• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

aitaituo

哀駘它
48 Badges
Aug 6, 2013
8.083
5.037
  • Crusader Kings II: Charlemagne
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Hearts of Iron IV: Cadet
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Cities: Skylines Deluxe Edition

Tornadoli

Cool custom title
23 Badges
Apr 22, 2008
1.351
247
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Hearts of Iron Anthology
  • Hearts of Iron III
  • Heir to the Throne
  • Stellaris
  • Semper Fi
  • Island Bound
  • Prison Architect: Psych Ward
  • Prison Architect
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: Art of War
Im for any republic buffs. The world is mostly republics now for a reason... not many kings in 2014

But that's because the population mostly rose up against the kings. In EU4, we sort of play the king, we shouldn't want to change into a republic. That would accurately depict history: we should be forced to change to a republic, and try to actively fight it.
 

Dogukan91

Major
96 Badges
Oct 2, 2008
516
328
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Crusader Kings II: Charlemagne
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Reapers Due
  • Mount & Blade: Warband
  • Steel Division: Normandy 44
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Victoria 2
  • Hearts of Iron IV: No Step Back
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Common Sense
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Horse Lords
  • Cities: Skylines
  • Europa Universalis IV
I was actually going to say, after the Civil War period, England acted more like a republic establishing a long-lasting stable rule with commercialized gentry paving the way for modern democracy. Though officially it was CM.
And that was pretty powerful.
 

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.275
18.949
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Republics definitely do not need a buff. Republican nations such as Novgorod might, but the actual government type itself? No way. As was already discussed, you get 2/2/2 rulers at worst and no regencies, with the ability to elect a new ruler as it suits your needs.

The ability to distribute MP value at will has non-zero value IMO. For example you can hit tech 7 diplo faster than all but the luckiest monarchies, opening up some of the fastest non-iberian colonization possible. You can also gouge military or administrative as you advance idea groups, managing ahead-of-years.
 

Colossal_Elk

Unspecified Cervid
24 Badges
Dec 10, 2013
1.320
1.545
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
The ability to distribute MP value at will has non-zero value IMO. For example you can hit tech 7 diplo faster than all but the luckiest monarchies, opening up some of the fastest non-iberian colonization possible. You can also gouge military or administrative as you advance idea groups, managing ahead-of-years.

That last one may be the single biggest advantage Republics have. With just a little planning, you'll always know how to make ideas and tech mesh most efficiently with the available points and never risk going ahead-of-time. And if you're in danger of that happening and with no ideas available? Elect a new guy and recover Republican Tradition.
 

Incompetent

Euroweenie in Exile
56 Badges
Sep 22, 2003
8.813
7.343
  • Surviving Mars
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Horse Lords
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Nemesis
  • For The Glory
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
I was actually going to say, after the Civil War period, England acted more like a republic establishing a long-lasting stable rule with commercialized gentry paving the way for modern democracy. Though officially it was CM.
And that was pretty powerful.

The lesson the establishment seemed to learn from the Civil War and the Commonwealth was that some kind of balance was needed between the absolute monarchy of Charles I and the extremism that would come from a fully republican government (discredited as a result of Cromwell's military dictatorship). There was still room for the king to have a strong role in politics as long as he didn't try to rule by decree. But the events of the 'Glorious Revolution' gave Parliament most of the legislative power (as well as making it clear that the king's legitimacy depended on Parliamentary approval), and after that the executive power of the monarchy was gradually replaced by that of ministers in Parliament, but this took several generations to happen. I wouldn't describe 18th-century Britain as being like a modern republic - it was a genuine constitutional monarchy where the monarch had real power within the prescribed limits.

It's interesting to look at the US Constitution, which in some ways is a fossilised relic of British constitutional thought in the late 18th century (especially the concept of a balance between Parliament and the Crown). Like the British kings of the time, the President of the US retains considerable power and basically picks the administration himself, but is also beholden to Congress for legislation.

It would be good to have a better model of Constitutional Monarchy in EU4, reflecting the fact that the monarch is no longer calling all the shots. Maybe halve the effect of the monarch's base stats, but increase the effect of Advisors (could be renamed 'Ministers'), and give the ability to make one of them a Prime Minister whose bonuses are doubled (so like a Republic, you can choose to focus on one stat to some extent by having e.g. your Diplomatic minister as PM). Also, the penalties associated with a Regency should be waived, as ConMons can cope just fine with a weak monarch.
 

deezee

Captain
48 Badges
Oct 2, 2010
493
428
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Monks and Mystics
  • Victoria 3 Sign Up
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
The lesson the establishment seemed to learn from the Civil War and the Commonwealth was that some kind of balance was needed between the absolute monarchy of Charles I and the extremism that would come from a fully republican government (discredited as a result of Cromwell's military dictatorship). There was still room for the king to have a strong role in politics as long as he didn't try to rule by decree. But the events of the 'Glorious Revolution' gave Parliament most of the legislative power (as well as making it clear that the king's legitimacy depended on Parliamentary approval), and after that the executive power of the monarchy was gradually replaced by that of ministers in Parliament, but this took several generations to happen. I wouldn't describe 18th-century Britain as being like a modern republic - it was a genuine constitutional monarchy where the monarch had real power within the prescribed limits.

