portugal with ADM tech 5 can have 5 or 10 colonies; a non-westernized Ming with ADM tech 20 can't do anything to its own provinces. Call this historical.

The problem in administration should be universal. At low ADM tech nobody should benefit from having a huge empire. At high ADM everybody should be able to benefit from blobbing. Well maybe tribals shouldn't but they are already penalized for that...
 

wingzero890

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Yeah. It's also the problem I see from all "how to nerf China" thread. A France with ADM tech 5 can blob no matter what; a Portugal with ADM tech 5 can have 5 or 10 colonies; a non-westernized Ming with ADM tech 20 can't do anything to its own provinces. Call this historical.

The problem in administration should be universal. At low ADM tech nobody should benefit from having a huge empire. At high ADM everybody should be able to benefit from blobbing. Well maybe tribals shouldn't but they are already penalized for that...

Yeah I am VERY surprised they didnt make Local Autonomy tied to admin tech level. Europe in 1444 was arguably less centralized than Ming China due to feudalism.

The way it should go right now is that everyone starts at 50% LA floor, and as you advance in admin tech you can bring this lower and lower.
 

ahyangyi

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Yeah I am VERY surprised they didnt make Local Autonomy tied to admin tech level. Europe in 1444 was arguably less centralized than Ming China due to feudalism.

The way it should go right now is that everyone starts at 50% LA floor, and as you advance in admin tech you can bring this lower and lower.

That suggestion in suggestion subforum (tying LA floor to government types like Feudal Monarchy) could work too.

Or maybe every province gets a LA floor which is, say, min(75%, 5% * number of friendly provinces + 25% * number of neutral provinces between said province and your capital). Then the 5% and 25% are modified by government types or ADM levels. So even the 1444 Ming or a feudal blob gets a few low LA provinces around its capital. This would make the LA map looking more nicely due to being a lovely gradient.
 

VanguardZero

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China could get another HRE mechanic. It could be split into multiple states with a dynastic instead of elective emperor. When a ruler loses the mandate of heaven, sub-states could get a 'Usurp throne' casus belli, with a unique demand that changes whichever sub-state is the current emperor.

Note: This is probably entirely ahistorical. I don't know anything about Chinese history.