How to deal with the piracy in the late game ?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Metztli

Major
66 Badges
Dec 13, 2010
769
550
  • Crusader Kings II
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Battle for Bosporus
  • Stellaris: Necroids
  • Europa Universalis IV
  • Stellaris: Nemesis
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Ancient Relics
  • Europa Universalis IV: El Dorado
  • Age of Wonders: Planetfall
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris
I'm starting to get real problems dealing with the piracy modifier with mine "anti-piracy patrol fleets" because the trade value of certain choke points it's around 600-700 and a fleet of 15 corvettes it's around only -140 anti-piracy value (~1.5k fleet power). So am I doing something wrong ? Should I start destroying space stations and building new ones on these places or building some huge fleets on these points ?
 
Last edited:

DreadLindwyrm

Augustus of the North
86 Badges
Jan 31, 2009
10.644
13.620
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Surviving Mars
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Third Rome
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Imperator: Rome Deluxe Edition
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • Europa Universalis III Complete
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Hearts of Iron IV: La Resistance
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Europa Universalis III Complete
  • Stellaris
  • Stellaris: Lithoids
  • Victoria 2
  • 200k Club
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Sword of Islam
Late game? Gateways.
Build gateways and trade will reroute through them.
Trade collection and Trade protection *may* reroute through them, I'm not sure if that happens in latest beta.

If it's particular choke points and you can separate out the trade again after the choke points to something manageable, you can also put a small station on those choke points and that should kill piracy in that system.
 

Metztli

Major
66 Badges
Dec 13, 2010
769
550
  • Crusader Kings II
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Battle for Bosporus
  • Stellaris: Necroids
  • Europa Universalis IV
  • Stellaris: Nemesis
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Ancient Relics
  • Europa Universalis IV: El Dorado
  • Age of Wonders: Planetfall
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris
Late game? Gateways.
Build gateways and trade will reroute through them.
Trade collection and Trade protection *may* reroute through them, I'm not sure if that happens in latest beta.

If it's particular choke points and you can separate out the trade again after the choke points to something manageable, you can also put a small station on those choke points and that should kill piracy in that system.
I don't have Gateways and don't think this will help me in my current situation as well.
 

AlanC9

Field Marshal
16 Badges
Mar 15, 2001
5.081
320
Visit site
  • Hearts of Iron III
  • 500k Club
  • Europa Universalis III: Collection
  • Pillars of Eternity
  • Stellaris
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Europa Universalis III
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Majesty 2 Collection
  • Semper Fi
  • Magicka 2
Trade collection and Trade protection *may* reroute through them, I'm not sure if that happens in latest beta.

I think you might have to manually order the starbase to redraw its trade route after the gateway is online.

Before gateways, it's useful to construct a "starbase road"; meaning that your anchorage starbases are laid out along the primary trade routes. Ths will drastically reduce the possible piracy targets , and it's free since you need the anchorages anyway,
 

Talanic

Colonel
21 Badges
Jun 6, 2016
816
307
  • Age of Wonders III
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Magicka
Remember. A starbase of any level always sets piracy in that specific system to zero. Systems near your capitol, where trade routes are getting too big to patrol, should contain said starbases. Build them as anchorages and you're good.
 

Askorti

Major
13 Badges
Oct 13, 2018
780
3.677
Also you can create dedicated patrol corvettes with no modules and no weapons, which provide just as much pirate suppression but cost much less to build and maintain. Completely useless in case of war tho.
 

Mastikator

Technocrat
16 Badges
Jul 2, 2017
3.372
4.599
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Stellaris: Nemesis
  • Magicka
  • Stellaris
That's an awful lot of potential fleet cap you're throwing away.
Unless you use habitats and put fortresses on them...
A single habitat with 16 fortresses is worth 266 navy cap, put that on a bastion in a choke point and nobody will ever get through. Since discovering this I haven't needed to build a single anchorage and have not needed a single patrol fleet or even a gateway to deal with 3000+ trade going to my capitol.
 

