How to establish a robot colony (properly)

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Attackmack

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Ive found a planet insanely rich with energy and close to home but the problem is that even though it IS habitable by my xenophobic humans, its just barely so.
If I establish a colony and start building robots, I know from previous attempts that humans will start growing there as welll, possibly even migrating from my overpopulated homeworld.
I got nowhere to resettle them and I wont purge them of course.

Is there any way to stop this, or some more "proper" way to establish a 100% robot colony?
 

Emraldis

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Ive found a planet insanely rich with energy and close to home but the problem is that even though it IS habitable by my xenophobic humans, its just barely so.
If I establish a colony and start building robots, I know from previous attempts that humans will start growing there as welll, possibly even migrating from my overpopulated homeworld.
I got nowhere to resettle them and I wont purge them of course.

Is there any way to stop this, or some more "proper" way to establish a 100% robot colony?
Get droids, then select the droid pop for your colony ship.
 

Jeyko007

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If you have Droids researched, you can choose the Droid for the colony ship. I personally always forbid Migration, but if you cant or dont want to there is no way you can help it. But the Migration Attraction will be low due to low habitability
 

The Founder

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Ive found a planet insanely rich with energy and close to home but the problem is that even though it IS habitable by my xenophobic humans, its just barely so.
If I establish a colony and start building robots, I know from previous attempts that humans will start growing there as welll, possibly even migrating from my overpopulated homeworld.
I got nowhere to resettle them and I wont purge them of course.

Is there any way to stop this, or some more "proper" way to establish a 100% robot colony?
Part 1 is colonising with Robots. As Emraldis said, only Droids and Synths can colonise. And Droids are not that good with energy production.

Part 2 is keeping your others of the planet. Pops can not colonise or migrate if the habitability is under 40%. You could also forbid migration, if an option. If you just place a droid/synth build order onto a non-blocked tile, no other pops will grow or migrate there.
If you can avoid any pops from migrating or growing there in teh first place, it should be possible. Otherwise not so much.
 

Lothmar

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If you want to hold all the spaces to prevent migration without doing policy, a large investment in queing up building said pops on every tile would work... Granted it could leave you with lots of unemployment unless you're willing to take the penalty from disassembling them with every itterance of the colony ship being able to upgrade or queing up 5 buildgings to employ your next five pops, reque the pops, delete the que, upgrade PA to PC, que up more buildings and pops, etc.

But yeah, droids manning a power planet doesn't seem overly optimal but numbers plus multipliers I guess make it a decent bulk world *shrug*… If your bots are Fanatic individualists at least that is +15% production.

Is that equivalent to an Agri-world cause droids use energy? lol
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The other option is colonizing with anything, then resettle said pop if you have the option before building all the droids etc.
 
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