Some players think they are safe against naval invasions, if they just guard the ports heavily.
In the following I will show that that is not always enough, even if there are A LOT of units guarding a port and that leaving the tiles next to a port unguarded is dangerous.
Disclaimer:
What I do here is very risky and might result in losing precious tanks. It's better to land at a port first and choose one that is not well guared. I loaded a savegame and chose a heavily guarded port to show that it is possible. In the real game I chose another port.
It's March 1942, I'm Germany and my Scout-U-Boat has found that Portsmouth is heavily guarded, but the tile next to it is not:
For the naval invasion I select 2 40width tanks to attack the port and 4 14/4 Infantry to spread out. (I'm person that dont like waiting. That's why I do 6 naval invasion orders, 1 for every divison to have the planning completed in 7 days.)
Ok, lets get naval superiority, and start the invasion.
Uh, oh. The port is really heavily defended. 24 Infantry Divisions and 1 Tank.
Let's attack and spread out. (Spreading out is to make sure that my tanks are not attacked from behind and get the "in multiple battles" and "encirclement" debuff)
As you can see the defenders have not much change to hold against my tanks. The seasoned tank does 2000 soft attack without planning bonus. Having my cipher decrypted short before is helping them too little.
In a bit more than 1 day the defenses are broken (the 4 defending divisions deorged so fast, that the other division couldn't reinforce.)
But we have still to move into the city and have no supply.
Let's activate "Extra supplies" (my field marshal is logistics wizard)
3 days later the port is taken and reinforcements are brought in (another 22 Tanks to make it an Army of 24)
Supply situation is great now.
It's still a dangerous situation, because there are many enemy troops around. One 14/4 Infantry division is lost at that point. (Deorged without supply. Maybe could have saved them with last stand, but didnt notice)
1 week later:
They have no chance against the tanks.
Another 6 days later:
I took about 3 weeks from the start of the naval invasion to the capitulation of the UK. Another Blitzkrieg.
Maybe to say it again at the end:
Landing with Tanks at a non port tile is very risky. You take a lot less risk if you attack a port directly with Marines and CAS, circling attacks. But at a port with 25 Divisions on it this is certainly not possible.
With this thread I wanted to show that even such a port is not invincible. And that it's dangerous to leave tiles next to ports empty.
In the following I will show that that is not always enough, even if there are A LOT of units guarding a port and that leaving the tiles next to a port unguarded is dangerous.
Disclaimer:
What I do here is very risky and might result in losing precious tanks. It's better to land at a port first and choose one that is not well guared. I loaded a savegame and chose a heavily guarded port to show that it is possible. In the real game I chose another port.
It's March 1942, I'm Germany and my Scout-U-Boat has found that Portsmouth is heavily guarded, but the tile next to it is not:
For the naval invasion I select 2 40width tanks to attack the port and 4 14/4 Infantry to spread out. (I'm person that dont like waiting. That's why I do 6 naval invasion orders, 1 for every divison to have the planning completed in 7 days.)
Ok, lets get naval superiority, and start the invasion.
Uh, oh. The port is really heavily defended. 24 Infantry Divisions and 1 Tank.
Let's attack and spread out. (Spreading out is to make sure that my tanks are not attacked from behind and get the "in multiple battles" and "encirclement" debuff)
As you can see the defenders have not much change to hold against my tanks. The seasoned tank does 2000 soft attack without planning bonus. Having my cipher decrypted short before is helping them too little.
In a bit more than 1 day the defenses are broken (the 4 defending divisions deorged so fast, that the other division couldn't reinforce.)
But we have still to move into the city and have no supply.
Let's activate "Extra supplies" (my field marshal is logistics wizard)
3 days later the port is taken and reinforcements are brought in (another 22 Tanks to make it an Army of 24)
Supply situation is great now.
It's still a dangerous situation, because there are many enemy troops around. One 14/4 Infantry division is lost at that point. (Deorged without supply. Maybe could have saved them with last stand, but didnt notice)
1 week later:
They have no chance against the tanks.
Another 6 days later:
I took about 3 weeks from the start of the naval invasion to the capitulation of the UK. Another Blitzkrieg.
Maybe to say it again at the end:
Landing with Tanks at a non port tile is very risky. You take a lot less risk if you attack a port directly with Marines and CAS, circling attacks. But at a port with 25 Divisions on it this is certainly not possible.
With this thread I wanted to show that even such a port is not invincible. And that it's dangerous to leave tiles next to ports empty.
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