Metztli

Major
66 Badges
Dec 13, 2010
769
550
  • Crusader Kings II
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Battle for Bosporus
  • Stellaris: Necroids
  • Europa Universalis IV
  • Stellaris: Nemesis
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Ancient Relics
  • Europa Universalis IV: El Dorado
  • Age of Wonders: Planetfall
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris
Unless you use habitats and put fortresses on them...
A single habitat with 16 fortresses is worth 266 navy cap, put that on a bastion in a choke point and nobody will ever get through. Since discovering this I haven't needed to build a single anchorage and have not needed a single patrol fleet or even a gateway to deal with 3000+ trade going to my capitol.
And how exactly you don't need patrol fleets ? There are multiple places around my territory with high trade value going on, so how only 1 habitat covers all of this ?
 

Mastikator

Technocrat
16 Badges
Jul 2, 2017
3.372
4.599
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Stellaris: Nemesis
  • Magicka
  • Stellaris
And how exactly you don't need patrol fleets ? There are multiple places around my territory with high trade value going on, so how only 1 habitat covers all of this ?
The habitats cover all my navy cap needs. You get insane value for habitats if you use them as navy generators. You only need 4 of those bad boys to get a staggering 1000+ navy cap, you'd need 26 star fortress anchorages to duplicate that.

I got two or three shipyards and the rest are bastions, not a single anchorage. A bastion with 6 hangars will give 60 protection up to 6 jumps away. They overlap and stack a staggering 928 protection where I need it. I can route 3700 trade value through a system and never worry about patrols or pirates, AND the bastions also serve as speed bumps should an enemy fleet get behind my lines.

This is from an end game save where I wiped out all life and I do have 30 something captured anchorages but they still give less navy cap than 6 habitats. Yes 6 Habitats > 30 star fortress anchorages.
Those habitats still produce ~200 science in each category and ~40 trade value so they're not exactly dead weight.

Once you have taken void born and built your first habitat you should convert all your anchorages into bastions and never look back.
 

Attachments

  • tradeprotection.png
    tradeprotection.png
    491,2 KB · Views: 88

Metztli

Major
66 Badges
Dec 13, 2010
769
550
  • Crusader Kings II
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Battle for Bosporus
  • Stellaris: Necroids
  • Europa Universalis IV
  • Stellaris: Nemesis
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Ancient Relics
  • Europa Universalis IV: El Dorado
  • Age of Wonders: Planetfall
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris
The habitats cover all my navy cap needs. You get insane value for habitats if you use them as navy generators. You only need 4 of those bad boys to get a staggering 1000+ navy cap, you'd need 26 star fortress anchorages to duplicate that.

I got two or three shipyards and the rest are bastions, not a single anchorage. A bastion with 6 hangars will give 60 protection up to 6 jumps away. They overlap and stack a staggering 928 protection where I need it. I can route 3700 trade value through a system and never worry about patrols or pirates, AND the bastions also serve as speed bumps should an enemy fleet get behind my lines.

This is from an end game save where I wiped out all life and I do have 30 something captured anchorages but they still give less navy cap than 6 habitats. Yes 6 Habitats > 30 star fortress anchorages.
Those habitats still produce ~200 science in each category and ~40 trade value so they're not exactly dead weight.

Once you have taken void born and built your first habitat you should convert all your anchorages into bastions and never look back.
So I should remove all of starbases who I don't need or are with low trade value and build them on the trade route together with the habitats and then convert them to bastions with hangars ? I guess leaving some shipyards is still a good idea ?
 

Mastikator

Technocrat
16 Badges
Jul 2, 2017
3.372
4.599
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Stellaris: Nemesis
  • Magicka
  • Stellaris
So I should remove all of starbases who I don't need or are with low trade value and build them on the trade route together with the habitats and then convert them to bastions with hangars ? I guess leaving some shipyards is still a good idea ?
IMO it's always best to put bastions in one of two places
1) choke points
2) systems with planets (where most of your trade value will be generated)

6 jumps in all directions is a lot, so those choke point bastions will still give a lot overlapping of trade value protection.

