Personnaly I find this is one of the main design problems of HOI:
AI tends to continuously produce units and on and on. No mod, HOI game or what not manages to reproduce some historically valid numbers:
IRL, Italian forces in North Africa numbered some 15 divs, not 30+. IJA Forces in China numbered some 30 divs, not 60+.
DH takes the route of mobilization events so to limit manpower. In mods I've seen other historical production events, like "now you get an airforce" or events dealing with IC or resources. But in the end nothing really seems to work out. Because AI produces on and on, w/o any fixed limit. Part of the problem is that the AI files dealing with unit production only seem to deal with relative production priorities but not with absolute limits.
As for the ITA and JAP example above, reducing manpower from the start doesn't really help. For then it just takes AI longer to get to those high production numbers.
Any thoughts or hints?
Regards
AI tends to continuously produce units and on and on. No mod, HOI game or what not manages to reproduce some historically valid numbers:
IRL, Italian forces in North Africa numbered some 15 divs, not 30+. IJA Forces in China numbered some 30 divs, not 60+.
DH takes the route of mobilization events so to limit manpower. In mods I've seen other historical production events, like "now you get an airforce" or events dealing with IC or resources. But in the end nothing really seems to work out. Because AI produces on and on, w/o any fixed limit. Part of the problem is that the AI files dealing with unit production only seem to deal with relative production priorities but not with absolute limits.
As for the ITA and JAP example above, reducing manpower from the start doesn't really help. For then it just takes AI longer to get to those high production numbers.
Any thoughts or hints?
Regards