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Alblaka

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Unless you pick it at game start, the only way to become Xenophobe is to have other species' empires act against you, either by war, or by purging people (especially your people).
Aka, if you're in a galaxy of nice AI's which won't do afromentioned thing, there's no way your empire can grow Xenophobe over time.
 

nfmarque

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Anyone figured out what actions, govts, policies etc boost attraction to the xenophobe empire ethic?

- dont have migration treaties
- dont allow alien leaders
- enslave xenos *(have xenophobe or authoritarian)
- xeno pop has trait repugnant.

Government attraction is not working atm so dont bother with it.
 

Alblaka

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Wait, what?
There seems to be some semi-confirmed wonkyness with how Government Ethic Attraction works.
It's very certain that it's not displayed properly if you hover over individual pops on a planet, and seemingly ill-represented in the Ethic Empire overview.

Additional, there are, so far unconfirmed (in the context of being single cases, which may be attributed to extreme edge case RNG or other bugs) concerns about Government Ethic Attraction doing the OPPOSITE of what it is supposed to do.
As personal anecdote, I ran a Egalitarian-Pacifist-Xenophile empire promoting multitude in both species and culture (ending up with -25% Governmental Attraction), and had 3 very happy and uniform factions throughout the entire game.
Then I tried a FanaticSpiritualist-Authoritarian empire focussed on stacking Governmental Attraction from every source I could get (peak times were +155% governmental Attraction) but quickly got 5 Factions including a Materialist one, with pops of all 8 ethics present in my empire.

Of course, this is just the comparison between a minimal sample size of one game each, but it strikes me as VERY odd coincedence. (And a few other people reported the exact same observation.)
 

Cubia_

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Yeah I've been having the same problems with shifting government ethics. I've angered my pacifists as much as physically possible, even starting a liberation war and just continually bombing the enemy planets for over 20 years nonstop. Planets started actually disappearing due to accidental glassing and I won the war because of it. Guess what? No factions for anybody other than the ones I already had (materialist + pacifist). I executed the pacifists version of exterminatus on a few worlds and my pacifists are totally OK with that. What in the living fuck.
I've been suppressing the pacifist faction for a good 40 years and that has only caused a shift to the pops but absolutely none of the factions. I'm looking at 96% materialist pops, 3% pacifist, 1% militarist AFTER EXTERMINATUS. I've tried a ruler who was war-oriented, a leader who was ant-xeno, etc. Nothing. 40+ years of these rulers who are anti-pacifist. Still two factions. I've had war declared on me, still two factions.
Yet in my game that had insane convergence towards my government ethics - 30% or higher per planet, no unrest, followed exactly what the factions that my govt wanted, I had almost every faction all vying for control of my empire. I'm tempted to put mind control lasers on all my planets just to see if my pacifistic people suddenly become militant isolationists. If that works I'll flip shit.

I have absolutely no idea how to change my government ethos and I desperately want to, as it is my current playthrough goal to do so (go from pacifist to militarist or xenophobe). I've been wanting to reform govt around these ethos, but they won't show up and it's driving me insane.
 

4o1XOHBV6In4

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Interestingly enough I currently have the "+ Foreign Purging of Species" modifier to my Xenophobe empire currently. I would assume that means somebody has purged my pops but the only purging I am aware of is when I made the AI abandon their planets after they declared war on me. Certainly none of my pops have ever been purged.

In any case it seems the whole system isn't working (completely?) as intended and it's also not well documented at all. So you can try purging some Xenos and maybe it'll make your Xenophobe faction stronger. If you're not Xenophobe already you can try to make people abandon planets, seems to count as purging in all ways that matter. Or purge some pre-sentients maybe?