If there is one thing that I dislike, in GSGs in general, it's how, in order to gain a few concessions, you have to wage a full war and fully occupy a country. The only incentive for compromise peaces comes from the desire to not lose some manpower or to have shorter truces. Sometimes, the player might want to leave a war earlier because he is busy on other fronts, but it is rare the AI will take advantage of an ongoing war. The calculation is there, of course, but it seems far too conservative. And when the AI does declare war, it often badly backfires, as the player is able to take advantage of the situation.
As long as you have one or two powerful allies, you don't feel really threatened by realpolitic. Wars are annihilation wars in which there might be a few uncertainties, but in the end your victory is certain. I'm of course not talking about that climactic war when you have to attack your big ennemy...
So, where am I going with that? I think those drawn out wars should be changed and become more evolutive. Mechanically speaking, why were small and surrounded countries still standing in EUIV era? I would guess that it had to do with the fact that they were guaranteed, that taking them on would cost something to the attacking power and that a war might be taken advantage on by the ennemy of the attacking power.
This is poorly represented in EUIV. The forewarning for a country declaring war on you when you are busy is not reliable, diplomatic pressions, outside "threaten war", are unexistant, and you have no idea of the threshold after which other countries might react. I'm not talking about AE, here, but about how far you can be weakened before others go against you.
Speaking of AE, the concept is nice, but it applies after the damage is done, once you are already in a position of force and the beaten powers are greatly diminished. In Victoria II, AE (or infamy) applied as you accrued the war goals during the war. The system wasn't perfect, but I definitely see that as a good idea for diplomacy.
This is not a suggestion, nor a very well built reflexion. I'm just wondering if any player (and history geek) feels the same way I do and would like the game(s) to be more about managing the diplomatic consequences of your actions rather than punching your neighbor once each 15 years and then waiting for them to calm down because of course in 15 years they'll have forgotten how threatening you are.
As long as you have one or two powerful allies, you don't feel really threatened by realpolitic. Wars are annihilation wars in which there might be a few uncertainties, but in the end your victory is certain. I'm of course not talking about that climactic war when you have to attack your big ennemy...
So, where am I going with that? I think those drawn out wars should be changed and become more evolutive. Mechanically speaking, why were small and surrounded countries still standing in EUIV era? I would guess that it had to do with the fact that they were guaranteed, that taking them on would cost something to the attacking power and that a war might be taken advantage on by the ennemy of the attacking power.
This is poorly represented in EUIV. The forewarning for a country declaring war on you when you are busy is not reliable, diplomatic pressions, outside "threaten war", are unexistant, and you have no idea of the threshold after which other countries might react. I'm not talking about AE, here, but about how far you can be weakened before others go against you.
Speaking of AE, the concept is nice, but it applies after the damage is done, once you are already in a position of force and the beaten powers are greatly diminished. In Victoria II, AE (or infamy) applied as you accrued the war goals during the war. The system wasn't perfect, but I definitely see that as a good idea for diplomacy.
This is not a suggestion, nor a very well built reflexion. I'm just wondering if any player (and history geek) feels the same way I do and would like the game(s) to be more about managing the diplomatic consequences of your actions rather than punching your neighbor once each 15 years and then waiting for them to calm down because of course in 15 years they'll have forgotten how threatening you are.
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