It's interesting to look at the US Constitution, which in some ways is a fossilised relic of British constitutional thought in the late 18th century (especially the concept of a balance between Parliament and the Crown). Like the British kings of the time, the President of the US retains considerable power and basically picks the administration himself, but is also beholden to Congress for legislation.

It would be good to have a better model of Constitutional Monarchy in EU4, reflecting the fact that the monarch is no longer calling all the shots. Maybe halve the effect of the monarch's base stats, but increase the effect of Advisors (could be renamed 'Ministers'), and give the ability to make one of them a Prime Minister whose bonuses are doubled (so like a Republic, you can choose to focus on one stat to some extent by having e.g. your Diplomatic minister as PM). Also, the penalties associated with a Regency should be waived, as ConMons can cope just fine with a weak monarch.

It's really debatable how much power the British monarch really had at that time. It's important to note that British law, by virtue of it's longer history, is often less explicit then that of the US; up until the EU treaties, technically it would have only taken an act of Parliament (and the Queen's signature) to remove all British civil liberties. But it would have been unthinkable for both MPs and their constituents to do so.

With that in mind, it's important to point out that 18th century British monarchs had great powers on paper, but the British monarch still does today. 18th century British monarchs were just as un-involved in legislation as modern ones, so from the perspective of a society where rules are not formally encoded, that's essentially not a real power; the King or Queen could, hypothetically, be involved in legislation, but did not then and does not now. In fact, the only power that the British monarch exercised in a regular basis in the 18th century that the Queen does not today is the command of the military: 17th century monarchs both regularly made appointments within the military and in many cases personally led troops, both of which were unthinkable today.

The government of the UK in the 18th century was obviously not a modern republic. However, it isn't a true monarchy either because the power of the monarch was largely symbolic in those days as well; parliament was as firmly in control of the governance of the country after the Glorious Revolution as it is today. The difference is that the modern Parliament is elected with broad suffrage and represents all of British society, while the 18th century British parliament was dominated by a small elite, mostly landed nobility but with increasing influence from wealthy non-nobles. In that sense, it is more accurate to say that in 18th century Britain, power was split between the merchant classes and the noble classes than it is to say that it was divided between the Kings and the public.

That said, it's not entirely clear what differences should be made in governing Constitutional Monarchy in-game. They definitely should suffer smaller regency penalties, although the regency penalties suffered by regular monarchies are arguably too large already. Increasing the effect of advisers risks being unbalanced, as a wealthy constitutional monarchy that can consistently afford excellent advisers now has an even larger monarch point advantage than they did previously. If the monarch's base stat effects were cut sufficiently we could balance the Constitutional Monarchy compared to a republic instead of compared to a monarch; the combination of the monarch's base stats plus that of the bonuses to advises should be comparable to republic leader points.
 

frolix42

Kilwa is my Jam
110 Badges
Nov 22, 2009
3.578
4.036
  • Sengoku
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Knights of Pen and Paper +1 Edition
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Crusader Kings II: Charlemagne
  • Supreme Ruler: Cold War
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Cities: Skylines - Snowfall
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis III Complete
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Conclave
  • Mount & Blade: Warband
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Cadet
  • 500k Club
  • War of the Roses
  • Victoria 2
  • Stellaris Sign-up
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Hearts of Iron IV Sign-up
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
3. Maybe republics shouldn't suffer tradition hit when annexing vassals. It can be really painful. But if negative effects of lack of RT are reduced it might not matter that much.

Yes the loss of Republican Tradition is much worse for Republics than the loss of Legitimacy for Monarchies. Monarchies reset their legitimacy every time their ruler dies.

4. Plutocracy should be exclusive to republic. Want to switch back to monarchy?
Enjoy your aristocratic ideas :).

This makes very much sense. It's more intuitive and how I thought they worked in the first pace. Since Aristocratic ideas are generally considered a weak idea, it will discourage Republics from switching.
 

Alblaka

Foresightful Flag-Choser
101 Badges
Apr 12, 2013
4.016
1.665
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars
  • Sengoku
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Cities in Motion 2
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Crusader Kings II: Conclave
  • Victoria 3 Sign Up
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
I would agree that, especially the non-RM Republics need a minor buff. Since Republican Tradition seems underused, why not add a government form-specific modifier to it?
Like, +10% tax for administrative republics, +10% trade power for merchant republics, +0.5 prestige for noble republics (as I've mentioned, the RM-capability is already a good enough thing in itself, they don't need much here), +0.5 tradition/year for legislative republics, ETC, all scaling upon republican tradition?
 
