I took 24 provinces - only had to core 10 (5 in each colonial zone) to make a nation which would core them and take them from me
Of course, the rebel mechanics determining their strength and size is a bit out of whack![]()
Are they? And if so, by how many. So, what is the other option? Player creates (merc) stack-o-doom to whack-a-mole a normal sized rebel stack? It's such a tough thing to nail down. Before 1.8 I loathed rebels (don't get me started on adventurers that were in CKII), but with 1.8, I like it better. If there can be improvements I'd be glad to hear it, but let's not get all hyperbole on what could be a step in the right direction with 1.8. It's been requested a number of times, and that is re-introducing a population number, that would quell this discussion once and for all. If people can see how many population a province has. A nice touch could also be a drop in manpower when there is (a certain kind) of revolt.
Another option is to create a mod to adjust the number of rebels. You can even use a console command to add manpower if you feel the numbers are off, and you need to adjust for accuracy and to rebalance a part of the game. You can't do that on Ironman, no, but in the end it's about the fun of the game, and not getting all frustrated about not getting an achievement in a game exactly as you want it to be. Until the rebels are perfectly balanced anyway. I use console sometimes when I run into a bug and it is one of the reasons I don't play in ironman. It makes the game a lot more fun and relaxing. Not a cop out, or excusing Paradox. If there is a problem it should be fixed or balanced, but to take the pressure off while you are playing. In the meantime hopefully all the bugs will be worked out.
It's still not clear to me though what would people consider the optimal (or practical/ realistic) amount of rebels then? How about some concrete numbers or formulas?