1. Game needs an "auto re-send spy" option, wherein when your spy gets caught it just goes right back again as long as you keep the diplomat free. Not a buff per se but quality of life change.
2. "Support rebels" needs to be more consistent. Hell, maybe it should just automatically cause the selected rebel group to revolt after a certain amount of gold is spent supporting them (150-200 maybe?). I've spent decades supporting revolts in provinces and gotten literally nothing for my investment. Perhaps then the espionage idea could reduce this gold threshold to 100-150 instead of giving increased revoltrisk.
I think the key to making espionage better is to make it more consistent. I also think the espionage ideas should focus less on giving you powers nobody else gets and more on making you substantially more effective with the powers that exist.
2. "Support rebels" needs to be more consistent. Hell, maybe it should just automatically cause the selected rebel group to revolt after a certain amount of gold is spent supporting them (150-200 maybe?). I've spent decades supporting revolts in provinces and gotten literally nothing for my investment. Perhaps then the espionage idea could reduce this gold threshold to 100-150 instead of giving increased revoltrisk.
I think the key to making espionage better is to make it more consistent. I also think the espionage ideas should focus less on giving you powers nobody else gets and more on making you substantially more effective with the powers that exist.