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Bibor

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The noble republic election cycle is 8 years, which is plenty enough, provided you don't annex vassals (often), to keep the same guy around for three election cycles, giving you a nice 6/3/3 (in any combination) leader for 8 years.

With 3 election cycles and no annexations, you lose 2 tradition per re-election.

Provided you make a "gap" of one ruler in-between to get the tradition up to 100, that's a total of:
starting rulers 1+1+4*2 for 16 years = 2304 MPs
one cycle of 2+2+5 for 8 years = 864 MPs
one cycle of 3+3+6 for 8 years. = 1152 MPs

Total of 4320 for = 11.25 monarch points per month, or a permanent 4/4/3 ruler when you take everything into consideration.

Plus, you can plan your monarch skills to get the decisions that require high monarch skills.

No interregnum.
No stab hit when leader dies.
No getting under a nation in a PU.
No random "no heir" or low legitimacy.
No tradition loss on change of government type to Noble Republic.
Permanent 11 monarch points per month.

We were discussing a buff to republics? :)

Edit: Some republics like Novgorod and Italian minors have it even easier, they can keep the same guy around permanently, as they get extra +0.5 tradition annually.

The only downside to Noble republic is that they should refrain themselves from annexing vassals (or vassals in general), as, except in case of extremely large vassals (like, say, Byzantium reclaimed), the MP loss is worse than coring costs.
 
Last edited:

Yxklyx

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I would take a merchant republic over noble regardless most of the time, and in noble re-elect every single time I think the ruler can live out the term. Low RT is not a serious issue with the ability to boost it at the cost of 1 stab. The monarch point gouging is crazy.

How does Dutch Republic compare - I've been playing that and it seems I can never switch out of it.
 

TheMeInTeam

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How does Dutch Republic compare - I've been playing that and it seems I can never switch out of it.

I haven't used it, so giving solid strategy tips on it would be more difficult. It looks like an improved version of tribal democracies though; IE you get a ruler and he's your man until he dies. Does it allow you to pick stat allocations? If not, the inability to do so + no re-elections puts it behind other republics IMO, though at least it's not MUCH worse than a monarchy.
 

Yxklyx

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I haven't used it, so giving solid strategy tips on it would be more difficult. It looks like an improved version of tribal democracies though; IE you get a ruler and he's your man until he dies. Does it allow you to pick stat allocations? If not, the inability to do so + no re-elections puts it behind other republics IMO, though at least it's not MUCH worse than a monarchy.

No, but the ruler stats look buffed - they seem to average 13 or so. I don't care for all the hidden buffs in the game. For instance, the Dutch naval leaders seem to get a buff as well - I've gotten some excellent leaders even with Naval tradition in the 20s - the game should be up front about this kind of thing.
 

Bibor

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I would take a merchant republic over noble regardless most of the time, and in noble re-elect every single time I think the ruler can live out the term. Low RT is not a serious issue with the ability to boost it at the cost of 1 stab. The monarch point gouging is crazy.

Wait, what? You can boost Republican tradition by getting a stab hit? Where's dat button? :D
 

AnguyTheArcher

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I haven't used it, so giving solid strategy tips on it would be more difficult. It looks like an improved version of tribal democracies though; IE you get a ruler and he's your man until he dies. Does it allow you to pick stat allocations? If not, the inability to do so + no re-elections puts it behind other republics IMO, though at least it's not MUCH worse than a monarchy.

Dutch republic is basically a monarchy called republic, with RT and plutocracy instead of legitimacy and aristo. No reelection and no stats picking. The best thing about Dutch republic are increased naval forcelimits, otherwise it's pretty meh.
 

TheMeInTeam

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Wait, what? You can boost Republican tradition by getting a stab hit? Where's dat button? :D

It's an event http://www.eu4wiki.com/Republic_events

First one listed. The 2nd one listed is very relevant also. They're pretty frequent...if you're really unlucky you might pass on one or two re-elections as a merchant republic, but the MTTH is low enough that you could re-elect forever in noble and not worry about it, except of course the inefficiency of doing so should your ruler die.

Religious ideas are good anyway, and they make re-election spam even better.

IMO most of the time low-mid RT is better than high RT, even if you stay republic.
 

AndreasPhokas

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The stats on monarchs at election should be 4 with a 1 to 2 in the other slots imo.
 

Colossal_Elk

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No, but the ruler stats look buffed - they seem to average 13 or so. I don't care for all the hidden buffs in the game. For instance, the Dutch naval leaders seem to get a buff as well - I've gotten some excellent leaders even with Naval tradition in the 20s - the game should be up front about this kind of thing.

Correct me if I'm wrong, but that's because Netherlands is a lucky nation.
 

Musthavename

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I'd half the stability cost from low RT, and give Plutocracy a +0.5 Republican tradition idea. I also wouldn't mind seeing leader stats being a bit more random (e.g. 3-5 in the stat picked, 1-3 in the others), as the 4/1/1 spam is a bit dull.

That said, they're not that bad as it is. If you can expand via vassals the extra stab costs aren't that bad. Personally, I prefer playing republics over monarchies.