Last edited:

balmung60

Field Marshal
101 Badges
Jan 20, 2013
6.515
2.764
  • Cities: Skylines Deluxe Edition
  • Hearts of Iron III
  • Heir to the Throne
  • Impire
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Reapers Due
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV Sign-up
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Humble Paradox Bundle
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Teleglitch: Die More Edition
That said, it's not entirely clear what differences should be made in governing Constitutional Monarchy in-game. They definitely should suffer smaller regency penalties, although the regency penalties suffered by regular monarchies are arguably too large already. Increasing the effect of advisers risks being unbalanced, as a wealthy constitutional monarchy that can consistently afford excellent advisers now has an even larger monarch point advantage than they did previously. If the monarch's base stat effects were cut sufficiently we could balance the Constitutional Monarchy compared to a republic instead of compared to a monarch; the combination of the monarch's base stats plus that of the bonuses to advises should be comparable to republic leader points.
Well, in some ways, Constitutional Monarchy does have smaller penalties for regencies. In particular, it gives +1 legitimacy/year, which offsets the regency legitimacy penalty somewhat.
 

Korashy

Field Marshal
93 Badges
Jul 15, 2012
4.256
3.739
  • Stellaris: Synthetic Dawn
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria: Revolutions
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Pillars of Eternity
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • For the Motherland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Cities: Skylines - After Dark
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Stellaris: Necroids
  • Europa Universalis IV: El Dorado
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
Well, in some ways, Constitutional Monarchy does have smaller penalties for regencies. In particular, it gives +1 legitimacy/year, which offsets the regency legitimacy penalty somewhat.

The heir will still take the throne with 100 legitimacy if he had a strong claim. Regencies are the best time to mass annex vassals because you won't have to worry about the legitimacy hits and it's not like you got anything else to do.
 

moyang

Colonel
45 Badges
Jan 24, 2014
860
609
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Pre-order
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris: Apocalypse
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Imperator: Rome - Magna Graecia
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Victoria 2
  • Warlock: Master of the Arcane
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Pillars of Eternity
  • Stellaris: Leviathans Story Pack
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
I think republics are good as now except one aspect -
3. Maybe republics shouldn't suffer tradition hit when annexing vassals. It can be really painful. But if negative effects of lack of RT are reduced it might not matter that much.
This.
4. Plutocracy should be exclusive to republic. Want to switch back to monarchy?
Enjoy your aristocratic ideas :).
I think this is actually a nerf - switching should be an option IMO.
 

Ratanka

Colors Of Rainbow
51 Badges
Aug 13, 2013
873
878
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - After Dark
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Shadowrun Returns
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • BATTLETECH
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines Industries
So basically everyone knows it is much more advantageous to play as monarch in EU. You can royal marry, PU, diplovassalize, average royal stats are better, than rookie republic leaders, lack of legitimacy is not as damaging as RT, etc.
So it's obvious, that republics should be made more powerful for beterr balanced gameplay.
My suggestions :
1. reduce the influence of lack of RT on stability cost. 200 % is really much.
2. Republics should have lower war exhaustion, when fighting defensive wars, especially with high republican tradition. (It's pretty logical - free people don't want to lose their freedoms).
3. Maybe republics shouldn't suffer tradition hit when annexing vassals. It can be really painful. But if negative effects of lack of RT are reduced it might not matter that much.
4. Plutocracy should be exclusive to republic. Want to switch back to monarchy?
Enjoy your aristocratic ideas :).

So what do you think? Do you have any other ideas, that are both logical/ historical and allow better gameplay as republic?

for me i find republics STRONG so why buff ?
1. nope because you not lose stability from the death of your king, so normaly a republic stays at like +2 anyways and when you have RLY bad luck with events, then the boost that cost 200% is not higher then the 4 boost a kingdom need because their rulers die
2. free people ? i think you missunderstand the "republic" stuff ^^ rome was a republic, go ask the slaves if they was free, there can be good kings with not slave their people, there was alot kings who was loved. it depends on what, a dictatorship republic nit sound rly free while an administrative kingdom does
3. i even think its worse. i mean you be under a king you love your country and then your in a republic you have no bindings too ? why is that better then have another king ?
4. wayne is a shit idea neverless ^^

so i disagree in every single point xD
i even think buff kingdoms by let the rulers get better over time, its so stupid having a 6/6/6 or 5/6/6 overpowered ruler in a republic while having a 0-0-1 ruler in a kingdom who learns NOTHN in 70 years wtf ? xD