How to deal with an absurd number of rebels

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Autokrator48

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That's what you get for blobing with a random country !
No, seriously ; pretender rebels aren't dangerous. One time as Bohemia, my economy was screwed, my armies destroyed
by a huge pretender army, and a filthy coalition.. Then the pretender won. And what happened ? I had a new king with
brilliant stats, and a new, shiny army ( The old rebels. ) to kick the ass of the invaders !

Rebels aren't always that bad.

Normally, I wouldn't have much of an issue accepting Rebel demands, especially considering their leader is better than my current one, but, without dysnactic naming of countries, it would ruin the whole game not having a Karamanoglu on the throne despite being called jolly Karaman.
 

WoollyMammoth

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Normally, I wouldn't have much of an issue accepting Rebel demands, especially considering their leader is better than my current one, but, without dysnactic naming of countries, it would ruin the whole game not having a Karamanoglu on the throne despite being called jolly Karaman.

Right, but that is part of (custom) history though. In the sense, can't have your cake and eat it too. Why not release some of the provinces (as vassal, indepentent, or sell province), get some allies, and then try to expand later under a new ruler. That seems fairly realistic if you ask me. If none of the surrounding countries want to help with the rebels? Could be the Ottoman's or Mamluks are supporting these rebels, which could be an underlying issue.

If one wants the country of choice to survive, maybe try different strategies first? And even then there are no garanties that at some later point won't get conquered by Mamluks for example. Losing is part of the game. So is trying again.
 

BarrosRodrigues

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OviNCxI.jpg

Seriously, though, how am I meant to expand as a small nation if I get screwed by rebel no matter what I do?
In short: that is the purpose of rebels in this game; considering on how the revolt size increases drastically with overextension I'd say that their ultimate purpose is to police and hamper the player expansion speed no matter what. There are several ways to deal with rebels in this game but neither is fun, engaging or rewarding for me. In fact the most appropriate adjective for rebels in EU IV and all Paradox games in general is: mind-boggling chore which to be fair reached new heights with EU IV after patch 1.5 and especially after patch 1.6 and above. Not even the infamous "underground resistance" of HOI III TFH is more annoying than EU IV because rebels in HOI III TFH don´t spawn with mechanized infantry and heavy armor so an automated TH HQ can effectively take care of them without annoying the player too much.
 
Last edited:

Naresh

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Such fun game, much pleasure, many thanks Paradox.

Seriously, though, how am I meant to expand as a small nation if I get screwed by rebel no matter what I do? I used +200 ducats to buy mercs to kill one stack of rebels, but, bad luck, they spawned in mountains with a better general and therefore I am bound to lose. And that's only one stack among others. And, of course, they all have my FL in mountains, so fair.

I didn't reduce Local Authonomy, in fact I increased it, yet I still get that. However, I could always accept demands right? No : it would ruin the whole game because, without dynastic naming, I'll be called Karaman without a Karamanolgu on the throne. So fun Paradox. Heck, even the Ottomans broke because three stacks of rebels spawned in GREECE because I sieged ANATOLIA.

This is completely unfair, unfun and stupid.


Going to assume you're really new to the game.

Firstly, why did Greek rebels spawn for the Ottomans? - Because you sieged their land, increasing war exhaustion. Greece already has high revolt risk because its wrong culture and wrong religion, having WE in excess of 5 would have inevitably started rebels popping up.

What was your WE around this time? if it was after a long war then you'd have had issues too, as you took land that wasn't yours (not an issue, just need to deal with it). Increasing autonomy only helps so much.

Your prestige and legitimacy have tanked, this isn't going to help matters either.


Harsh treatment may be expensive, but it is cheaper the lower RR is. Hire a -RR advisor, increase stability and just do it. You're sitting on 600 odd admin points, I'd have sucked it up and bought to +1, maybe +2 stab.

Vassals - easiest way to expand in game, less RR, you get a nice meat shield for 10 years too.



I understand your rage at the game when things go wrong. Yes, the game isn't perfect, there are issues, but its looking like this situation could have been completely avoided with a slight change in playstyle. It's like people bitching in Civ they can't have a 100 city empire early game because their happiness tanked.
 

TNZ81

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I just tried a Circassia game, took some pieces of Georgia. I had a forcelimit of 6, and then 5 stacks of 7 rebels spawned.

After getting a technical bug that ended my Prussian game, then 'distant overseas' Tunis for Aragon and 100.000 Castillian rebels spawning on territory I occupied from Castille I think I'm gonna stop playing this game now. Yes, these were my last 3 games in EU4. It seems impossible to play a normal game without bugs, anomalies or absurd game mechanics.
 

atwix

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Actually, one thing I've found doing 2 1.8 games is that a good way of dealing with rebels is to simply let them happen and defeat them.

This reduces the unrest either by some large number or simply to 0. So I found that simply stationing my troops nearby then putting them on top of the provinces likely to revolt such that my units have the defensive advantages (terrain for instance) about the time the risk gets to 95% results in beating the rebels and keeping the autonomy numbers lower and thus taxes and such, higher.

