How to Deal with Minors as a Pacifist?

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Foefaller

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i've played xenophobe once. to get the achievement. decided that they are just gimped collectivist (they can even enslave, but the slaves are always unhappy even if they have same ethics as me). probably never will do it again til 1.5.
also they need to spend TONS of influence to deal with main species. and factions... and everything else. i was so glad when my Deneb were captured by enemy and i could declare war with the goal "cleanse it back"


ugh :( probably i'm not ready to let people migrate freely. yet. maybe i'll give it a try...someday.
also i guess i almost always have a point in a game where i stop colonizing and just start ceding new planets. and they are almost always full.

IMO lot of your complaints about xenophobe have less to do with the ethic and more to do with the fact that currently if you want to go wide, you *have* to pick ethics/gov types that help you mitigate ethics divergence (either by letting you stack -divergence effects or mitigating the effects of ethics-related unhappiness) or you are always going to be bleeding influence and losing productivity to unhappiness, whether you are xenophobe or not.

As for migration; Yeah, you have to be OK with pops leaving the buildings you wanted them to work, or your primary species being just the plurality (if even that) rather than the majority, but migration is just so good for starting up fresh colonies, since you're basically spreading out the growing of new pops out to several other worlds, some of which not in your empire, meaning it's not taking away productivity from elsewhere. As for running out of fresh worlds to colonize, ever since the habitability wheel got traded for the wet/dry/frozen system, most empires will only have one or two types of worlds in their empire inhabited. In my experience, that usually means that even when I have to go to war to expand, victory usually nets me one or two extra worlds that I gain the ability to colonize in addition to my wargoals.
 

Slynx

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currently if you want to go wide,
where do i said anything about "wide"? i've played different games. and some of them were Tall (most successful was when i encountered sanctuary...without defenders. and played with only 5 planets - capital and 4 ring)

i just don't like xenophobes because they don't anything to my playstyle. at all. i see zero benefits in being xenophobe(in comparison to to collectivist)...even bonus rivalry doesn't help much.
 

terrycloth

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huh? no faction problem(enslave everyone and fill mineral\food spots. purge the rest), no happiness problem (unique buildings for +happiness, or simply purge everyone below 50% happiness), no stupid Pops leaving crucial energy hub\hydroponic and leaving whole planet\empire starving(migration is off), no ethic divergence problems(unity\benevolence\mind control\commissars), good economy (share the burdens, and plenty of influence for capacity overload(or similar edicts) cuz you don't need to suppress factions) and so on.
how can it be painful? o_O

ps: add militarist to have even more happiness during war (there is simply no reason not to go to war) and influence from rivalry(no one will attack you cuz the'll know that you're stronger)... and more unique buildings giving happiness.


oh..right. you can definitely build observation station and hope that it'll trigger comet event (or something as nasty)

They're a pain in the butt because slavery sucks, basically. Even if it puts all your rebels into the useless emancipation faction which doesn't even emancipate anyone anymore.

Everyone except other collectivists hates to be part of your empire, so until you get all the ethics divergence modifiers online (which can take a looong time) you end up with planet after planet of useless slaves. If you try to put some of your own people there to work the power plants and research stations, their kids decide to take on the slaves' ethics so it doesn't even work.

Plus everyone hates you for annexing primitives. But it's not like you're going to *not* annex them. That's crazy talk.

So you basically end up with bad relations with most of the galaxy and unproductive pops everywhere. But at least you can take over other collectivist empires to have alternate species to colonize with, or liberate instead of conquering to have your puppet government instill collectivism. And eventually you get mind control lasers and stuff and things start to get better.

Xenophobes can't even do that. Xenophobes are the worst.
 

Emraldis

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They're a pain in the butt because slavery sucks, basically. Even if it puts all your rebels into the useless emancipation faction which doesn't even emancipate anyone anymore.

Everyone except other collectivists hates to be part of your empire, so until you get all the ethics divergence modifiers online (which can take a looong time) you end up with planet after planet of useless slaves. If you try to put some of your own people there to work the power plants and research stations, their kids decide to take on the slaves' ethics so it doesn't even work.

Plus everyone hates you for annexing primitives. But it's not like you're going to *not* annex them. That's crazy talk.

So you basically end up with bad relations with most of the galaxy and unproductive pops everywhere. But at least you can take over other collectivist empires to have alternate species to colonize with, or liberate instead of conquering to have your puppet government instill collectivism. And eventually you get mind control lasers and stuff and things start to get better.

Xenophobes can't even do that. Xenophobes are the worst.

If you have unproductive pops, just enslave 'em. Boom, productivity problems solved.
 

Slynx

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everyone hates you
just finished a game with a friend. highest opinion about me by the end of the game was something like "-2834". lowest was below -4k
i don't think anything will fundametally change for me if i enslave few primitives or purge bunch of people in front of pacifists.