How to deal with perpetual 25 RR from revolutions?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

lonkeW

Sergeant
Sep 13, 2021
50
156
I destroyed the last revolutionary country, France, but the tooltip basically says good job you destroyed revolutions but we gonna keep this mechanic alive and spread revolutions anyways. So my game is pretty much ruined because every 5 mins I have to deal with a revolt. Anyway to permanently remove this because if not how is every game not ruined?
 
  • 1Like
Reactions:

jonjowett

Field Marshal
83 Badges
Aug 31, 2012
3.393
2.013
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Distant Stars
  • Europa Universalis IV: Golden Century
  • Surviving Mars
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • Tyranny - Bastards Wound
  • Cities: Skylines - Green Cities
  • Stellaris: Megacorp
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV
  • Europa Universalis IV: Dharma
  • Imperator: Rome Sign Up
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Shadowrun: Dragonfall
  • Victoria 2
  • 500k Club
  • Stellaris: Ancient Relics
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Imperator: Rome Deluxe Edition
AFAIK, there are basically 3 ways to get rid of the revolution:
  • Personally own the CoR, trigger the revolution disaster, crush the revolutionaries
  • If the revolution target owns the CoR, crush the revolution in that country via the special wargoal
    • If the revolution is reignited elsewhere (which can happen, but only once), do it again.
  • Wait until it has been 20 years since the last time a revolution target was crushed (or 30 years if there was never a revolution target)
 
  • 3
  • 1Like
Reactions:

lonkeW

Sergeant
Sep 13, 2021
50
156
AFAIK, there are basically 3 ways to get rid of the revolution:
  • Personally own the CoR, trigger the revolution disaster, crush the revolutionaries
  • If the revolution target owns the CoR, crush the revolution in that country via the special wargoal
    • If the revolution is reignited elsewhere (which can happen, but only once), do it again.
  • Wait until it has been 20 years since the last time a revolution target was crushed (or 30 years if there was never a revolution target)
Did both of them not sure about the last one. I destroyed Provence the first revolution then France then Otto then Denmark. On the tooltip the government page it says revolution ended but it can still be reignited. Spain has 0 zeal so I may have to get it too but wtf this thing never ends its spreads like a damn bush fire when I crush one another coutry gets it. It never ends so wtf. How do ppl kill this thing? I just realized that I conquered the revolution center using the horde CB and not the crush revolution CB. Does this mean that I should give the target back and get it through the proper CB?


eu4_1.png
 
Last edited:

jonjowett

Field Marshal
83 Badges
Aug 31, 2012
3.393
2.013
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Distant Stars
  • Europa Universalis IV: Golden Century
  • Surviving Mars
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • Tyranny - Bastards Wound
  • Cities: Skylines - Green Cities
  • Stellaris: Megacorp
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV
  • Europa Universalis IV: Dharma
  • Imperator: Rome Sign Up
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Shadowrun: Dragonfall
  • Victoria 2
  • 500k Club
  • Stellaris: Ancient Relics
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Imperator: Rome Deluxe Edition
I just realized that I conquered the revolution center using the horde CB and not the crush revolution CB. Does this mean that I should give the target back and get it through the proper CB?
That would be your problem.

Is there a revolution target? If there is, and you can find a way to give them the CoR, then this is probably the quickest way to destroy the CoR and zeroise the revolution. (Give them the CoR, declare war with the crush the revolution cb, do not take the CoR in the peace, do use the special crush the revolution peace term.)

If there is a revolution target and you can't give them a CoR, or there is no revolution target, it's probably fastest to do the revolution disaster yourself. But you can only have this disaster once, and your post implies that you already had it, so this option may be irrelevant.

Otherwise, you need to crush the revolution target (using the special cb), and ensure that no new revolution target arises afterwards, and wait 20 years.
 
  • 1
  • 1Like
Reactions:

lonkeW

Sergeant
Sep 13, 2021
50
156
That would be your problem.

Is there a revolution target? If there is, and you can find a way to give them the CoR, then this is probably the quickest way to destroy the CoR and zeroise the revolution. (Give them the CoR, declare war with the crush the revolution cb, do not take the CoR in the peace, do use the special crush the revolution peace term.)

If there is a revolution target and you can't give them a CoR, or there is no revolution target, it's probably fastest to do the revolution disaster yourself. But you can only have this disaster once, and your post implies that you already had it, so this option may be irrelevant.

Otherwise, you need to crush the revolution target (using the special cb), and ensure that no new revolution target arises afterwards, and wait 20 years.
thnx, I didnt get a disaster though my capital is all the way to Beijing which the annoying part. It would be easier to revert to a previous save though its 1800 might as well start a new campaign. JFC My taxes are simpler.
 
Last edited:

Saat98

First Lieutenant
25 Badges
Oct 4, 2020
270
484
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 3 Sign Up
  • Europa Universalis 4: Emperor
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
I think that this is one of the worst changes in 1.33. When the revolution gave you a +50% minimum autonomy, it was annoying but not gamebreaking. If you had blobbed enough, for example, you would still have enough manpower/money to be a credible great power. But now, with +25 unrest in every revolutionary province, even true faith/accepted culture provinces with no separatism will revolt, and they will revolt fast and hard. As the OP said, it is gamebreaking. At least there should be a mechanic that if a given province has already revolted by revolutionary rebels, the province and maybe the whole area/region should get rid of revolutionary ideals (even if these ideals can be spread again).
 