The reason you want bastions where you have planets is to have a deep space blacksite which will give the planet(s) +5 stability

Habitats with fortresses can go in either of these places, either next to a planet where it will benefit from the blacksite or on a choke point where it will be an impassible barrier.

Edit- whether removing a starbase is a good idea depends on your economy, converting an anchorage into a bastion may be good enough if they are in a position to give trade protection where it's needed.
 

Metztli

Major
66 Badges
Dec 13, 2010
769
550
  • Crusader Kings II
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Battle for Bosporus
  • Stellaris: Necroids
  • Europa Universalis IV
  • Stellaris: Nemesis
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Ancient Relics
  • Europa Universalis IV: El Dorado
  • Age of Wonders: Planetfall
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris
IMO it's always best to put bastions in one of two places
1) choke points
2) systems with planets (where most of your trade value will be generated)

6 jumps in all directions is a lot, so those choke point bastions will still give a lot overlapping of trade value protection.

The reason you want bastions where you have planets is to have a deep space blacksite which will give the planet(s) +5 stability

Habitats with fortresses can go in either of these places, either next to a planet where it will benefit from the blacksite or on a choke point where it will be an impassible barrier.

Edit- whether removing a starbase is a good idea depends on your economy, converting an anchorage into a bastion may be good enough if they are in a position to give trade protection where it's needed.
How high of a trade value I should be looking for ? What's the numbers you use ? Is 40 trade value a lot or not ? I'm struggling to decide what shipyards/tradehubs I should scrap because I'm near the starbase capacity so creating new bastions/fortresses is not an option before making place for them.
 

trojan1234

Major
30 Badges
Sep 10, 2013
646
143
  • Europa Universalis IV: Rights of Man
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
I deal with piracy by A) building gateway at capital and at best planet in region (1-2 sectors) and sending trade through gateway B) if I cannot use gateway, building bastion on the trade route plus sending patrol fleets C) if the above cannot solve, move capital to the center of trade network.

I think you already discussed A & B but if you still having problem of piracy try consider moving capital. Having capital at the end of long trade route will increase trade value through route than having capital at the center of trade networks.
 

Xaelyn

Lt. General
79 Badges
Jun 1, 2010
1.602
2.747
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Magicka 2
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Surviving Mars
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Victoria 3 Sign Up
  • 500k Club
  • Victoria 2
Once I hit around 2000 total trade it became impossible to manage. Hanger bays quickly went from incredible to worthless, as the portion of trade they protect gets exponentially smaller.
Even 300 odd unarmed corvettes were barely able to put a dent in it, and surely cost me far more than they made.

Then I got gateway construction and now 90% of my trade is collected directly by my capital starbase, and there's not a pirate to be seen.
 

Theter

Sergeant
Jan 10, 2019
63
0
Remember that you cannot have piracy on an upgraded outpost. Sometimes its best just to line up the starports on the main trade route, thus removing the need to put any bastion. For the rest, yeah there's is still gateways.
 

AlanC9

Field Marshal
16 Badges
Mar 15, 2001
5.081
320
Visit site
  • Hearts of Iron III
  • 500k Club
  • Europa Universalis III: Collection
  • Pillars of Eternity
  • Stellaris
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Europa Universalis III
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Majesty 2 Collection
  • Semper Fi
  • Magicka 2
Unless you use habitats and put fortresses on them...
A single habitat with 16 fortresses is worth 266 navy cap, put that on a bastion in a choke point and nobody will ever get through. Since discovering this I haven't needed to build a single anchorage and have not needed a single patrol fleet or even a gateway to deal with 3000+ trade going to my capitol.

Interesting. I don't have that DLC. Sounds like that's just as well.