- Noble Republics can RM. But other Republics are better anyway.
How so?
- Noble Republics can RM. But other Republics are better anyway.
How so?
How so?
Im for any republic buffs. The world is mostly republics now for a reason... not many kings in 2014
yup, the rise of the bourgeois and the industrial revolution.The world is mostly republics now for a reason... not many kings in 2014
Republics definitely do not need a buff. Republican nations such as Novgorod might, but the actual government type itself? No way. As was already discussed, you get 2/2/2 rulers at worst and no regencies, with the ability to elect a new ruler as it suits your needs.
The ability to distribute MP value at will has non-zero value IMO. For example you can hit tech 7 diplo faster than all but the luckiest monarchies, opening up some of the fastest non-iberian colonization possible. You can also gouge military or administrative as you advance idea groups, managing ahead-of-years.
I was actually going to say, after the Civil War period, England acted more like a republic establishing a long-lasting stable rule with commercialized gentry paving the way for modern democracy. Though officially it was CM.
And that was pretty powerful.
The lesson the establishment seemed to learn from the Civil War and the Commonwealth was that some kind of balance was needed between the absolute monarchy of Charles I and the extremism that would come from a fully republican government (discredited as a result of Cromwell's military dictatorship). There was still room for the king to have a strong role in politics as long as he didn't try to rule by decree. But the events of the 'Glorious Revolution' gave Parliament most of the legislative power (as well as making it clear that the king's legitimacy depended on Parliamentary approval), and after that the executive power of the monarchy was gradually replaced by that of ministers in Parliament, but this took several generations to happen. I wouldn't describe 18th-century Britain as being like a modern republic - it was a genuine constitutional monarchy where the monarch had real power within the prescribed limits.
It's interesting to look at the US Constitution, which in some ways is a fossilised relic of British constitutional thought in the late 18th century (especially the concept of a balance between Parliament and the Crown). Like the British kings of the time, the President of the US retains considerable power and basically picks the administration himself, but is also beholden to Congress for legislation.
It would be good to have a better model of Constitutional Monarchy in EU4, reflecting the fact that the monarch is no longer calling all the shots. Maybe halve the effect of the monarch's base stats, but increase the effect of Advisors (could be renamed 'Ministers'), and give the ability to make one of them a Prime Minister whose bonuses are doubled (so like a Republic, you can choose to focus on one stat to some extent by having e.g. your Diplomatic minister as PM). Also, the penalties associated with a Regency should be waived, as ConMons can cope just fine with a weak monarch.
3. Maybe republics shouldn't suffer tradition hit when annexing vassals. It can be really painful. But if negative effects of lack of RT are reduced it might not matter that much.
4. Plutocracy should be exclusive to republic. Want to switch back to monarchy?
Enjoy your aristocratic ideas.
We have Vicky2 for that. Sorry broski.Im for any republic buffs. The world is mostly republics now for a reason... not many kings in 2014
Well, in some ways, Constitutional Monarchy does have smaller penalties for regencies. In particular, it gives +1 legitimacy/year, which offsets the regency legitimacy penalty somewhat.That said, it's not entirely clear what differences should be made in governing Constitutional Monarchy in-game. They definitely should suffer smaller regency penalties, although the regency penalties suffered by regular monarchies are arguably too large already. Increasing the effect of advisers risks being unbalanced, as a wealthy constitutional monarchy that can consistently afford excellent advisers now has an even larger monarch point advantage than they did previously. If the monarch's base stat effects were cut sufficiently we could balance the Constitutional Monarchy compared to a republic instead of compared to a monarch; the combination of the monarch's base stats plus that of the bonuses to advises should be comparable to republic leader points.
Well, in some ways, Constitutional Monarchy does have smaller penalties for regencies. In particular, it gives +1 legitimacy/year, which offsets the regency legitimacy penalty somewhat.
This.3. Maybe republics shouldn't suffer tradition hit when annexing vassals. It can be really painful. But if negative effects of lack of RT are reduced it might not matter that much.
I think this is actually a nerf - switching should be an option IMO.4. Plutocracy should be exclusive to republic. Want to switch back to monarchy?
Enjoy your aristocratic ideas.
So basically everyone knows it is much more advantageous to play as monarch in EU. You can royal marry, PU, diplovassalize, average royal stats are better, than rookie republic leaders, lack of legitimacy is not as damaging as RT, etc.
So it's obvious, that republics should be made more powerful for beterr balanced gameplay.
My suggestions :
1. reduce the influence of lack of RT on stability cost. 200 % is really much.
2. Republics should have lower war exhaustion, when fighting defensive wars, especially with high republican tradition. (It's pretty logical - free people don't want to lose their freedoms).
3. Maybe republics shouldn't suffer tradition hit when annexing vassals. It can be really painful. But if negative effects of lack of RT are reduced it might not matter that much.
4. Plutocracy should be exclusive to republic. Want to switch back to monarchy?
Enjoy your aristocratic ideas.
So what do you think? Do you have any other ideas, that are both logical/ historical and allow better gameplay as republic?