  • 2
  • 1Like
Reactions:

AvengedK1ng

Banned
Jan 28, 2022
1.143
1.864
I think that this is one of the worst changes in 1.33. When the revolution gave you a +50% minimum autonomy, it was annoying but not gamebreaking. If you had blobbed enough, for example, you would still have enough manpower/money to be a credible great power. But now, with +25 unrest in every revolutionary province, even true faith/accepted culture provinces with no separatism will revolt, and they will revolt fast and hard. As the OP said, it is gamebreaking. At least there should be a mechanic that if a given province has already revolted by revolutionary rebels, the province and maybe the whole area/region should get rid of revolutionary ideals (even if these ideals can be spread again).
The era did see many revolts and call for independence. Does this break up asian blobs allowing for euro colonisation? Does decreasing absolutism still decrease revolution's malus?
 

Saat98

First Lieutenant
25 Badges
Oct 4, 2020
270
484
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 3 Sign Up
  • Europa Universalis 4: Emperor
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
The era did see many revolts and call for independence. Does this break up asian blobs allowing for euro colonisation? Does decreasing absolutism still decrease revolution's malus?
Yeah, it does. But even at 50 absolutism you will have +12.5 global unrest, which will put most or all of your provinces at positive unrest. Also, this was a time when revolts and calls for independence were met with brutal repression, so it could be represented with the local removal of revolutionary ideals when a revolutionary revolt is crushed.
 
  • 3Like
Reactions:

AvengedK1ng

Banned
Jan 28, 2022
1.143
1.864
Yeah, it does. But even at 50 absolutism you will have +12.5 global unrest, which will put most or all of your provinces at positive unrest. Also, this was a time when revolts and calls for independence were met with brutal repression, so it could be represented with the local removal of revolutionary ideals when a revolutionary revolt is crushed.
One of the age abilities is - 50% harsh treatment cost, and massacring rebels seems pretty harsh. Revolts caused by revolutionary modifier are already covered by recent uprising province modifier no?
 

Saat98

First Lieutenant
25 Badges
Oct 4, 2020
270
484
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 3 Sign Up
  • Europa Universalis 4: Emperor
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
One of the age abilities is - 50% harsh treatment cost, and massacring rebels seems pretty harsh. Revolts caused by revolutionary modifier are already covered by recent uprising province modifier no?
Yeah, you're right on the recent uprising. Although the harsh treatment cost reduction is not good enough. You still keep spending a ton of mil mana, which in this patch is even more necessary for breaching walls.
 

Nostalgium

General
90 Badges
Jan 16, 2010
2.138
5.850
  • BATTLETECH
  • Imperator: Rome Deluxe Edition
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Europa Universalis IV
  • Stellaris: Galaxy Edition
  • Tyranny: Gold Edition
  • Crusader Kings III
  • Crusader Kings II
  • Hearts of Iron IV: Colonel
  • Hearts of Iron III
  • Mount & Blade: Warband
  • Age of Wonders: Planetfall Sign Up
  • Victoria 2
  • 500k Club
I like the change from Autonomy to Unrest - it makes the whole affair feel more, well, Revolutionary - but as before, the problem with the Revolution mechanic is that there is no way to combat it internally. Absolutely none. It seeps into your nation, and nothing can be done about it. Even crushing the Revolutionary Target is only sometimes the solution. You can't give local concessions, you can't strike down the revolts, and if the Revolutionary Center spawns in a large nation that itself does not go Revolutionary, you can't even remove the COR by crushing the revolution. It will continue to spread.

The thing it reminds me of the most is an even more insistent version of the Dutch Revolt disaster. There really ought to be some way to combat revolution spreading in your own nation that has player agency and isn't dependent on the occasional event.
 
  • 4
  • 3Like
Reactions:

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.275
18.949
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
+25 unrest is also completely out of bounds with every other unrest modifier in the game, especially when not in disaster. You could max out the unrest from every available estate at high influence, slap yourself to -3 stability, have wrong religion, then lower autonomy and it would STILL be less unrest.

The revolution was certainly a major set of events in history, and opponents to it took it seriously. But I don't think any non-revolution nation had more unrest than if you waved a wand and transposed the middle east in to Europe, nor did this effect keep spreading through the entire world even as the "revolution target" fails to get even half the land of historical France.

+25 unrest is not internally consistent, at all. It has no historical basis in relation to other EU 4 modifiers, and it's bonkers from a gameplay perspective to stop ToR from existing and still be getting this.
 
  • 2Like
  • 1
  • 1
Reactions:

Mrkew

First Lieutenant
49 Badges
Aug 13, 2013
250
353
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Horse Lords
  • Majesty 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II
One of the age abilities is - 50% harsh treatment cost, and massacring rebels seems pretty harsh. Revolts caused by revolutionary modifier are already covered by recent uprising province modifier no?

Nope that's age of absolutism, not revolutions.
 
  • 1
  • 1Like
  • 1
Reactions: