Armies and planetary invasions are virtually a meaningless mechanic at the moment.
You can easily just bombard an enemy planet's armies to death and take it with a few assault armies or, often once you defeat a nations fleet u can then just pump out 10-20 assault armies and take virtually any planet. As people don't see the point in fortifying them.
This can be fixed by changing the function of the currently pointless planetary shield building.
I propose that a planetary shield provide the planet with 100% protection from bombardment up to a certain amount of fleet power - dependent on how much you have upgraded your planetary shields and your tech level.
This will add another aspect to warfare and defensive/offensive planning, as with the way that war exhaustion works this means that a defender can potentially force a "status quo peace" if an attacker does not have the capability to take a target planet either through overwhelming bombardment or with a powerful, well prepared army.
Additionally, this will help a bit with mixing up the current meta of maxing out your fleet power as being the primary goal. If one invests 100% into fleet but does not invest in an army, one risks not being able to take systems with heavily defended planets. It also opens up new defensive strats, as you could then create effective and meaningful fortress worlds.
Building on this, new technologies can be added that increase bombardment power, increase planetary shield protection levels and ways to customize properly a planets defending force.
You can easily just bombard an enemy planet's armies to death and take it with a few assault armies or, often once you defeat a nations fleet u can then just pump out 10-20 assault armies and take virtually any planet. As people don't see the point in fortifying them.
This can be fixed by changing the function of the currently pointless planetary shield building.
I propose that a planetary shield provide the planet with 100% protection from bombardment up to a certain amount of fleet power - dependent on how much you have upgraded your planetary shields and your tech level.
This will add another aspect to warfare and defensive/offensive planning, as with the way that war exhaustion works this means that a defender can potentially force a "status quo peace" if an attacker does not have the capability to take a target planet either through overwhelming bombardment or with a powerful, well prepared army.
Additionally, this will help a bit with mixing up the current meta of maxing out your fleet power as being the primary goal. If one invests 100% into fleet but does not invest in an army, one risks not being able to take systems with heavily defended planets. It also opens up new defensive strats, as you could then create effective and meaningful fortress worlds.
Building on this, new technologies can be added that increase bombardment power, increase planetary shield protection levels and ways to customize properly a planets defending force.