If you are going to do things this way and want rebellions to rise so you can crush them and shut down the unrest in the area, be sure to *not* put troops on provinces with high unrest before getting to the 95% level as it will otherwise take longer to finally make it to 100% thus delaying you from using your armies elsewhere until you've gotten your rebel crushing out of the way :)

good observation.
 

atwix

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I just tried a Circassia game, took some pieces of Georgia. I had a forcelimit of 6, and then 5 stacks of 7 rebels spawned.

After getting a technical bug that ended my Prussian game, then 'distant overseas' Tunis for Aragon and 100.000 Castillian rebels spawning on territory I occupied from Castille I think I'm gonna stop playing this game now. Yes, these were my last 3 games in EU4. It seems impossible to play a normal game without bugs, anomalies or absurd game mechanics.

this person however, has a very good point too.

New rebel mechanic disadvantages small nations with no potential big allies.. And it seems anyone saying this on this forum is.. hopelessly not listened to.

It proves devs don't play small opm, let alone rotw. Unless they do play it, and hopelessly screw Ming.

I'll give one example. In 1.7 i blobbed mutapa all the way to mamluks before 1480. Do that now, and its game over. Why do you think they changed african tech? Because one developer said, "it needs boost" and another installed rebel system. Result? NO nation whatsoever is playable in Africa. Threads that rant about it enough. There is just too few playerbase playing there to make it count though.

Did the devs even TRY any african nation? Guess not.

Heck, i started another european run with foix and yaroslavl, cause it fits the new patch.

ROTW got screwed big time overall in 1.8. And hence, it drove a lot of veterans..away.

But that ofc is sarcasm, and in fact everyone loves the new patch ;)
 
Last edited:

wingzero890

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Not even the infamous "underground resistance" of HOI III TFH is more annoying than EU IV because rebels in HOI III TFH don´t spawn with mechanized infantry and heavy armor so an automated TH HQ can effectively take care of them without annoying the player too much.

Yeah partisans in Hearts of Iron 3 have NOTHING on the absolutely ridiculously OP rebels that appear in Eu4, I never had a problem with them.

Like that poor guy who took over Georgia as Circassia, that's utterly indefensible anyone who tries to say 'well you expanded too fast' or some other such nonsense needs to read a goddamn history book, because there are many, many examples of huge takeovers like that in every period; the most famous ones being the Mughal conquest of India, the Qing ascension to the Imperial throne, the Ottoman conquest of the Mamluks, and the Spanish conquest of the new world.
 

Big Blue Blob

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Welcome to the world of it's a game.

Welcome to the world of lazy excuses for stupid things happening. Just look at that Ottoman example. The whole of Anatolia revolting over conquering Punjab? I think not somehow, even in alternate history.

HOI partisans actually made a bit of sense in that there weren't so many of them and they only appreared in conquered land.
 

Autokrator48

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Going to assume you're really new to the game.

Firstly, why did Greek rebels spawn for the Ottomans? - Because you sieged their land, increasing war exhaustion. Greece already has high revolt risk because its wrong culture and wrong religion, having WE in excess of 5 would have inevitably started rebels popping up.

What was your WE around this time? if it was after a long war then you'd have had issues too, as you took land that wasn't yours (not an issue, just need to deal with it). Increasing autonomy only helps so much.

Your prestige and legitimacy have tanked, this isn't going to help matters either.


Harsh treatment may be expensive, but it is cheaper the lower RR is. Hire a -RR advisor, increase stability and just do it. You're sitting on 600 odd admin points, I'd have sucked it up and bought to +1, maybe +2 stab.

Vassals - easiest way to expand in game, less RR, you get a nice meat shield for 10 years too.



I understand your rage at the game when things go wrong. Yes, the game isn't perfect, there are issues, but its looking like this situation could have been completely avoided with a slight change in playstyle. It's like people bitching in Civ they can't have a 100 city empire early game because their happiness tanked.

I'm not new at the game, I have 500h+. I had like 1 WE, it's not much ; if I can't even have that I don't know. Vassals don't help when they don't listen to orders and you're the one that needs to get strong otherwise you'll get crushed by your only possible war target...

Look what was possible in previous patches :
Iq2YH6X.jpg


Now, I'm unable to take 10 provinces without having multiple rebels pop-up every 5 years. And vassals aren't as good as you make it out to be, they are very slow to annex - especially with the new 1 diplo point per month + rep, and the fact that my speed 5 is now slow as hell - and don't directly contribute to your force.

Finally the thing with advisors is that they are random, I don't always have the dip rep guy for my vassals, nor do I have the RR guy always ready.

I just have no idea how to expand anymore : I can't core ANYTHING without having rebellions pop-up every 5 years, and vassals take way to long to annex and once you annex them you have 50 (I think) local authonomy on their provinces, which you need to reduce in order to get stronger and make the provinces actually useful, but if you do so you gain RR and rebels... This is especially frustrating as OPMs, which is almost exclusively what I play as.
 

