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thedarkendstar

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Im that's weird I once was playing a Germany campaign France kept declaring to take back Alsace Lorraine in the end to Crush them completely I occupied them for 10 years there population dropped massively while mine kept growing they went through 4 revolutions and stabilized they never were strong enough to challenge me again but they still recovered I thought the same would happen to everyone else.
 

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Im that's weird I once was playing a Germany campaign France kept declaring to take back Alsace Lorraine in the end to Crush them completely I occupied them for 10 years there population dropped massively while mine kept growing they went through 4 revolutions and stabilized they never were strong enough to challenge me again but they still recovered I thought the same would happen to everyone else.

Maybe all the POP deaths (France has some lousy POP growth) helped calm the fires of revolution. Sometimes, the AI manages to slip in enough social reforms between revolutions to cut down militancy among the poor.

I've also seen weird perma-revolutions in place sometimes. Countries with large colonial empires will sometimes have Communists overrun the colonial empires, but not cores at home. Since the rebels aren't nationalists, they won't break free; they just "turn off" half the world's supply of dye or rubber. But they don't cause a government collapse, because the capital and cores at home aren't in revolt. (India a big offender in this case.)
 

thedarkendstar

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Maybe all the POP deaths (France has some lousy POP growth) helped calm the fires of revolution. Sometimes, the AI manages to slip in enough social reforms between revolutions to cut down militancy among the poor.

I've also seen weird perma-revolutions in place sometimes. Countries with large colonial empires will sometimes have Communists overrun the colonial empires, but not cores at home. Since the rebels aren't nationalists, they won't break free; they just "turn off" half the world's supply of dye or rubber. But they don't cause a government collapse, because the capital and cores at home aren't in revolt. (India a big offender in this case.)
Will it was less of pop deaths and more of massive immigration to the US (the US population got 3 million more people in those ten years)

I hate when that happens to India especially since almost nowhere else produces dye I tend to ask for military acess and deal with the rebels myself if the supplies drop too low.
 

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Will it was less of pop deaths and more of massive immigration to the US (the US population got 3 million more people in those ten years)

I hate when that happens to India especially since almost nowhere else produces dye I tend to ask for military acess and deal with the rebels myself if the supplies drop too low.

That's why I invest in synthetic dye ASAP. And I conquer enough coal to fuel it. It also screws Britain, because they can't sell me dye.
 

Råttan

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What if I actually OWN all gold-mines in the game? Will that make me the only money-producing country? I´m thinking inflation, but what if I just keep the money in a pile? Will that work?
 

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What if I actually OWN all gold-mines in the game? Will that make me the only money-producing country? I´m thinking inflation, but what if I just keep the money in a pile? Will that work?
I think the pops working the mines are still paid from the produce, they then spend that money on other goods feeding the economy. So I don't think that'd make much difference.
 

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What if I actually OWN all gold-mines in the game? Will that make me the only money-producing country? I´m thinking inflation, but what if I just keep the money in a pile? Will that work?

It will make you the only country to produce money, but that doesn't stop that money from circulating. In fact, since you are better at playing than the AI, you will no doubt produce tons of "money" due to production efficiency.

The good news is that your gold mines will simulate your economy in various ways. Your gold miners will buy tons of stuff. Your government will have money to spend on things without raising taxes as high, letting your POPs retain more cash across the board.

The bad news is that unless you are able to satisfy 100% of all POP and factory demands (complete and total autkary), some of the money is going to leak out, so it won't strangle the economy of the world as you might expect.

Note that money supply is a problem in Vic2. If you search, you can find various threads and posts where myself and others discuss the problem of LGEM (Late-game economic malaise). Smarter folks than me have pointed out how money supply in Vic2 does not keep pace with the production of goods, causing economic slow downs and over production problems in the late game. Until your gameplay is good enough to notice these problems, you won't see them; but they do exist. If your economy is hyper-charged and super efficient, you may not want to crash the world economy, because it's already slowing down in ways you can't stop.
 
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thedarkendstar

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It will make you the only country to produce money, but that doesn't stop that money from circulating. In fact, since you are better at playing than the AI, you will no doubt produce tons of "money" due to production efficiency.

The good news is that your gold mines will simulate your economy in various ways. Your gold miners will buy tons of stuff. Your government will have money to spend on things without raising taxes as high, letting your POPs retain more cash across the board.

The bad news is that unless you are able to satisfy 100% of all POP and factory demands (complete and total autkary), some of the money is going to leak out, so it won't strangle the economy of the world as you might expect.

Note that money supply is a problem in Vic2. If you search, you can find various threads and posts where myself and others discuss the problem of LGEM (Late-game economic malaise). Smarter folks than me have pointed out how money supply in Vic2 does not keep pace with the production of goods, causing economic slow downs and over production problems in the late game. Until your gameplay is good enough to notice these problems, you won't see them; but they do exist. If your economy is hyper-charged and super efficient, you may not want to crash the world economy, because it's already slowing down in ways you can't stop.
Well unless you use cheats to fix it for instance use event 1100 to put gold mines in high population supply to increase money output.
 

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I would like to know how that would crash the world economy because it would sap all the resources if so that would still keep china from collapsing if not is it because of over production?

Over production will causes prices to drop through the floor. If, for example, the price of steel approaches 1 then less and less countries will be able to produce it at a profit, which when done to many types of goods will cause their industry to eventually collapse because they wont be able to afford to run factories.

As china you'd want to rush modernization / literacy as fast as possible, switch to state capitalism and never stop building factories. Since you already have a metric fuck-tonne of raw resources you wont need a super high score right away to start your industry (higher score means you get higher in the picking order for the world market). To fully achieve economic melt-down you're going to want to get highest score before the end of the game to ensure you get first dibs on everything.

By the end of the game all the other countries will be in revolt due to unemployment and lack of basic needs (all the low-level resources will be devoted to your hungry industry), with piles of tanks, steel, steamers, and alcohol everywhere.