How to edit the save to reset the precursor event chain?

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Elthy

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Im not sure if this is the correct forum since editing the savegame isnt a mod, is it?

Anyway, im having issues with the precursors in my vanilla game:
After i found the 6 precursor artifacts (first league) their homeworld appeared in a neighboring empire, together with a new situation log entry.
The empire had its borders closed, but as soon as they declared war i rushed in with my science ship and surveyed the system, just to find nothing at all. Now im stuck with the situation log entry and a generic system.

Apparently it was a mistake to go in while the system was in another empire, ive heard you cant find anomalys this way. So i conquered the area and deleted the planets ID from the "surveyed" list in the savefile. While that made the system unsurveyed again it didnt help, sending in a scienceship just resulted in the same boring system.

So now im asking how i could reset the whole event chain (for all empires) to start over, it would be a big shame to ruin my savbe with such an unsolved problem...
 

Wanderer113

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Hello everyone! New to the forum.

Not sure if it helps, but I think I found a bug, causing this behaviour, or so it seems to me

Ok, here the situation (in this example i use the First League event chain).

I found all 6 artifacts and the game pointed me to their homeworld system as it should, to which I traveled in some time, surveyed it and.. nothing happened. Absolutely nothing, and the quest remained in in my log forever.

As a programmer I got interested, as it was obvious that it didn't work as intended. After some digging in game files I found what I was looking for in file precursor_events.txt.

Judging by events precursor.1101 and precursor.1102 when some empire finds homeworld system, following flag is set:
set_country_flag = league_world_found

But in the event precursor.1102, which must fire for your empire if somebody else found homeworld before you, uses different flag, which is never set anywhere:
has_global_flag = first_league_homeworld_found

So these event chains should end and be cleared from your log if somebody found this world before you, but it never does, because corresponding event never fire.

This is the case not only in the first league chains, but also in other similar precursor event chains in this file.

Is this a bug or am I just misunderstanding something? Probably I should post it somewhere else, should I?