Demonsul

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I'm not new at the game, I have 500h+. I had like 1 WE, it's not much ; if I can't even have that I don't know. Vassals don't help when they don't listen to orders and you're the one that needs to get strong otherwise you'll get crushed by your only possible war target...

Look what was possible in previous patches :

Now, I'm unable to take 10 provinces without having multiple rebels pop-up every 5 years. And vassals aren't as good as you make it out to be, they are very slow to annex - especially with the new 1 diplo point per month + rep, and the fact that my speed 5 is now slow as hell - and don't directly contribute to your force.

Finally the thing with advisors is that they are random, I don't always have the dip rep guy for my vassals, nor do I have the RR guy always ready.

I just have no idea how to expand anymore : I can't core ANYTHING without having rebellions pop-up every 5 years, and vassals take way to long to annex and once you annex them you have 50 (I think) local authonomy on their provinces, which you need to reduce in order to get stronger and make the provinces actually useful, but if you do so you gain RR and rebels... This is especially frustrating as OPMs, which is almost exclusively what I play as.[/QUOTE]

How... I... what? It is [I]so much easier[/I] to expand in this patch! You've got low-cost -10 revolt risk buttons on every province, full 1.0-level vassal feeding is possible again with occupation transfers, rebels announce when they are about to revolt... the first game I played with this patch was Baluchistan>Mughals and it was one of my most successful RotW games to date!
 

BarrosRodrigues

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How... I... what? It is so much easier to expand in this patch! You've got low-cost -10 revolt risk buttons on every province, full 1.0-level vassal feeding is possible again with occupation transfers, rebels announce when they are about to revolt... the first game I played with this patch was Baluchistan>Mughals and it was one of my most successful RotW games to date!
If you start as an OPM in the ROTW it is not easier to expand, quite the opposite because of the effect of 40-100% local autonomy and fairly low base tax provinces. Btw diplo annexation in this patch is totally not worth it if your are an OPM and your vassal has wrong religion and culture. Why? because after diplo annexing you'll have to put up with lots of unrest (especially if you have low tolerance) until you are able to at least convert the religion; if you don’t want to deal with the unavoidable Z-rebels you have to make the provinces economic value nearly worthless by half the game duration by increasing the LA to 100%. (...) So under these circunstancies it is much better to core the provinces yourself until you reach a certain critical mass (...) If you want to core yourself you can´t take too many provinces in a short period of time because you can´t deal with oversized BS z-rebellions that are based on base tax and OE regardless of LA (...) If you start as Austria, France and the like then WC has never been easier because you are already rich and transferring the occupation to vassals allows you to expand at the speed of light even if you’ll only see the real benefits of those conquests much later in-game (...)
 

Naresh

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I've never had Europa so easy, or fun as the 1.8 patch. And by easy I mean, I now feel like it would be enjoyable to play a OPM and slowly expand my way up, rather than just settle with a 3pm or a country with flavour. I still have issues with rebels occasionally, but only when I do something really stupid. Like my recent Spain game (random new world) where I declared war on 5-6 native nations to make colonial nations (originally only 3, but then I couldn't get to 2 of them due to another nation migrating...) and didn't realise they were in two different colonial areas, so I ate them all in the hopes of coring 10 provinces before rebels spawned.

The answer was no. Killing 65,000 rebels wasn't feasible so I had to let it all go :(

But completely my fault, so I don't hold a grudge
 

BarrosRodrigues

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The answer was no. Killing 65,000 rebels wasn't feasible so I had to let it all go :(

But completely my fault, so I don't hold a grudge
So you've defeated 6 native nations and took 10 provinces from them; I reckon that the people left alive in those provinces are fast learners/breeders (or whatever) because in only 20 months they’ve managed not only to understand the Spanish military tactics but also how to build the modern weapons that they never seen before and to breed/resurrect 65 000 men and thousands of horses to train them to such a standard that not even the mighty Spanish empire could defeat them. Sounds legit and it is totally your fault :rofl:
 
Last edited:

wingzero890

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So you've defeated 6 native nations and took 10 provinces from them; I reckon that the people left alive in those provinces are fast learners/breeders (or whatever) because in only 20 months they’ve managed not only to understand the Spanish military tactics but also how to build the modern weapons that they never seen before and to breed/resurrect 65 000 men and thousands of horses to train them to such a standard that not even the mighty Spanish empire could defeat them. Sounds legit and it is totally your fault :rofl:

And this is why the 1.8 rebel mechanic is bad.
 

Big Blue Blob

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Naresh

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So you've defeated 6 native nations and took 10 provinces from them; I reckon that the people left alive in those provinces are fast learners/breeders (or whatever) because in only 20 months they’ve managed not only to understand the Spanish military tactics but also how to build the modern weapons that they never seen before and to breed/resurrect 65 000 men and thousands of horses to train them to such a standard that not even the mighty Spanish empire could defeat them. Sounds legit and it is totally your fault :rofl:

I took 24 provinces - only had to core 10 (5 in each colonial zone) to make a nation which would core them and take them from me :p

Of course, the rebel mechanics determining their strength and size is a bit out of whack ;)