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boom

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Could you help me please?

I'm trying to get this event working for HoI2 - DoomsDay - Armageddon but i can seem to get the AI Switch right. Everytime I put the event in , this comes up.

http://i124.photobucket.com/albums/p7/Boomgoflash/Screenshot_104.jpg

Could someone send me the AI file that will work, just pm me and i'll tell you my E-Mail. Or tell me what kind of file i need , is it just a word doc file? or should i copy/past a file from there rename it and replace the text inside?
 

Wildcat_PL

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G'Kar said:
Copy and paste the following line in a new file called "no_exps.ai" in folder /ai/switch/:
Code:
no_exp_forces_to = { GER USA }

Will this work the even better when instead of
Code:
no_exp_forces_to = { GER USA }
I put
Code:
exp_force_ratio = 0.00

while i think it will be much better as it will eliminate not only GER USA whoever as exp targets but will ensure the country will not send exp at all to anybody... can u pls confirm this?
 

e-stab

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boom said:
http://i124.photobucket.com/albums/p7/Boomgoflash/Screenshot_104.jpg

Could someone send me the AI file that will work, just pm me and i'll tell you my E-Mail. Or tell me what kind of file i need , is it just a word doc file? or should i copy/past a file from there rename it and replace the text inside?
As stated in the initial posting, simply put "no_exp_forces_to = { GER USA }" (without the quotes, of course) in a file called "no_exps.ai" in folder /ai/switch/ and you should be fine. Make sure it's really called "no_exps.ai" and not "no_exps.ai.txt" or similar - Windows likes to hide file extensions by default.
 

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ppilat2 said:
Code:
exp_force_ratio = 0.00

while i think it will be much better as it will eliminate not only GER USA whoever as exp targets but will ensure the country will not send exp at all to anybody... can u pls confirm this?
IIRC I tried the very same thing at the time and it didn't work as intended. This might have changed though, it's up for you to try! ;)
 

Wildcat_PL

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I tried this and it doesn't work... dont know a good reason why this shouldn't work, but it doesn't... The original method by G'kar does the trick however i suggest manual change in the savegame...
 

kaasbris

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For Italy game, I put followings in "no_exps.ai":
Code:
no_exp_forces_to = { ITA }
Then copied the following text into an event file of Italy:
Code:
########################################
# Event to trigger the "don't send me expeditionary forces!" AI file
# by G'Kar
########################################
event = {
	id = 345678
	random = no
	country = USA

	persistent = yes

	name = "No_Exps.ai"
	style = 0
	desc = " "

	action_a = {
		command = { type = ai which = switch/no_exps.ai }
	}
}
As I didn't want SPA to send expeditionary forces, I typed followings in F12 console:
Code:
event 345678 SPA
Yes, It worked.

My question is:
Can I make new event file just for 345678 event?
e.g. no_exp_event.txt (which containing 345678 event only)
WIll it still work?
 

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kaasbris said:
My question is:
Can I make new event file just for 345678 event?
e.g. no_exp_event.txt (which containing 345678 event only)
WIll it still work?
Yes, you can, but then you have to add the name of the event file in /db/events.txt in order to tell the game to load the new event file as well. The syntax in events.txt should be obvious, if not ask away.
 

unmerged(77687)

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This is probably a stupid question, but I don't know anything about modding and I'm confused. When you say: Copy and paste the following line in a new file called "no_exps.ai" in folder /ai/switch/:

Code:
no_exp_forces_to = { GER USA }

How exactly do you create a new file?
 

xtfoster

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John-117 said:
This is probably a stupid question, but I don't know anything about modding and I'm confused. When you say: Copy and paste the following line in a new file called "no_exps.ai" in folder /ai/switch/:

Code:
no_exp_forces_to = { GER USA }

How exactly do you create a new file?
Easiest Way...
1) Go to the .../ai/switch folder...
2) Open any of the *.ai files...
3) Paste the correct text, replacing the entire text of the existing file.
4) Click on File > Save As > change the name to no_exps.ai and save.
5) Right click on the no_exps.ai file, click on properties and make sure it didn't save it as no_exps.ai.txt...if it did, right click on it and rename it to no_exps.ai
 

Karagin

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Okay this looks very helpful...now is there away to set it up so it tells the AI not to even try to send Expo forces?

I personally don't mind the volunteer units that seem to come along with the expo forces, since those become MY OWN units, but the 50 million plus extra expo forces are a pain and they drain resources.
 

unmerged(77687)

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Hmmm still having problems, actually I got the same exact message as Boom. In the bottom history scroll it also says "United Kingdom had No_Exps.ai happen to them," so I really don't know what to make of it. (UK is who I'm directing the event at.)
 
Last edited: